Arcania Map

The complete world progression from Hometowns through Valoryn, the Five Dominions, to the Throne of Ruin.

"The path to Alassa's throne is long and treacherous. From your homeland to the Throne of Ruin, every step forward is a step closer to either salvation or oblivion."

  • Erion, Last of the Gods

The world of Arcania is divided into distinct regions, each more dangerous than the last. All warriors begin in their racial homeland, journey to Valoryn, and from there push through the Five Dominions toward the final confrontation.

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║                     HOMELANDS (Level 1-25)                        ║
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║    MERIDIA     ║    LUMERIA     ║    LYTHORA     ║    REDMIRE     ║
║    (Humans)    ║   (Luminar)    ║    (Lilin)     ║    (Darkan)    ║
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                  ║  CONVERGENCE (Level 26-28)  ║
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                  ║   ★ VALORYN ★ (Hub City)    ║
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                  ║  THE BREACH (Level 29-35)   ║
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═══════════════════ THE FIVE DOMINIONS ═════════════════════
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        ║  DREADMAR FRONTIER (26-40)  │  Boss: Vharun     ║
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        ║  MIRE OF WHISPERS (41-55)  │  Boss: Saelistra   ║
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        ║  STONEGRAVE EXPANSE (56-70)  │  Boss: Kharagul  ║
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        ║  ECLIPSE BARRENS (71-85)  │  Boss: Morgathis    ║
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        ║  HALL OF FALLEN (86-100)  │  Boss: Cassian      ║
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═════════════════════ FINAL ZONE ═══════════════════════════
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              ╔══════════════════╩══════════════════╗
              ║  ☆ THRONE OF RUIN (Level 100) ☆     ║
              ║         Boss: Alassa                ║
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World Progression

HOMELAND → CONVERGENCE → VALORYN → THE BREACH → DOMINIONS → THRONE OF RUIN

Phase 1: Homeland Paths

Each race begins their journey in their homeland and travels through unique regions before all paths converge near Valoryn.

Meridia Path (Humans)

The human path leads from the fertile farmlands through increasingly dangerous frontier territory.

AreaSub-AreasTheme
Golden FieldsI - VILast peaceful farmlands, shadows creeping
Pilgrim's RoadI - VIAncient trade routes, now haunted
Briarwood DepthsI - VIIIDark forest swallowing the land
Watchfire RidgeI - VIIICrumbling outposts, desperate defenders

Creatures: Rabid Wolf, Blighted Crow, Corrupted Boar, Withered Farmer, Shadow Bandit, Dark Pilgrim

Elites: Alpha Packleader, Briarwood Horror, Highwayman Captain

Area Bosses: The Blight Beast (Golden Fields VI), Pilgrim's Doom (Pilgrim's Road VI), Briarwood Ancient (Briarwood Depths VIII), Watchfire Betrayer (Watchfire Ridge VIII)


Lythora Path (Lilin)

The Lilin path descends from the ancient First Forest as the dreamlands wither into nightmare.

AreaSub-AreasTheme
Dreamveil HollowI - VIDeep forest where dreams still live
Whisperwood DescentI - VIDreams turning to nightmares
Thornveil PassageI - VIIICorrupted growth, poisoned roots
Rootwarden's GraveI - VIIIFallen guardian spirits

Creatures: Nightmare Sprite, Twisted Dryad, Thornvine Crawler, Dream Leech, Whisper Stalker, Root Wraith

Elites: Fey Corruptor, Dreamveil Terror, Thornlord

Area Bosses: Dreameater (Dreamveil Hollow VI), Whisperwood Shade (Whisperwood Descent VI), Thornveil Matriarch (Thornveil Passage VIII), Rootwarden's Wrath (Rootwarden's Grave VIII)


Redmire Path (Darkan)

The Darkan path descends from the volcanic highlands through abandoned forges and scorched wastelands.

AreaSub-AreasTheme
Ember PeaksI - VIVolcanic highlands, unstable ground
Ironblood DescentI - VIAbandoned mining tunnels
Ashfall BarrensI - VIIIScorched wasteland
Smoldering GatesI - VIIIAncient fortifications crumbling

Creatures: Ember Rat, Slag Golem, Ash Specter, Forge Wraith, Smoldering Hound, Magma Spawn

Elites: Iron Colossus, Ash Titan, Emberforge Guardian

Area Bosses: Ember Peak Watcher (Ember Peaks VI), Ironblood Overseer (Ironblood Descent VI), Ashfall Tyrant (Ashfall Barrens VIII), Gatekeeper of Ruin (Smoldering Gates VIII)


Lumeria Path (Luminar)

The Luminar path travels from radiant crystal lands as the light slowly fades into encroaching shadow.

