Elite Creatures
Dangerous enemies with enhanced stats and abilities - from homeland paths through the Dominions.
Elite creatures are significantly stronger versions of hostile enemies, featuring enhanced HP, damage, and often additional abilities. They require more tactical awareness and are best fought with a partner.
Elite Creature Classification
| Attribute | Value |
|---|---|
| HP Multiplier | 3x (base creature) |
| Damage | 2x (base creature) |
| Party Size | Solo (careful) or duo |
| Respawn Time | 10-15 minutes |
| Rewards | Better drops, rare materials |
Note
Some Elite creatures can also spawn as Apex (5x HP) variants. These are noted with their tier availability.
Meridia Path (Humans)
Elite predators and bandit leaders in the human homeland. Levels 1-25.
Alpha Packleader
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~4,500 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Location | Golden Fields V-VI, Pilgrim's Road I-III |
| Level | 6-12 |
Massive corrupted wolves that command packs of lesser beasts.
Abilities:
- Savage Bite - 80 Physical damage + 20 bleed DPS for 5s
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 8% | |
| 3% |
Briarwood Horror
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~6,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Low |
| Location | Briarwood Depths IV-VIII |
| Level | 16-22 |
Twisted amalgamations of forest creatures fused by dark magic.
Abilities:
- Thorn Lash - 100 Physical damage + 30% slow for 3s
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 3% | |
| 10% | |
| 4% |
Highwayman Captain
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~5,500 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Medium |
| Location | Watchfire Ridge III-VIII |
| Level | 20-25 |
Leaders of bandit gangs who sold their souls for power.
Abilities:
- Cleave - 90 Physical damage to all enemies in front
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 55% | |
| 50% | |
| 3% | |
| 10% | |
| 5% |
Lythora Path (Lilin)
Corrupted fey and nightmare terrors in the dying dreamlands. Levels 1-25.
Fey Corruptor
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~4,200 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
| Location | Dreamveil Hollow V-VI, Whisperwood Descent I-III |
| Level | 7-12 |
Powerful fey who spread corruption through the forest.
Abilities:
- Corruption Bolt - 70 Magic damage + -20% damage dealt for 5s
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 8% | |
| 3% |
Dreamveil Terror
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~5,800 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Whisperwood Descent IV-VI, Thornveil Passage I-IV |
| Level | 12-17 |
Massive nightmare entities that manifest from collective fear.
Abilities:
- Terror Wave - 90 Magic damage AoE + 3s fear
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 10% | |
| 4% |
Thornlord
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~6,200 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Low |
| Location | Thornveil Passage V-VIII, Rootwarden's Grave I-IV |
| Level | 18-23 |
Corrupted treants that rule over the poisoned groves.
Abilities:
- Thorn Barrage - 80 Physical damage to all in cone
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 55% | |
| 50% | |
| 3% | |
| 10% | |
| 5% |
Redmire Path (Darkan)
Volcanic constructs and fire elementals in the scorched highlands. Levels 1-25.
Iron Colossus
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~5,000 |
| Damage | Physical |
| Phys Def | Very High |
| Magic Res | Very Low |
| Location | Ember Peaks V-VI, Ironblood Descent I-III |
| Level | 7-12 |
Massive constructs from abandoned Darkan foundries.
Abilities:
- Iron Fist - 90 Physical damage + knockback
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 8% | |
| 3% |
Ash Titan
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~5,500 |
| Damage | Magic |
| Phys Def | Medium |
| Magic Res | High |
| Location | Ashfall Barrens IV-VIII |
| Level | 15-21 |
Towering elementals of volcanic ash and ember.
Abilities:
- Ash Storm - 70 Magic damage AoE + 40% slow for 4s
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 10% | |
| 4% |
Emberforge Guardian
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~6,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
| Location | Smoldering Gates IV-VIII |
| Level | 20-25 |
Ancient Darkan war machines reactivated by volcanic energy.
Abilities:
- Forge Hammer - 100 Physical damage + 2s stun
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 55% | |
| 50% | |
| 5% | |
| 10% | |
| 5% |
Lumeria Path (Luminar)
Fallen light-bearers and shadow horrors in the fading radiance. Levels 1-25.
