Dominion Generals
The five commanders of Alassa's nightmare armies - each shaped by the corruption of the Anguish Stone.
"Five generals guard the path to my sister. Five nightmares, each born from tragedy. To reach her, we must break through them all."
Erion, Last of the Gods
The Five Dominion Generals are Alassa's supreme commanders, each ruling one of the corrupted territories that stand between the free lands and the Throne of Ruin. They are not simply powerful enemies-they are tragic figures, transformed by the
Anguish Stone into weapons of war.
The Path of Conquest
The Dominions must be conquered in sequence. Each General guards the gate to the next territory:
Zone 1: Vharun (Dreadmar Frontier)
↓
Zone 2: Saelistra (Mire of Whispers)
↓
Zone 3: Kharagul (Stonegrave Expanse)
↓
Zone 4: Morgathis (Eclipse Barrens)
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Zone 5: Cassian (Hall of Fallen)
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Final: Alassa (Throne of Ruin)
The Five Generals
| General | Title | Description |
|---|---|---|
| Fallen Warden | Guardian spirit emptied of self, ruler of Dreadmar | |
| First Cry | Healer whose compassion became weaponized grief | |
| Bloodthirster | Primordial entity drawn from the Anguish itself | |
| Hand of the Titan | Avatar carved from cosmic ruin | |
| The Hollow | Mortal man who betrayed a goddess, now empty |
Origins of Corruption
Each General was shaped differently by the
Anguish Stone:
| General | Origin | Transformation |
|---|---|---|
| Guardian spirit | Emptied of self, filled with resentment | |
| Healer | Grief twisted into madness | |
| Primordial being | Drawn from the Anguish itself | |
| Avatar | Carved from ruin by titan energy | |
| Mortal man | Hollowed by Alassa, filled by the Stone |
Warning
Understanding each General's origin is key to defeating them. Their weaknesses often stem from what they once were, not what they have become.
Combat Classifications
All Generals are classified as Dominion Boss (Raid) encounters with the following characteristics:
| Attribute | Value |
|---|---|
| HP | 50x+ normal creatures |
| Damage | Raid-level, phase-dependent |
| Party | Full party required (4-6 players) |
| AI | Scripted phases with unique mechanics |
| Rewards | Legendary drops, achievement unlocks |
| CC Immunity | Immune to hard crowd control |
Warning
Dominion Boss encounters require coordinated parties of 4-6 players. Solo players should focus on clearing Area Bosses and regular creatures within each dominion before attempting the General.
Area Bosses
Each dominion contains multiple Area Bosses-giant versions of regular creatures that guard key locations. These serve as progression checkpoints before reaching the General.
| Attribute | Value |
|---|---|
| HP | 15x normal creatures |
| Damage | 5x normal |
| Party | Small group (2-4 players) |
| Rewards | Unique area drops, map progression |
General Profiles
Vharun the Fallen Warden
Zone 1: Dreadmar Frontier
Once a guardian spirit who protected the land for ten thousand years. The Anguish Stone emptied his consciousness, leaving only instinct without purpose. He commands fire, stone, and volcanic energy.
- Damage: Physical
- Defenses: High Phys / Medium Magic
- Special Mechanic: Warden's Memory (brief vulnerability windows)
Saelistra the First Cry
Zone 2: Mire of Whispers
A Luminar healer of legendary compassion. The sheer volume of death during the war shattered her mind, and the Anguish Stone poured into the cracks. Now she weaponizes the grief of everyone who died in her care.
- Damage: Magic
- Defenses: Low Phys / Very High Magic
- Special Mechanic: The First Cry (traumatic memory assault)
Kharagul the Bloodthirster
Zone 3: Stonegrave Expanse
Not transformed-drawn forth. When the Anguish Stone's power reached Stonegrave, it awakened the rage and hunger buried in the Titans' remains. Kharagul is barely sentient-pure hunger given form.
- Damage: Physical
- Defenses: Very High Phys / Medium Magic
- Special Mechanic: Bloodthirst (grows stronger with each kill)
Morgathis, Hand of the Titan
Zone 4: Eclipse Barrens
An avatar of the Dark Titan's will-literally a colossal hand that emerged from a dimensional rift and gained autonomy. Morgathis embodies cosmic ambition and the drive to consume.
- Damage: Magic
- Defenses: Medium Phys / High Magic
- Special Mechanic: Titan's Whisper (tempts players to submit)
Cassian the Hollow
Zone 5: Hall of Fallen
A mortal general who captured Alassa's heart, then betrayed her. She tore his heart from his chest-not killing him, but removing his capacity to feel. The Anguish Stone filled his emptiness with power.
- Damage: Physical
- Defenses: Very High Phys / High Magic
- Special Mechanic: The Empty Heart (immune to morale attacks, but can be reminded)
Strategic Overview
Difficulty Progression
| General | Challenge | Preparation |
|---|---|---|
| Vharun | Survival | Magic damage dealers |
| Saelistra | Coordination | Physical damage dealers |
| Kharagul | Resource management | Magic damage dealers |
| Morgathis | Coordination | Physical damage dealers |
| Cassian | Everything | Best gear |
Party Recommendations
Tip
While any balanced party can succeed, certain compositions excel in specific Dominions:
- Dreadmar: Magic damage dealers (Low Magic Res)
- Mire: Physical damage dealers (Low Phys Def)
- Stonegrave: Multiple tanks, magic damage
- Eclipse: Physical damage dealers (Med Phys Def)
- Hall: Balanced composition, high mobility
The Final Gate
Defeating Cassian opens the path to the Throne of Ruin-Alassa's palace, the corrupted Eterna Citadel. There, bearing the full power of the Anguish Stone, she awaits the final confrontation.
"Five generals. Five tragedies. Five victories required. And then-only then-we face my sister."
Erion, Last of the Gods