AreaSub-AreasTheme
Shattered SpiresI - VIBroken crystal formations
Fading Light TrailI - VIRadiance slowly dying
Duskfall PassageI - VIIIShadows overtaking light
Twilight's EdgeI - VIIILast flickers before darkness

Creatures: Fading Wisp, Shattered Sentinel, Twilight Shade, Dusk Crawler, Eclipsed Seraph, Void Touched

Elites: Fallen Lightbearer, Duskfall Horror, Twilight Warden

Area Bosses: Spire Desecrator (Shattered Spires VI), Light's Last Gasp (Fading Light Trail VI), Duskfall Harbinger (Duskfall Passage VIII), Twilight's End (Twilight's Edge VIII)


Phase 2: Convergence

All four racial paths merge before reaching Valoryn. Here, survivors from every homeland meet for the first time.

AreaSub-AreasTheme
The CrossroadsI - VIIIWhere all survivors meet
Valoryn's ShadowI - VIIIUnder the bastion's fading protection

Creatures: Despair Shade, Convergence Stalker, Hollow Wanderer, Corrupted Refugee

Elites: Path Corruptor, Shadow of Valoryn

Area Boss: The Fallen Guardian (Valoryn's Shadow VIII) - First major skill check before Dominion content


Valoryn

Safe Zone

Valoryn is the central hub city and the heart of the resistance. All services, training, and preparation happen here. This is the last safe place before entering Dominion territory.


Phase 3: The Breach

The contested no-man's-land between Valoryn and the first Dominion. This is where the true war begins.

AreaSub-AreasTheme
No Man's LandI - XScorched battlefield, no side claims victory
Corrupted GateI - XThe threshold into darkness

Creatures: Breach Walker, Corrupted Soldier, Battlefield Wraith, Gate Keeper

Elites: Breach Commander, Corrupted Gate Sentinel

Area Bosses: Battlefield Reaver (No Man's Land X), The Gatekeeper (Corrupted Gate X)


Phase 4: The Five Dominions

The Dominions must be conquered in sequence. Each is ruled by a Dominion General who guards the gateway to the next territory. Defeat the boss to advance.


Dominion 1: Dreadmar Frontier

Theme: Fire, ash, volcanic corruption

The first true test. Once a garden protected by Vharun for ten thousand years, now a realm of ash and flame.

AreaSub-AreasGateway
Ashen RiftI - X
Cinder WastesI - X
Molten PassageI - XEmber's Rest
Emberheart DepthsI - X
Vharun's SanctumI - XVharun the Fallen Warden

Safe Zone

Ember's Rest - Resistance outpost at the end of Molten Passage. Rest, resupply, and prepare before the final push to Vharun's Sanctum.

Creatures: Cinder Hound, Ash Walker, Smoldering Imp, Magma Crawler, Fire Sprite, Charred Shambler

Elites: Flame Wraith, Molten Sentinel, Volcanic Drake, Lava Elemental, Ember Revenant

Apex: Inferno Golem

Area Bosses: Infernal Hound, Ash Colossus, Blazing Wraith Lord, Molten Guardian, Magma Titan, Scorched Champion


Dominion 2: Mire of Whispers

Theme: Swamp, fog, grief, madness

A drowned expanse where fog carries fractured memories. The land itself drives warriors to despair.

AreaSub-AreasGateway
Fogveil MarshI - X
Drowned HollowsI - X
Weeping DepthsI - XIISilence Hold
Memory's TormentI - XII
Saelistra's LamentI - XIISaelistra the First Cry

Safe Zone

Silence Hold - Resistance outpost at the end of Weeping Depths. A warded island where the whispers cannot reach.