Fallen Lightbearer
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~4,500 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Very High |
| Location | Shattered Spires V-VI, Fading Light Trail I-III |
| Level | 7-12 |
Luminar priests who fell to despair, their light turned to shadow.
Abilities:
- Corrupted Light - 75 Magic damage + -15% healing for 6s
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 8% | |
| 3% |
Duskfall Horror
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~5,500 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
| Location | Duskfall Passage IV-VIII |
| Level | 15-21 |
Massive shadow entities that consume remaining light.
Abilities:
- Darkness Falls - 60 Magic damage AoE + 40% slow for 4s
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 50% | |
| 5% | |
| 10% | |
| 4% |
Twilight Warden
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~6,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | High |
| Location | Twilight's Edge IV-VIII |
| Level | 20-25 |
Elite Luminar guardians corrupted but still bound to protect.
Abilities:
- Twilight Blade - 95 Physical damage
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 55% | |
| 50% | |
| 4% | |
| 10% | |
| 5% |
Convergence
Elite threats where all paths meet. Levels 20-28.
Path Corruptor
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~7,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
| Location | The Crossroads V-VIII |
| Level | 23-26 |
Agents of Alassa sent to corrupt the convergence point and prevent unity.
Abilities:
- Corruption Wave - 90 Magic damage AoE + -20% damage dealt for 6s
Drops: (6% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 65% | |
| 55% | |
| 50% | |
| 10% | |
| 6% | |
| 3% |
Shadow of Valoryn
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~7,500 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
| Location | Valoryn's Shadow IV-VIII |
| Level | 25-28 |
Dark reflections of Valoryn's defenders, mocking what the city represents.
Abilities:
- Shadow Strike - 110 Physical damage
Drops: (6% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 65% | |
| 55% | |
| 50% | |
| 5% | |
| 6% | |
| 3% |
The Breach
Elite commanders guarding the threshold to the Dominions. Levels 26-35.
Warning
The Breach Elite creatures are significantly more dangerous than Convergence elites. Party play is strongly recommended.
Breach Commander
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~8,500 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
| Location | No Man's Land VI-X |
| Level | 30-34 |
Fallen officers who led charges into the Dominions and never returned alive.
Abilities:
- Commander's Cleave - 130 Physical damage to all in front
Drops: (7% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 70% | |
| 60% | |
| 55% | |
| 8% | |
| 5% | |
| 8% | |
| 4% |
Corrupted Gate Sentinel
| Attribute | Value |
|---|---|
| Tiers | Elite only |
| HP | ~9,000 |
| Damage | Magic |
| Phys Def | Medium |
| Magic Res | Very High |
| Location | Corrupted Gate VI-X |
| Level | 32-35 |
Powerful wardens corrupted by Dominion energy seeping through the gate.
Abilities:
- Gate Blast - 110 Magic damage + knockback
Drops: (7% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 70% | |
| 60% | |
| 55% | |
| 8% | |
| 5% | |
| 10% | |
| 8% | |
| 4% |
Dreadmar Frontier
Fire-corrupted elites inhabiting the volcanic wasteland. Levels 36-50.
Flame Wraith
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~7,500 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
Spirits of fallen defenders bound to eternal flame, unable to rest.
Abilities:
- Spirit Fire - 150 Magic damage ranged attack
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 40% | |
| 12% | |
| 8% | |
| 15% | |
| 5% | |
| 8% | |
| 3% |
Lore: The defenders who stood with Vharun against Alassa's forces didn't simply die-they burned. Their spirits linger, bound to the same flames that consumed them.
Molten Sentinel
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~10,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Low |
Stone guardians corrupted by magma, their once-protective forms now weapons of destruction.
Abilities:
- Magma Slam - 200 Physical damage + 3s stun
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 50% | |
| 40% | |
| 12% | |
| 8% | |
| 15% | |
| 5% | |
| 8% | |
| 3% | |
| 2% |
Lore: These were the physical guardians of the Garden-stone constructs animated by Vharun's will. When he fell, they fell with him.
Volcanic Drake
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~12,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
| Maps | 35-75 |
Juvenile dragons corrupted by volcanic energy-dangerous flying predators.
