Dominion Generals

The five commanders of Alassa's nightmare armies - each shaped by the corruption of the Anguish Stone.

"Five generals guard the path to my sister. Five nightmares, each born from tragedy. To reach her, we must break through them all."

  • Erion, Last of the Gods
Dominion Generals

The Five Dominion Generals are Alassa's supreme commanders, each ruling one of the corrupted territories that stand between the free lands and the Throne of Ruin. They are not simply powerful enemies-they are tragic figures, transformed by the Anguish Stone into weapons of war.

The Path of Conquest

The Dominions must be conquered in sequence. Each General guards the gate to the next territory:

Zone 1: Vharun (Dreadmar Frontier)
    ↓
Zone 2: Saelistra (Mire of Whispers)
    ↓
Zone 3: Kharagul (Stonegrave Expanse)
    ↓
Zone 4: Morgathis (Eclipse Barrens)
    ↓
Zone 5: Cassian (Hall of Fallen)
    ↓
Final: Alassa (Throne of Ruin)

The Five Generals

GeneralTitleDescription
Vharun VharunFallen WardenGuardian spirit emptied of self, ruler of Dreadmar
Saelistra SaelistraFirst CryHealer whose compassion became weaponized grief
Kharagul KharagulBloodthirsterPrimordial entity drawn from the Anguish itself
Morgathis MorgathisHand of the TitanAvatar carved from cosmic ruin
Cassian CassianThe HollowMortal man who betrayed a goddess, now empty

Origins of Corruption

Each General was shaped differently by the Anguish Stone:

GeneralOriginTransformation
Vharun VharunGuardian spiritEmptied of self, filled with resentment
Saelistra SaelistraHealerGrief twisted into madness
Kharagul KharagulPrimordial beingDrawn from the Anguish itself
Morgathis MorgathisAvatarCarved from ruin by titan energy
Cassian CassianMortal manHollowed by Alassa, filled by the Stone

Warning

Understanding each General's origin is key to defeating them. Their weaknesses often stem from what they once were, not what they have become.

Combat Classifications

All Generals are classified as Dominion Boss (Raid) encounters with the following characteristics:

AttributeValue
HP50x+ normal creatures
DamageRaid-level, phase-dependent
PartyFull party required (4-6 players)
AIScripted phases with unique mechanics
RewardsLegendary drops, achievement unlocks
CC ImmunityImmune to hard crowd control

Warning

Dominion Boss encounters require coordinated parties of 4-6 players. Solo players should focus on clearing Area Bosses and regular creatures within each dominion before attempting the General.

Area Bosses

Each dominion contains multiple Area Bosses-giant versions of regular creatures that guard key locations. These serve as progression checkpoints before reaching the General.

AttributeValue
HP15x normal creatures
Damage5x normal
PartySmall group (2-4 players)
RewardsUnique area drops, map progression

General Profiles

Vharun Vharun the Fallen Warden

Zone 1: Dreadmar Frontier

Once a guardian spirit who protected the land for ten thousand years. The Anguish Stone emptied his consciousness, leaving only instinct without purpose. He commands fire, stone, and volcanic energy.

  • Damage: Physical
  • Defenses: High Phys / Medium Magic
  • Special Mechanic: Warden's Memory (brief vulnerability windows)

Saelistra Saelistra the First Cry

Zone 2: Mire of Whispers

A Luminar healer of legendary compassion. The sheer volume of death during the war shattered her mind, and the Anguish Stone poured into the cracks. Now she weaponizes the grief of everyone who died in her care.

  • Damage: Magic
  • Defenses: Low Phys / Very High Magic
  • Special Mechanic: The First Cry (traumatic memory assault)

Kharagul Kharagul the Bloodthirster

Zone 3: Stonegrave Expanse

Not transformed-drawn forth. When the Anguish Stone's power reached Stonegrave, it awakened the rage and hunger buried in the Titans' remains. Kharagul is barely sentient-pure hunger given form.

  • Damage: Physical
  • Defenses: Very High Phys / Medium Magic
  • Special Mechanic: Bloodthirst (grows stronger with each kill)

Morgathis Morgathis, Hand of the Titan

Zone 4: Eclipse Barrens

An avatar of the Dark Titan's will-literally a colossal hand that emerged from a dimensional rift and gained autonomy. Morgathis embodies cosmic ambition and the drive to consume.

  • Damage: Magic
  • Defenses: Medium Phys / High Magic
  • Special Mechanic: Titan's Whisper (tempts players to submit)

Cassian Cassian the Hollow

Zone 5: Hall of Fallen

A mortal general who captured Alassa's heart, then betrayed her. She tore his heart from his chest-not killing him, but removing his capacity to feel. The Anguish Stone filled his emptiness with power.

  • Damage: Physical
  • Defenses: Very High Phys / High Magic
  • Special Mechanic: The Empty Heart (immune to morale attacks, but can be reminded)

Strategic Overview

Difficulty Progression

GeneralChallengePreparation
VharunSurvivalMagic damage dealers
SaelistraCoordinationPhysical damage dealers
KharagulResource managementMagic damage dealers
MorgathisCoordinationPhysical damage dealers
CassianEverythingBest gear

Party Recommendations

Tip

While any balanced party can succeed, certain compositions excel in specific Dominions:

  • Dreadmar: Magic damage dealers (Low Magic Res)
  • Mire: Physical damage dealers (Low Phys Def)
  • Stonegrave: Multiple tanks, magic damage
  • Eclipse: Physical damage dealers (Med Phys Def)
  • Hall: Balanced composition, high mobility

The Final Gate

Defeating Cassian opens the path to the Throne of Ruin-Alassa's palace, the corrupted Eterna Citadel. There, bearing the full power of the Anguish Stone, she awaits the final confrontation.

"Five generals. Five tragedies. Five victories required. And then-only then-we face my sister."

  • Erion, Last of the Gods