Outposts

Resistance safe zones established within the Dominions - beacons of hope in enemy territory.

"Every outpost is a promise. A promise that we will not yield. A promise that even in the darkest lands, the light of resistance burns."

  • Commander Lyris Dawnshield

The Dominion Outposts are forward bases established by the resistance deep within enemy territory. Each outpost represents a hard-won foothold - carved from hostile ground through blood, sacrifice, and unwavering determination.


The Outpost Network

When the resistance realized that Valoryn alone could not sustain campaigns into the deeper Dominions, a bold plan was conceived: establish permanent safe zones within each Dominion itself. These outposts serve as rest points, resupply stations, and rallying points for warriors pushing toward the Dominion Generals.

Dominion Outposts
AttributeValueDescription
Ember's RestDreadmar FrontierMolten Passage - Volcanic cave shelter
Silence HoldMire of WhispersWeeping Depths - Warded island sanctuary
BonehavenStonegrave ExpanseRavenous Wastes - Titan ribcage fortress
Dawnkeeper OutpostEclipse BarrensAbyssal Wastes - Light-ward sanctuary
The Last HearthHall of FallenGallery of Sorrow - Reclaimed servants' quarters

Note

Each outpost is located at the mid-point of its Dominion (Area 3), providing a crucial rest stop before the final push to confront the Dominion General.


Dreadmar Frontier: Ember's Rest

Located at Molten Passage

Overview

Ember's Rest is a resistance camp built within a natural cave system where the volcanic heat is bearable. Discovered by Darkan scouts during the first Dreadmar campaign, the caves were once used by fire spirits as a cooling retreat. The cave walls are lined with cooled obsidian that Darkan engineers have reinforced with iron supports.

The Story

When the first wave of resistance fighters pushed into Dreadmar, casualties from environmental hazards exceeded those from combat. Warriors were dying from heat exhaustion and lava burns before they even reached Vharun. A Darkan mining team discovered the cave network - a rare pocket where underground springs cooled the volcanic stone. They named it Ember's Rest for the ember-lit lanterns that now guide exhausted survivors to safety.

Description

The main chamber opens into a natural cavern where obsidian walls reflect the soft glow of controlled ember-flames. A small underground spring provides the only clean water in the Frontier, collected in stone basins carved by the original occupants. The air is warm but breathable - a stark contrast to the toxic fumes outside.

Sleeping quarters are carved into alcoves along the walls, each with thick volcanic glass windows that look out into the lava flows - beautiful but sobering reminders of the danger beyond the sanctuary.

Services

ServiceProviderDescription
Equipment RepairForge Apprentice NylaRestore damaged gear
HealingMedic Brother CalenHP/Mana restoration
VendorSupply SergeantConsumables and materials
Fast TravelWaystoneReturn to Valoryn
Respawn PointCheckpoint for deaths in later zones

Key NPCs

NPCRoleFunction
Forge Outpost Commander ForgeCamp LeaderQuest giver for Dreadmar progression (Quests 8-15)
Vorn Ironhand Sergeant VornKira's LieutenantDaily combat quests, tactical advice
Nyla Forge Apprentice NylaThorin's SmithEquipment repair, enhancement materials vendor
Calen Medic Brother CalenAurelia's AcolyteHealing services, blessing buffs

Quest Giver

Commander Forge takes over as your primary quest giver after you unlock Ember's Rest. He provides the remaining 8 quests needed to reach Vharun.


Mire of Whispers: Silence Hold

Located at Weeping Depths

Overview

Silence Hold is built on a rare solid island where Saelistra's psychic whispers cannot penetrate. Ancient runestones - remnants of a pre-Dominion civilization - create a ward that blocks the Mire's grief-inducing fog. Those who reach it describe the sudden silence as both profound relief and deeply unnerving.

The Story

The island was discovered by a Lilin ranger named Thessaly who noticed that her companions' grief-madness symptoms ceased the moment they stepped onto its shores. Investigation revealed the runestones - weathered but still functional - arranged in a precise pattern around the island's perimeter. Lilin scholars believe these stones predate even the First Forest, remnants of a people who understood how to ward against psychic corruption.

The resistance fortified the island immediately. It remains the only place in the Mire where warriors can sleep without nightmares.

Description

Silence Hold is eerily quiet. The constant whispers that pervade every other inch of the Mire simply stop at the island's edge. The runestones glow faintly with pale blue light, their ancient carvings depicting scenes of protection and sanctuary.