Abilities:
- Fire Breath - 180 Magic damage cone
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 10% | |
| 45% | |
| 15% | |
| 18% | |
| 6% | |
| 10% | |
| 4% |
Mire of Whispers
Grief manifestations with enhanced mental attacks. Levels 51-62.
Wailing Shade
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~6,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
Echoes of those who died screaming, their final cries now weapons.
Abilities:
- Death Scream - 200 Magic damage cone + 2s silence
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 10% | |
| 45% | |
| 15% | |
| 18% | |
| 10% | |
| 4% |
Lore: The loudest deaths leave the deepest imprints. Wailing Shades are the echoes of those who died in terror or agony-their final screams given permanent, hostile form.
Sorrow Walker
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~8,000 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
Physical grief given humanoid form-hunched, weeping figures that attack with surprising strength.
Abilities:
- Crushing Despair - 150 Physical damage + -15% damage dealt for 5s
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 10% | |
| 45% | |
| 15% | |
| 18% | |
| 10% | |
| 4% |
Lore: Sorrow Walkers are the accumulated grief of entire battlefields, compressed into shambling humanoid shapes. Their touch carries the weight of thousands of losses.
Drowned Echo
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~9,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Maps | 35-70 |
Waterlogged spirits of those who drowned in the Mire's pools.
Abilities:
- Drowning Grasp - 3s root + 50 Magic DPS while rooted
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 60% | |
| 10% | |
| 45% | |
| 15% | |
| 18% | |
| 10% | |
| 4% |
Mind Bender
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~11,000 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Very High |
| Maps | 40-75 |
Creatures that specialize in stuns and confusion effects.
Abilities:
- Psychic Blast - 180 Magic damage + 50% slow for 3s
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 12% | |
| 45% | |
| 15% | |
| 18% | |
| 0.3% | |
| 10% | |
| 4% |
Stonegrave Expanse
Hunger incarnate - elite predators born from Titan remains. Levels 63-75.
Devourer
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~9,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Low |
Massive maw-beasts that grow larger and stronger with each kill.
Abilities:
- Crushing Jaws - 200 Physical damage
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 12% | |
| 50% | |
| 12% | |
| 20% | |
| 12% | |
| 5% |
Lore: Devourers are what Hunger Spawns become when they consume enough. Each kill makes them larger, stronger, and harder to stop.
Titan Shard
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~12,000 |
| Damage | Physical |
| Phys Def | Very High |
| Magic Res | Low |
Awakened constructs of fused Titan bone-towering, implacable, and ancient.
Abilities:
- Titan Strike - 250 Physical damage + knockback
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 15% | |
| 50% | |
| 12% | |
| 20% | |
| 12% | |
| 5% |
Lore: These constructs carry echoes of the cosmic beings they once belonged to-sometimes manifesting abilities that shouldn't exist in mortal reality.
Titan Fragment
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~14,000 |
| Damage | Physical |
| Phys Def | Very High |
| Magic Res | Low |
| Maps | 40-75 |
Large chunks of animated Titan remains-walking pieces of dead gods.
Abilities:
- Fragment Crush - 280 Physical damage AoE
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 15% | |
| 50% | |
| 15% | |
| 20% | |
| 12% | |
| 5% |
Ravenous Swarm
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~10,000 (swarm total) |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Very Low |
| Maps | 45-80 |
Thousands of tiny Hunger Spawns acting as one entity.
Abilities:
- Engulf - 60 Physical DPS to all within 5m
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 65% | |
| 12% | |
| 50% | |
| 10% | |
| 20% | |
| 12% | |
| 5% |
Eclipse Barrens
Shadow creatures with enhanced debuff stacking. Levels 76-88.
Eclipse Sentinel
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~9,500 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
Armored guardians that protect the Eclipse Barrens.
Abilities:
- Eclipse Strike - 180 Magic damage + knockback
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 15% | |
| 55% | |
| 15% | |
| 22% | |
| 15% | |
| 7% |
Lore: Eclipse Sentinels were created to guard the Barrens against intrusion. They're heavily armored and difficult to take down without coordinated attacks.
Titan Echo
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~11,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
Whispers of the Dark Titan given form-fragments that remember cosmic ambition.