Creatures: Grief Specter, Memory Leech, Whisper Wisp, Fog Stalker, Sorrow Shade

Elites: Wailing Shade, Sorrow Walker, Drowned Echo, Mind Bender

Apex: Echo Stalker, The Mourning, Nightmare Weaver

Area Bosses: Grief Colossus, Memory Devourer, The Howling One, Sorrow Titan, The First Echo, The Eternal Mourning


Dominion 3: Stonegrave Expanse

Theme: Titan bones, endless hunger, wasteland

A desolate wasteland where the bones of dead Titans litter the landscape. Kharagul's hunger never ends.

AreaSub-AreasGateway
Bonefield ReachI - XII
Titan's GraveI - XII
Ravenous WastesI - XIIBonehaven
Bloody GroundsI - XII
Kharagul's MawI - XIVKharagul the Bloodthirster

Safe Zone

Bonehaven - Resistance outpost at the end of Ravenous Wastes. A sanctuary built within the ribcage of a fallen Titan.

Creatures: Bone Stalker, Hunger Spawn, Gnaw Beast, Marrow Leech, Bone Construct

Elites: Devourer, Titan Shard, Titan Fragment, Ravenous Swarm

Apex: Legion Hound, Primordial Echo, Hunger Amalgam

Area Bosses: Alpha Stalker, The Endless Hunger, Devourer Prime, Titan Colossus, The Pack Alpha, Echo of the Titans


Dominion 4: Eclipse Barrens

Theme: Void, shadow, despair, Titan influence

A realm of eternal darkness where the sun never rises. The Dark Titan's influence is strongest here.

AreaSub-AreasGateway
Twilight ReachI - XII
Shadow GraspI - XII
Abyssal WastesI - XIVDawnkeeper Outpost
Eclipse HeartI - XIV
Morgathis's ThroneI - XIVMorgathis, Hand of the Titan

Safe Zone

Dawnkeeper Outpost - Resistance outpost at the end of Abyssal Wastes. A light-ward sanctuary maintained by Luminar volunteers.

Creatures: Eclipse Walker, Shadow Shade, Shadow Wisp, Shadow Lurker, Eclipse Crawler

Elites: Eclipse Sentinel, Titan Echo, Light Eater, Eclipse Rift

Apex: Hollow One, Avatar Fragment, Eclipse Horror

Area Bosses: The Walking Shadow, Shadow Incarnate, Eclipse Warden, The Whisperer, Fallen Champion, The Hand's Shadow


Dominion 5: Hall of Fallen

Theme: Ruined citadel, emptiness, lost love

The shattered remains of the Eterna Citadel. Cassian guards the final gate with nothing left to lose.

AreaSub-AreasGateway
Shattered GatesI - XIV
Forsaken HallsI - XIV
Gallery of SorrowI - XIVThe Last Hearth
Hollow's EndI - XIV
Cassian's VigilI - XIVCassian the Hollow

Safe Zone

The Last Hearth - Resistance outpost at the end of Gallery of Sorrow. The only uncorrupted section of the Eterna Citadel.

Creatures: Hollow Soldier, Citadel Shade, Lost Soul, Fallen Squire, Twilight Knight

Elites: Fallen Knight, Dimensional Rift, Empty Warden, Dimensional Stalker

Apex: Empty Vessel, Broken Seraph, Seraph Remnant

Area Bosses: The First Hollow, Citadel Guardian, Knight Commander, The Rift Lord, The Perfect Hollow, Seraph Prime


Phase 5: Throne of Ruin

The Final Zone

Beyond Cassian lies the Throne of Ruin - the corrupted heart of what was once the Eterna Citadel. Here, Alassa awaits with the full power of the Anguish Stone.

AreaSub-AreasFinal Battle
Anguish CorridorI - XIV
Chamber of GriefI - XIV
The Broken ThroneI - XIV
Alassa's SanctumAlassa, the Dread Emissary

Creatures: Elite and Apex creatures from all 5 Dominions, empowered by the Anguish Stone

Unique Threats: Anguish Fragment (Elite), Titan's Herald (Apex)

The Final Confrontation

The battle against Alassa is the culmination of everything. She wields the Anguish Stone's full power and commands the grief of two centuries. This is not merely a fight - it is the war's final chapter.


Summary

SectionAreasSub-Zones
Meridia Path428
Lythora Path428
Redmire Path428
Lumeria Path428
Convergence216
The Breach220
Dreadmar Frontier550
Mire of Whispers556
Stonegrave Expanse562
Eclipse Barrens566
Hall of Fallen570
Throne of Ruin442
Total49~494