Arcania Map
The complete world progression from Hometowns through Valoryn, the Five Dominions, to the Throne of Ruin.
"The path to Alassa's throne is long and treacherous. From your homeland to the Throne of Ruin, every step forward is a step closer to either salvation or oblivion."
Erion, Last of the Gods
The world of Arcania is divided into distinct regions, each more dangerous than the last. All warriors begin in their racial homeland, journey to Valoryn, and from there push through the Five Dominions toward the final confrontation.
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║ HOMELANDS (Level 1-25) ║
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║ MERIDIA ║ LUMERIA ║ LYTHORA ║ REDMIRE ║
║ (Humans) ║ (Luminar) ║ (Lilin) ║ (Darkan) ║
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║ CONVERGENCE (Level 26-28) ║
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║ ★ VALORYN ★ (Hub City) ║
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║ THE BREACH (Level 29-35) ║
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═══════════════════ THE FIVE DOMINIONS ═════════════════════
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║ DREADMAR FRONTIER (26-40) │ Boss: Vharun ║
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║ MIRE OF WHISPERS (41-55) │ Boss: Saelistra ║
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║ STONEGRAVE EXPANSE (56-70) │ Boss: Kharagul ║
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║ ECLIPSE BARRENS (71-85) │ Boss: Morgathis ║
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║ HALL OF FALLEN (86-100) │ Boss: Cassian ║
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═════════════════════ FINAL ZONE ═══════════════════════════
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║ ☆ THRONE OF RUIN (Level 100) ☆ ║
║ Boss: Alassa ║
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World Progression
HOMELAND → CONVERGENCE → VALORYN → THE BREACH → DOMINIONS → THRONE OF RUIN
Phase 1: Homeland Paths
Each race begins their journey in their homeland and travels through unique regions before all paths converge near Valoryn.
Meridia Path (Humans)
The human path leads from the fertile farmlands through increasingly dangerous frontier territory.
| Area | Sub-Areas | Theme |
|---|---|---|
| Golden Fields | I - VI | Last peaceful farmlands, shadows creeping |
| Pilgrim's Road | I - VI | Ancient trade routes, now haunted |
| Briarwood Depths | I - VIII | Dark forest swallowing the land |
| Watchfire Ridge | I - VIII | Crumbling outposts, desperate defenders |
Creatures: Rabid Wolf, Blighted Crow, Corrupted Boar, Withered Farmer, Shadow Bandit, Dark Pilgrim
Elites: Alpha Packleader, Briarwood Horror, Highwayman Captain
Area Bosses: The Blight Beast (Golden Fields VI), Pilgrim's Doom (Pilgrim's Road VI), Briarwood Ancient (Briarwood Depths VIII), Watchfire Betrayer (Watchfire Ridge VIII)
Lythora Path (Lilin)
The Lilin path descends from the ancient First Forest as the dreamlands wither into nightmare.
| Area | Sub-Areas | Theme |
|---|---|---|
| Dreamveil Hollow | I - VI | Deep forest where dreams still live |
| Whisperwood Descent | I - VI | Dreams turning to nightmares |
| Thornveil Passage | I - VIII | Corrupted growth, poisoned roots |
| Rootwarden's Grave | I - VIII | Fallen guardian spirits |
Creatures: Nightmare Sprite, Twisted Dryad, Thornvine Crawler, Dream Leech, Whisper Stalker, Root Wraith
Elites: Fey Corruptor, Dreamveil Terror, Thornlord
Area Bosses: Dreameater (Dreamveil Hollow VI), Whisperwood Shade (Whisperwood Descent VI), Thornveil Matriarch (Thornveil Passage VIII), Rootwarden's Wrath (Rootwarden's Grave VIII)
Redmire Path (Darkan)
The Darkan path descends from the volcanic highlands through abandoned forges and scorched wastelands.
| Area | Sub-Areas | Theme |
|---|---|---|
| Ember Peaks | I - VI | Volcanic highlands, unstable ground |
| Ironblood Descent | I - VI | Abandoned mining tunnels |
| Ashfall Barrens | I - VIII | Scorched wasteland |
| Smoldering Gates | I - VIII | Ancient fortifications crumbling |
Creatures: Ember Rat, Slag Golem, Ash Specter, Forge Wraith, Smoldering Hound, Magma Spawn
Elites: Iron Colossus, Ash Titan, Emberforge Guardian
Area Bosses: Ember Peak Watcher (Ember Peaks VI), Ironblood Overseer (Ironblood Descent VI), Ashfall Tyrant (Ashfall Barrens VIII), Gatekeeper of Ruin (Smoldering Gates VIII)
Lumeria Path (Luminar)
The Luminar path travels from radiant crystal lands as the light slowly fades into encroaching shadow.