Abilities:
- Titan's Memory - 300 Magic damage (3s channel, interruptible)
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 18% | |
| 55% | |
| 15% | |
| 22% | |
| 15% | |
| 7% |
Lore: These are pieces of the Dark Titan's consciousness-not its body, but its mind. They whisper of power to those who fight them, and sometimes warriors listen.
Light Eater
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~10,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Very High |
| Maps | 35-75 |
Entities that consume protective magic and holy buffs.
Abilities:
- Dark Strike - 180 Magic damage
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 15% | |
| 55% | |
| 15% | |
| 22% | |
| 15% | |
| 7% |
Eclipse Rift
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~12,000 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | High |
| Maps | 40-80 |
Tears in reality that spawn shadow creatures and pull matter into nothingness.
Abilities:
- Gravity Pull - 3s slow (50%) + pulls target 5m
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 18% | |
| 55% | |
| 12% | |
| 22% | |
| 0.5% | |
| 15% | |
| 7% |
Hall of Fallen
Corrupted defenders and dimensional instabilities. Levels 89-100.
Fallen Knight
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~12,000 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
Corrupted paladins who fell defending the Citadel-their light twisted to darkness.
Abilities:
- Corrupted Smite - 180 Magic damage
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 18% | |
| 60% | |
| 18% | |
| 25% | |
| 18% | |
| 10% |
Lore: These were paladins who fell defending the Citadel. The Anguish Stone corrupted them, twisting their abilities into weapons.
Tip
True Paladins deal bonus damage to Fallen Knights, as the corrupted Spark recognizes and rejects the real thing.
Dimensional Rift
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~10,000 |
| Damage | Magic |
| Phys Def | Medium |
| Magic Res | High |
Tears in reality itself-dimensional instabilities that spawn hostile entities.
Abilities:
- Reality Bleed - 50 Magic DPS to all within 10m
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 25% | |
| 60% | |
| 18% | |
| 25% | |
| 18% | |
| 10% |
Empty Warden
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~14,000 |
| Damage | Physical |
| Phys Def | Very High |
| Magic Res | High |
| Maps | 35-75 |
Former guardians of the Citadel-massive, armored, and utterly hollow.
Abilities:
- Warden's Strike - 250 Physical damage + 50% slow for 3s
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 20% | |
| 60% | |
| 18% | |
| 25% | |
| 1% | |
| 18% | |
| 10% |
Dimensional Stalker
| Attribute | Value |
|---|---|
| Tiers | Elite, Apex |
| HP | ~11,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
| Maps | 45-80 |
Creatures that hunt between dimensions, teleporting to strike.
Abilities:
- Dimensional Strike - 200 Physical damage
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 18% | |
| 60% | |
| 18% | |
| 25% | |
| 18% | |
| 10% |
Throne of Ruin
Empowered elite creatures in the final zone. Levels 95-100.
Warning
The Throne of Ruin contains no Hostile creatures. All enemies are Elite tier or higher, empowered by the Anguish Stone's proximity.
Anguish Fragment
| Attribute | Value |
|---|---|
| Tiers | Elite |
| HP | ~15,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Very High |
| Location | All Throne of Ruin areas |
| Level | 96-100 |
Shards of the Anguish Stone given form - pure crystallized grief.
Abilities:
- Anguish Bolt - 200 Magic damage + -25% healing for 10s
Drops: (10% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 25% | |
| 80% | |
| 70% | |
| 15% | |
| 25% | |
| 8% | |
| 4% |
Combat Tips
Elite Creature Patterns
Elite creatures follow predictable engagement patterns:
- Enhanced abilities - All base creature abilities with increased damage/duration
- New mechanics - At least one additional ability not found in Hostile versions
- Resource management - Longer fights requiring mana/cooldown awareness
Recommended Strategies
| Zone | Strategy |
|---|---|
| Homelands | Learn patterns, practice interrupts |
| Convergence | Coordinate with party, cleanse debuffs |
| Breach | Full party recommended, watch for summons |
| Dreadmar | Bring fire resistance, interrupt Molten Sentinel's Shell |
| Mire | Stay grouped, cleanse debuffs quickly |
| Stonegrave | Kill corpses away from Devourers, burst Titan Shards |
| Eclipse | Protect buffs, prioritize Light Eaters |
| Hall | Paladins shine here, bring dimensional sealing |
| Throne | Full raid coordination required |