Bestiary

The creatures of darkness that serve the Dominion - spawned from the corruption of the Anguish Stone.

"Every nightmare you face was once something else. A guardian spirit. A healer. A soldier. The Anguish Stone doesn't create monsters-it transforms victims into weapons."

  • War Council Briefing

The creatures that serve Alassa's Dominion are not natural beings. They are manifestations of the Dark Titan's lingering will, given form by the Anguish Stone. Understanding their origins is essential to defeating them.


Pre-Dominion Creatures

Before reaching the Dominions, warriors must first survive their homeland and the war-torn Breach. These areas contain their own unique threats:

Homeland Paths (Levels 1-25)

Each race faces creatures unique to their homeland:

PathRaceThemeCreatures
MeridiaHumansCorrupted wildlife, banditsRabid Wolf, Corrupted Boar, Shadow Bandit
LythoraLilinNightmare feyNightmare Sprite, Twisted Dryad, Root Wraith
RedmireDarkanVolcanic constructsSlag Golem, Forge Wraith, Magma Spawn
LumeriaLuminarShadow-tainted lightFading Wisp, Eclipsed Seraph, Void Touched

Convergence & Breach (Levels 20-35)

Where all paths meet and the true war begins:

ZoneLevelKey Creatures
Convergence20-28Despair Shade, Corrupted Refugee
The Breach26-35Corrupted Soldier, Battlefield Wraith

Note

The Fallen Guardian (Convergence) and The Gatekeeper (Breach) serve as skill checks before entering Dominion content. All pre-Dominion creatures are documented in Hostile Creatures and Elite Creatures.


The Nature of Corruption

When the Void Titan and Dark Titan destroyed each other in The Anguish, their clash released energy that still permeates reality. The Anguish Stone-a crystallized fragment of that primordial rage-allows Alassa to channel this power, creating and corrupting creatures of immense strength.

Warning

Every creature in the Dominion exists because of the Anguish Stone. Destroying Alassa would sever their connection to this power-but until then, they are bound to her will.

The Five Dominions

Each of the Five Dominions is ruled by a General-beings shaped by the Anguish Stone into commanders of nightmare armies. The creatures under each General reflect their master's nature:

DominionGeneralTheme
Dreadmar FrontierVharunFire, volcanic corruption, twisted guardians
Mire of WhispersSaelistraGrief, psychic attacks, memory manifestations
Stonegrave ExpanseKharagulHunger, regeneration, Titan bone constructs
Eclipse BarrensMorgathisDespair, eclipse energy, faith erosion
Hall of FallenCassianEmptiness, fallen champions, dimensional instability

Monster Classifications

All creatures in the Dominion follow standardized threat classifications:

TypeHPDamageRewards
Hostile1xLowStandard drops
Elite3x2xBetter drops
Apex5x3xRare guaranteed
Area Boss15x5xUnique area drops
Dominion Boss50x+Raid-levelLegendary drops

Note

The five Dominion Generals (Vharun, Saelistra, Kharagul, Morgathis, Cassian) are Dominion Boss encounters requiring full raid parties. Area Bosses are giant versions of creatures that guard key locations within each dominion.

Combat Mechanics

Dominion creatures deal either Physical or Magic damage:

Damage TypeMitigated ByCreature Examples
PhysicalPhysical DefenseMelee brutes, beasts, soldiers
MagicMagic ResistanceCasters, spirits, manifestations

Note

Build your defenses accordingly: stack Physical Defense (VIT) against brutes and melee creatures, or Magic Resistance (SPR) against casters and spirits.

Combat Strategies

General Principles

  1. Know Your Enemy - Check if creatures deal Physical or Magic damage
  2. Build Defenses - Stack Physical Defense or Magic Resistance as needed
  3. Target Low Defenses - Most magic creatures have low Physical Defense
  4. Manage Resources - Longer fights in deeper zones; conserve mana

Class Advantages

ClassBest ZoneReason
WarriorStonegraveHigh Physical Defense, sustained damage
PaladinEclipseBalanced defenses, group support
MageDreadmarHigh Magic damage vs low Magic Res
ClericMireHealing sustain, Magic Resistance
RangerHallMobility, Physical damage at range

The Path Forward

To reach Alassa at the Throne of Ruin, all five Dominions must be conquered in sequence. Each General must fall before the next territory opens.

Valoryn → Dreadmar → Mire → Stonegrave → Eclipse → Hall → Throne of Ruin

Explore the Bestiary

Dominion Generals

Creature Types