Kharagul the Bloodthirster
Zone 3 boss - a primordial entity of pure hunger drawn from the Titans' remains in Stonegrave Expanse.
"Kharagul doesn't think. It doesn't plan. It simply hungers. Every creature that falls to its forces feeds the next wave. The only way to win is to break faster than it can rebuild."
- War Council Briefing
Kharagul is the third Dominion General, ruler of Stonegrave Expanse. Unlike the other generals, Kharagul was not corrupted-it was drawn forth from the Titans' remains when the Anguish Stone's power resonated with the buried hunger of dead gods.
| Attribute | Value | Description |
|---|---|---|
| Zone | Stonegrave Expanse | Wasteland of scorched earth and Titan bone |
| Type | Dominion Boss (Raid) | Primordial Entity - requires raid party |
| Damage | Physical | Crushing attacks and life-draining abilities |
| Defenses | Very High Phys / Medium Magic | Vulnerable to magic damage |
Origin
Kharagul was not transformed-it was drawn forth. When the Anguish Stone's power reached Stonegrave, it resonated with the Titan remains buried there. From the accumulated rage and hunger of the dead Void Titan and Dark Titan, Kharagul coalesced-a primordial entity that embodies the worst aspects of both cosmic beings.
Unlike other generals who have personalities and histories, Kharagul is barely sentient. It is hunger given form, aggression made manifest. It doesn't hate its enemies-it simply consumes them.
Warning
There is no reasoning with Kharagul. There is no appealing to its nature. It doesn't speak, doesn't negotiate, doesn't show mercy or cruelty. There is only survival or death.
Dominion Boss Statistics
| Attribute | Value |
|---|---|
| HP | ~4,000,000 (scales with party size) |
| Damage | Physical |
| Physical Defense | Very High |
| Magic Resistance | Medium |
| Party Size | 4-6 players |
Boss Abilities
| Ability | Type | Effect |
|---|---|---|
| Titan's Hunger | Single | 300 Physical damage, heals 50% damage dealt |
| Crushing Blow | AoE | 250 Physical damage frontal cone |
| Rend | Single | 280 Physical damage + 30 bleed DPS for 5s |
Passive:
- Bloodthirst - Aura: -25% healing received within 12m
Strategy
Recommended Party Composition
| Class | Count | Role |
|---|---|---|
| Paladin | 1-2 | Tank - Add management, corpse positioning |
| Cleric | 1-2 | Healer - Resource conservation, |
| Mage | 2-3 | DPS - Magic damage, burst for Phase 3 |
Key Tactics
- Avoid Frontal Cone - Tanks position Kharagul away from group for Crushing Blow
- Heal Through Bleeding - Rend creates sustained damage that requires attention
- Overheal for Passive - Account for -25% healing received aura
- Magic DPS Priority - Physical damage is heavily mitigated
Common Mistakes
- Standing in Crushing Blow cone
- Ignoring bleed stacks on multiple targets
- Not accounting for reduced healing effectiveness
- Bringing too many physical damage dealers
Boss Rewards
| Reward | Type | Description |
|---|---|---|
| Accessory | T3 Ring with physical-aspected stats | |
| Material | Used to forge T4-T5 armor | |
| Crystal | Enhancement material (+8 to +15) | |
| Expanse Survivor | Achievement | Unlocks Eclipse Barrens |
Explore Stonegrave
Note
For detailed information about creatures and mini-bosses in this zone, see:
Quotes
[Kharagul does not speak. It only roars-a sound described by survivors as "the death-cry of a universe, compressed into a single throat."]
"We lost twelve good soldiers in Stonegrave. Not to Kharagul-to what we had to become to beat it. You don't leave that place unchanged."
- Captain Mira, Human Warrior