| Area | Sub-Areas | Theme |
|---|---|---|
| Shattered Spires | I - VI | Broken crystal formations |
| Fading Light Trail | I - VI | Radiance slowly dying |
| Duskfall Passage | I - VIII | Shadows overtaking light |
| Twilight's Edge | I - VIII | Last flickers before darkness |
Creatures: Fading Wisp, Shattered Sentinel, Twilight Shade, Dusk Crawler, Eclipsed Seraph, Void Touched
Elites: Fallen Lightbearer, Duskfall Horror, Twilight Warden
Area Bosses: Spire Desecrator (Shattered Spires VI), Light's Last Gasp (Fading Light Trail VI), Duskfall Harbinger (Duskfall Passage VIII), Twilight's End (Twilight's Edge VIII)
Phase 2: Convergence
All four racial paths merge before reaching Valoryn. Here, survivors from every homeland meet for the first time.
| Area | Sub-Areas | Theme |
|---|---|---|
| The Crossroads | I - VIII | Where all survivors meet |
| Valoryn's Shadow | I - VIII | Under the bastion's fading protection |
Creatures: Despair Shade, Convergence Stalker, Hollow Wanderer, Corrupted Refugee
Elites: Path Corruptor, Shadow of Valoryn
Area Boss: The Fallen Guardian (Valoryn's Shadow VIII) - First major skill check before Dominion content
Valoryn
Safe Zone
Valoryn is the central hub city and the heart of the resistance. All services, training, and preparation happen here. This is the last safe place before entering Dominion territory.
Phase 3: The Breach
The contested no-man's-land between Valoryn and the first Dominion. This is where the true war begins.
| Area | Sub-Areas | Theme |
|---|---|---|
| No Man's Land | I - X | Scorched battlefield, no side claims victory |
| Corrupted Gate | I - X | The threshold into darkness |
Creatures: Breach Walker, Corrupted Soldier, Battlefield Wraith, Gate Keeper
Elites: Breach Commander, Corrupted Gate Sentinel
Area Bosses: Battlefield Reaver (No Man's Land X), The Gatekeeper (Corrupted Gate X)
Phase 4: The Five Dominions
The Dominions must be conquered in sequence. Each is ruled by a Dominion General who guards the gateway to the next territory. Defeat the boss to advance.
Dominion 1: Dreadmar Frontier
Theme: Fire, ash, volcanic corruption
The first true test. Once a garden protected by Vharun for ten thousand years, now a realm of ash and flame.
| Area | Sub-Areas | Gateway |
|---|---|---|
| Ashen Rift | I - X | |
| Cinder Wastes | I - X | |
| Molten Passage | I - X | → Ember's Rest |
| Emberheart Depths | I - X | |
| Vharun's Sanctum | I - X | → Vharun the Fallen Warden |
Safe Zone
Ember's Rest - Resistance outpost at the end of Molten Passage. Rest, resupply, and prepare before the final push to Vharun's Sanctum.
Creatures: Cinder Hound, Ash Walker, Smoldering Imp, Magma Crawler, Fire Sprite, Charred Shambler
Elites: Flame Wraith, Molten Sentinel, Volcanic Drake, Lava Elemental, Ember Revenant
Apex: Inferno Golem
Area Bosses: Infernal Hound, Ash Colossus, Blazing Wraith Lord, Molten Guardian, Magma Titan, Scorched Champion
Dominion 2: Mire of Whispers
Theme: Swamp, fog, grief, madness
A drowned expanse where fog carries fractured memories. The land itself drives warriors to despair.
| Area | Sub-Areas | Gateway |
|---|---|---|
| Fogveil Marsh | I - X | |
| Drowned Hollows | I - X | |
| Weeping Depths | I - XII | → Silence Hold |
| Memory's Torment | I - XII | |
| Saelistra's Lament | I - XII | → Saelistra the First Cry |
Safe Zone
Silence Hold - Resistance outpost at the end of Weeping Depths. A warded island where the whispers cannot reach.
Creatures: Grief Specter, Memory Leech, Whisper Wisp, Fog Stalker, Sorrow Shade
Elites: Wailing Shade, Sorrow Walker, Drowned Echo, Mind Bender
Apex: Echo Stalker, The Mourning, Nightmare Weaver
Area Bosses: Grief Colossus, Memory Devourer, The Howling One, Sorrow Titan, The First Echo, The Eternal Mourning
Dominion 3: Stonegrave Expanse
Theme: Titan bones, endless hunger, wasteland
A desolate wasteland where the bones of dead Titans litter the landscape. Kharagul's hunger never ends.
| Area | Sub-Areas | Gateway |
|---|---|---|
| Bonefield Reach | I - XII | |
| Titan's Grave | I - XII | |
| Ravenous Wastes | I - XII | → Bonehaven |
| Bloody Grounds | I - XII | |
| Kharagul's Maw | I - XIV | → Kharagul the Bloodthirster |
Safe Zone
Bonehaven - Resistance outpost at the end of Ravenous Wastes. A sanctuary built within the ribcage of a fallen Titan.