The camp itself is modest - wooden structures built on the solid ground, surrounded by the ever-present fog that laps at the island's shores like a malevolent tide. Warriors often stand at the edge, watching the fog swirl, grateful for the barrier between them and the voices within.

Services

ServiceProviderDescription
Equipment RepairRunecaster ElaraRestore damaged gear
HealingHealer WhisperHP/Mana restoration
VendorSupply KeeperConsumables and materials
Fast TravelWaystoneReturn to Valoryn
Respawn PointCheckpoint for deaths in later zones

Key NPCs

NPCRoleFunction
Thessaly Elder ThessalyOutpost WardenQuest giver for Mire progression (Quests 8-15), returns from Lythora homeland
Nyx Dream Weaver NyxLilith's AgentIntelligence quests, reconnaissance missions
Elara Runecaster ElaraWard KeeperExplains runestone protection, equipment repair
Whisper Healer WhisperLuminar VolunteerHealing services, mental restoration from psychic attacks

Quest Giver

Elder Thessaly - the same Lilin ranger who discovered the island - now leads Mire operations. She personally guides warriors through the territory she knows better than anyone.


Stonegrave Expanse: Bonehaven

Located at Ravenous Wastes

Overview

Bonehaven is a camp constructed within the massive ribcage of a fallen Titan. The bones are so ancient and impossibly large that Kharagul's spawn cannot gnaw through them. The hollow interior provides shelter from the wasteland winds, and the Titan's residual essence - even in death - repels lesser creatures.

The Story

The Titan whose bones form Bonehaven has no name that mortals remember. It fell during the Primordial Wars, long before the gods shaped the mortal races. When resistance scouts discovered that creatures avoided the skeleton, they realized the Titan's very essence persisted - not alive, but not entirely gone. Something in those ancient bones whispers of power too great for Kharagul's hunger to consume.

The camp was built within the ribcage, using the curved bones as natural walls. It is perhaps the strangest outpost in the network - a sanctuary of death that protects the living.

Description

The ribcage rises from the wasteland like a cathedral of bone. Each rib is wider than a house, curving overhead to form a natural dome. The ground within is bare stone - nothing grows here, but nothing attacks either.

Tents and structures cluster around the spine, which serves as a central thoroughfare. At night, the bones seem to glow faintly with residual Titan energy, casting the camp in an otherworldly pale light. Warriors speak in hushed tones here, respectful of the ancient dead that shelters them.

Services

ServiceProviderDescription
Equipment RepairForge Creed Master DurakRestore damaged gear, Titan bone forging
HealingCleric MournbladeHP/Mana restoration
VendorBone TraderConsumables and materials
Fast TravelWaystoneReturn to Valoryn
Respawn PointCheckpoint for deaths in later zones

Key NPCs

NPCRoleFunction
Krag Bonehunter KragCamp LeaderQuest giver for Stonegrave progression (Quests 8-15)
Durak Forge Creed Master DurakThorin's RepresentativeEquipment repair, Titan bone crafting specialist
Shadowstep Scout ShadowstepLilith's RangerPatrol routes, daily reconnaissance quests
Mournblade Cleric MournbladeAurelia's PriestHealing services, morale support

Quest Giver

Bonehunter Krag is a Darkan veteran who respects the Titan's remains. He believes the ancient creature chose to protect the living even in death, and runs the camp with reverent efficiency.


Eclipse Barrens: Dawnkeeper Outpost

Located at Abyssal Wastes

Overview

Dawnkeeper Outpost is a desperate fortification maintained by Luminar volunteers who channel their light to create a permanent sanctuary bubble. The light-ward requires constant rotation of keepers, and many Luminar have sacrificed their lives to maintain it. The outpost is both a tactical necessity and a powerful symbol of defiance against the eternal dark.

The Story

When the resistance first entered the Eclipse Barrens, no safe zone existed. The eternal darkness drove warriors mad, and the shadow creatures hunted without pause. A Luminar priestess named Solara proposed a radical solution: create an artificial day.

Twenty Luminar volunteers formed the first circle, channeling their inner light into a ward that pushed back the darkness. Solara was the first to fall - her light exhausted, her life force drained. But the ward held. It has been maintained ever since through an unbroken chain of sacrifice.

The Dawnkeepers - as the Luminar volunteers are called - serve in shifts, knowing that their light may one day be the price of others' survival.

Description

The outpost exists within a bubble of golden light approximately one hundred meters in diameter. Outside, the eternal darkness of the Eclipse Barrens presses against the ward like a living thing. Inside, it is perpetual dawn - the light warm and comforting, though tinged with the sadness of its cost.

