Sink Mechanics

How ARC tokens and Arcanite are removed from circulation to maintain value.

Token sinks are mechanisms that permanently remove tokens from circulation. Without effective sinks, any token economy eventually suffers inflation as supply continuously grows while demand fluctuates.


Why Sinks Matter

Without SinksWith Sinks
Supply only increasesSupply can decrease
Value dilutes over timeScarcity maintained
Early players dumping on newAligned long-term incentives
Death spiral during downturnsStability through deflation

Target: 3-5% annual deflation after Year 2


ARC Token Burns

Transaction Fee Burns

Transaction TypeBurn Rate
Arcanite → ARC Conversion2% of ARC received
ARC Marketplace Sales2.5% of sale price
ARC Premium Purchases100% burned

Example: Player converts 1,000 Arcanite at 100% rate

  • 10 ARC generated
  • 0.2 ARC burned (2%)
  • 9.8 ARC delivered to player

Marketplace Burns

When items are traded for ARC on the marketplace:

  • Seller lists item for 100 ARC
  • Buyer pays 100 ARC
  • 2.5 ARC burned from sale
  • Seller receives 97.5 ARC

Projected Annual Impact: 1-2% of circulating supply

Premium Feature Burns

Certain ARC purchases are 100% burned rather than collected:

FeatureARC CostBurn %
Name Change50 ARC100%
Guild Creation100 ARC100%
Exclusive CosmeticsVariable50%

Arcanite Sinks

Arcanite sinks reduce the amount available for conversion to ARC:

Marketplace Fees

TransactionFeeDestination
Arcanite item purchase5%Removed
Arcanite listing fee1%Removed

Consumable Sinks

Item TypeArcanite CostNotes
Premium Crafting Boost50-200+10% success chance
Boost Extensions100+Extend active boosters
Cosmetic Upgrades50-500Permanent visuals

One-Time Sinks

FeatureCostFrequency
Character Name Change200 ArcanitePer change
Additional Character Slot500 ArcanitePer slot
Guild Name Change300 ArcanitePer change

Burn Tracking

All burns are publicly verifiable:

On-Chain Verification

  • Burn transactions sent to dead address 0x000...dead
  • Viewable on blockchain explorer
  • Real-time burn counter on website

Reported Metrics

MetricUpdate Frequency
Daily BurnsEvery 24 hours
Weekly BurnsEvery Monday
Total Burned (All Time)Real-time
Circulating SupplyReal-time

Projected Deflation

With 6-month halving plus tail emissions, supply growth slows rapidly:

Year 1 (Growth Phase)

  • Emissions: ~22.5M ARC (2.5M/mo H1 + 1.25M/mo H2)
  • Burns: ~2-4M ARC
  • Net: Inflationary (growing ecosystem)

Year 2 (Transition)

  • Emissions: ~7.5M ARC (625k/mo H1 + 500k/mo tail starts H2)
  • Burns: ~4-6M ARC (mature marketplace)
  • Net: Near neutral to deflationary

Year 3+ (Deflationary)

  • Emissions: 6M ARC/year (500k/mo tail)
  • Burns: ~6-8M ARC
  • Net: 3-5% annual deflation

Note

Deflation targets assume healthy player base and conversion activity. The Oracle adjusts conversion rates and weekly caps based on economic health indicators to maintain sustainability.


Comparison: Successful vs Failed Sinks

Failed: Axie Infinity (SLP)

SinkEffectiveness
BreedingOnly meaningful sink
ProblemBreeding created more earning Axies
ResultSupply grew 4x faster than burns

Successful: Decentraland (MANA)

SinkEffectiveness
Land purchases100% burned
Marketplace fees2.5% burned
Result22% of original supply burned

Arcania Approach

Multiple independent sinks ensure no single mechanism can fail:

Sink Category% of Total Burns
Conversion fees~30%
Marketplace fees~40%
Premium features~20%
Cosmetics/upgrades~10%

Player Impact

For Active Players

Sinks are designed to feel fair:

  • Fees are predictable percentages
  • Premium features are optional
  • Core gameplay unaffected
  • Patient players minimally impacted

For Token Holders

Deflation benefits holders:

  • Reduced supply increases scarcity
  • No unlimited inflation diluting value
  • Aligned incentives with ecosystem health
  • Long-term value proposition