Creatures: Bone Stalker, Hunger Spawn, Gnaw Beast, Marrow Leech, Bone Construct
Elites: Devourer, Titan Shard, Titan Fragment, Ravenous Swarm
Apex: Legion Hound, Primordial Echo, Hunger Amalgam
Area Bosses: Alpha Stalker, The Endless Hunger, Devourer Prime, Titan Colossus, The Pack Alpha, Echo of the Titans
Dominion 4: Eclipse Barrens
Theme: Void, shadow, despair, Titan influence
A realm of eternal darkness where the sun never rises. The Dark Titan's influence is strongest here.
| Area | Sub-Areas | Gateway |
|---|---|---|
| Twilight Reach | I - XII | |
| Shadow Grasp | I - XII | |
| Abyssal Wastes | I - XIV | → Dawnkeeper Outpost |
| Eclipse Heart | I - XIV | |
| Morgathis's Throne | I - XIV | → Morgathis, Hand of the Titan |
Safe Zone
Dawnkeeper Outpost - Resistance outpost at the end of Abyssal Wastes. A light-ward sanctuary maintained by Luminar volunteers.
Creatures: Eclipse Walker, Shadow Shade, Shadow Wisp, Shadow Lurker, Eclipse Crawler
Elites: Eclipse Sentinel, Titan Echo, Light Eater, Eclipse Rift
Apex: Hollow One, Avatar Fragment, Eclipse Horror
Area Bosses: The Walking Shadow, Shadow Incarnate, Eclipse Warden, The Whisperer, Fallen Champion, The Hand's Shadow
Dominion 5: Hall of Fallen
Theme: Ruined citadel, emptiness, lost love
The shattered remains of the Eterna Citadel. Cassian guards the final gate with nothing left to lose.
| Area | Sub-Areas | Gateway |
|---|---|---|
| Shattered Gates | I - XIV | |
| Forsaken Halls | I - XIV | |
| Gallery of Sorrow | I - XIV | → The Last Hearth |
| Hollow's End | I - XIV | |
| Cassian's Vigil | I - XIV | → Cassian the Hollow |
Safe Zone
The Last Hearth - Resistance outpost at the end of Gallery of Sorrow. The only uncorrupted section of the Eterna Citadel.
Creatures: Hollow Soldier, Citadel Shade, Lost Soul, Fallen Squire, Twilight Knight
Elites: Fallen Knight, Dimensional Rift, Empty Warden, Dimensional Stalker
Apex: Empty Vessel, Broken Seraph, Seraph Remnant
Area Bosses: The First Hollow, Citadel Guardian, Knight Commander, The Rift Lord, The Perfect Hollow, Seraph Prime
Phase 5: Throne of Ruin
The Final Zone
Beyond Cassian lies the Throne of Ruin - the corrupted heart of what was once the Eterna Citadel. Here, Alassa awaits with the full power of the Anguish Stone.
| Area | Sub-Areas | Final Battle |
|---|---|---|
| Anguish Corridor | I - XIV | |
| Chamber of Grief | I - XIV | |
| The Broken Throne | I - XIV | |
| Alassa's Sanctum | — | → Alassa, the Dread Emissary |
Creatures: Elite and Apex creatures from all 5 Dominions, empowered by the Anguish Stone
Unique Threats: Anguish Fragment (Elite), Titan's Herald (Apex)
The Final Confrontation
The battle against Alassa is the culmination of everything. She wields the Anguish Stone's full power and commands the grief of two centuries. This is not merely a fight - it is the war's final chapter.
Summary
| Section | Areas | Sub-Zones |
|---|---|---|
| Meridia Path | 4 | 28 |
| Lythora Path | 4 | 28 |
| Redmire Path | 4 | 28 |
| Lumeria Path | 4 | 28 |
| Convergence | 2 | 16 |
| The Breach | 2 | 20 |
| Dreadmar Frontier | 5 | 50 |
| Mire of Whispers | 5 | 56 |
| Stonegrave Expanse | 5 | 62 |
| Eclipse Barrens | 5 | 66 |
| Hall of Fallen | 5 | 70 |
| Throne of Ruin | 4 | 42 |
| Total | 49 | ~494 |