At the center stands the Keeper's Circle - a ring of Luminar channeling their light into the ward. Their faces are serene but strained, their glow slowly diminishing as they give of themselves. Memorial stones ring the circle, bearing the names of every Dawnkeeper who has given their life for the sanctuary.

Services

ServiceProviderDescription
Equipment RepairLight-Forger RadianceRestore damaged gear
HealingThe Keeper CircleHP/Mana restoration, light blessing
VendorSupply BeaconConsumables and materials
Fast TravelWaystoneReturn to Valoryn
Respawn PointCheckpoint for deaths in later zones

Key NPCs

NPCRoleFunction
Solara Dawnkeeper Solara IIOutpost LeaderQuest giver for Eclipse progression (Quests 8-15), named for the founder
Seris High Lightkeeper SerisAurelia's ChosenReturns from Lumeria homeland, spiritual guidance
Vex Shadow Hunter VexLilith's EliteDarkness navigation quests, void tracking
The Keeper CircleLuminar VolunteersRotating light-ward channelers who maintain the sanctuary

Quest Giver

Dawnkeeper Solara II carries the name of the original founder who gave her life to create the light-ward. Lightkeeper Seris - the same priest from Lumeria - serves here as Aurelia's chosen representative.


Hall of Fallen: The Last Hearth

Located at Gallery of Sorrow

Overview

The Last Hearth is established in the old servants' quarters of the Eterna Citadel - the only section that escaped Cassian's corruption. Some say the servants' humble devotion to their duties protected these halls when grander chambers fell. A warm fire burns perpetually in the central hearth, maintained by survivors who refuse to let the flame die.

The Story

When Cassian's grief corrupted the Eterna Citadel, the transformation spread outward from the throne room. Grand halls, warrior barracks, the galleries of history - all fell to the emptiness. But the servants' quarters, tucked away in a modest corner of the citadel, remained untouched.

Scholars theorize that the servants' lack of ambition or glory made them invisible to Cassian's corruption. They sought nothing but to serve; they grieved nothing but their duties undone. The Anguish Stone's power, which feeds on lost dreams and broken hopes, found nothing to corrupt in those who never dreamed of more.

The fire that burns in the hearth was lit by the last servant to flee the citadel. She said it would burn until someone returned to tend it. Centuries later, the resistance found the fire still burning. They named the outpost in her honor.

Description

The Last Hearth is modest compared to the ruined grandeur surrounding it. Simple stone walls, worn wooden furniture, and a hearth that dominates the main chamber. The fire within burns with a steady, warm light that seems to push back the emptiness that pervades the rest of the Hall.

Warriors often sit by the fire in silence, finding comfort in its warmth. Some say they can hear echoes of the servants' songs in the crackling flames - old melodies from before the Fall, when the citadel was a place of life instead of death.

Services

ServiceProviderDescription
Equipment RepairVeteran Sergeant TorRestore damaged gear
HealingHearth Keeper ElenaHP/Mana restoration
VendorSupply WardenConsumables and materials
Fast TravelWaystoneReturn to Valoryn
Respawn PointCheckpoint for deaths in later zones

Key NPCs

NPCRoleFunction
Aldric Knight-Commander AldricCampaign LeaderQuest giver for Hall progression (Quests 8-15), personal stakes with Cassian
Elena Hearth Keeper ElenaCamp MatronMaintains the eternal flame, healing services
Moira Ghostspeaker MoiraMarael's StudentCommunes with echoes of the fallen, lore quests
Tor Veteran Sergeant TorKira's ChampionCombat preparation before Cassian, equipment repair

Quest Giver

Knight-Commander Aldric the Undying leads this campaign personally. He knew Cassian before the corruption - they were brothers in arms. This fight is personal, and Aldric will not rest until his old friend finds peace.


Outpost Mechanics

Accessing Outposts

Outposts become accessible after clearing the preceding areas of their Dominion. Once discovered, warriors can fast-travel between any unlocked outpost and Valoryn.

Progression

OutpostUnlock Requirement
Ember's RestComplete Cinder Wastes
Silence HoldComplete Drowned Hollows
BonehavenComplete Titan's Grave
Dawnkeeper OutpostComplete Shadow Grasp
The Last HearthComplete Forsaken Halls

Tip

Unlocking an outpost provides a permanent checkpoint. If you fall in the later areas of a Dominion, you respawn at the outpost rather than being sent back to Valoryn.