Tokenomics

ARC Token supply, distribution, vesting schedules, and launch parameters.

ARC Token features a fixed maximum supply of 100 million tokens with a fair launch distribution that prioritizes player rewards. No team or marketing allocation - the team profits from game success, not token dumps.


Supply Overview

MetricValue
Token NameARC Token
Token SymbolARC
Max Supply100,000,000
Initial Circulating5-10M (5-10%)

Note

The maximum supply is permanently fixed at 100 million tokens. No additional tokens can ever be minted, ensuring scarcity.


Token Distribution

AllocationPercentageTokensPurpose
Play-to-Earn75%75,000,000Player rewards, released based on growth
Treasury10%10,000,000Ecosystem development, DAO-governed
Private Sale5%5,000,000Early investor allocation
Public Sale5%5,000,000Community launch allocation
Liquidity Pool5%5,000,000DEX liquidity, permanently locked
100MTotal Supply
Play-to-Earn75%
75,000,000 tokens
Treasury10%
10,000,000 tokens
Private Sale5%
5,000,000 tokens
Public Sale5%
5,000,000 tokens
Liquidity Pool5%
5,000,000 tokens

Why No Team/Marketing/Advisor Allocation?

Traditional ModelArcania Model
Team gets tokens, dumps after vestingTeam profits from game revenue (aligned forever)
Marketing tokens given to partners who dumpMarketing paid from revenue (no sell pressure)
Short vesting = predictable dump eventsNo insider tokens = no insider dumps

The team is compensated through:

  • Marketplace fees (5% of all trades)
  • Account creation fees ($0.99 per account)
  • Arcanite purchases (premium currency sales)
  • Future cosmetic sales

This creates permanent alignment - the team only profits when the game succeeds.


Vesting Schedules

All non-player allocations follow strict vesting designed to never collide with halving events:

AllocationCliffVestingFully Unlocked
Public Sale (5%)None9-month linearMonth 9
Private Sale (5%)3 months18-month linearMonth 21
Treasury (10%)18-month lockDAO-governedMonth 18
Liquidity Pool (5%)Permanent lockLP tokens burnedNever

Halving-Aligned Design

Vesting unlocks are intentionally staggered between halving events to prevent sell pressure spikes:

MonthEmission EventVesting Event
6Halving #1 (2.5M → 1.25M)
9Public Sale fully vested
12Halving #2 (1.25M → 625k)
18Treasury unlocks (DAO-controlled)
19Tail begins (500k/mo)
21Private Sale fully vested

Note

Liquidity Pool tokens are permanently locked at launch — LP tokens are burned, meaning liquidity can never be removed. This is a permanent commitment to tradability.


Play-to-Earn Emissions

The 75% P2E allocation (75M tokens) releases with a 6-month halving cycle aligned with the game's seasonal structure:

Halving Schedule

Halving Phase (Months 1-18)

PeriodSeasonsMonthly EmissionTotal ReleasedCumulative
Months 1-6S1-S22,500,00015,000,00015M (20%)
Months 7-12S3-S41,250,0007,500,00022.5M (30%)
Months 13-18S5-S6625,0003,750,00026.25M (35%)

Tail Phase (Month 19+)

PeriodMonthly EmissionAnnualRemaining to EmitCumulative
Month 19+500,0006,000,00048,750,00075M (100%)

The tail phase begins at Month 19, when the next halving rate (312,500/mo) would drop below the tail floor of 500,000/mo. The tail emits the remaining 48.75M tokens over ~97.5 months (~8.1 years).

Total P2E timeline: ~9.6 years

Why 6-Month Halving?

  • Aligned with 3-month seasons — halving occurs every 2 seasons
  • Creates urgency — "Play before the next halving!"
  • Browser game pace — faster than Bitcoin's 4-year or traditional 2-year cycles
  • Sustainable — P2E pool lasts ~10 years with tail emissions

Warning

P2E emissions follow a fixed 6-month halving schedule for 18 months, then transition to a 500k/month tail emission until all 75M tokens are distributed (~9.6 years total). Combined with burn mechanics, this ensures long-term scarcity.


Arcanite Emission Peg

Arcanite earned through gameplay is directly pegged to ARC Token emissions. This single rule ties both currencies together:

The Rule

Monthly Arcanite Earn Cap = Monthly ARC Emission × 100

Since the base conversion rate is 100 Arcanite = 1 ARC, earned Arcanite never exceeds what ARC can back. When ARC halves, Arcanite halves with it.

Linked Halving Schedule

PeriodARC Emission/moArcanite Earn Cap/mo
Months 1-62,500,000250,000,000
Months 7-121,250,000125,000,000
Months 13-18625,00062,500,000
Month 19+500,00050,000,000

Earned vs Purchased

SourceCapped?Rationale
Earned (drops, events, BP, achievements)Yes — within monthly capPrevents inflation, pegged to ARC
Purchased (real money packs)NoPlayer exchanged real money — not inflationary

Why This Matters

  • One halving controls both currencies — no separate Arcanite inflation schedule needed
  • Perfect backing — every earned Arcanite has ARC behind it
  • No SLP problem — earned supply can never outpace conversion capacity
  • Sinks add deflation — marketplace fees, cosmetics, and conversions remove Arcanite on top of the cap

Note

The Arcanite earn cap is distributed across all earn sources (monster drops, events, Battle Pass, achievements). When the monthly cap is reached, drop rates adjust dynamically for the remainder of the period.


Launch Parameters

ParameterTarget
Initial Market Cap$25k - $100k
Token Launch Price$0.005 - $0.01
Initial DEX Liquidity$50k - $100k
Initial Circulating Supply5-10% (5-10M tokens)

Deflationary Mechanisms

ARC Token is designed to be deflationary after Year 2, with target annual deflation of 3-5%:

MechanismBurn RateAnnual Impact
Withdrawal Fees2-3% of all conversions (burned)Variable
Marketplace Fees2-3% of ARC trades~1-2% of supply
Crafting BurnsVariable per action~0.5-1% of supply
Premium FeaturesPartial burns~0.5% of supply

Dynamic Rate Oracle

The exchange system uses a Dynamic Rate Oracle to maintain economic health. Some parameters are fixed forever (base rate, account formula, 2-week lock at 100%, fees at 3%/2%), while others adjust within published hard limits: instant rate (30-60%), 1-week rate (60-80%), and weekly caps (5k-15k basic / 10k-25k KYC).

The 2-week lock rate is never touched — patient players always receive 100% of their account rate regardless of Oracle state.

Note

For full Oracle documentation including trigger conditions and adjustment rules, see the Economic Design page.


Comparison to Other Games

GameMax SupplyP2E AllocationLaunch Year
ARC Token100M75%2026
Big Time5B60%2023
Gods Unchained500M34%2019
Illuvium10M30%2022
Axie (AXS)270M29%2020

ARC Token leads the industry with 75% P2E allocation - a true fair launch model where players, not insiders, receive the majority of tokens.