Elite Creatures

Dangerous enemies with enhanced stats and abilities - from homeland paths through the Dominions.

Elite Creatures

Elite creatures are significantly stronger versions of hostile enemies, featuring enhanced HP, damage, and often additional abilities. They require more tactical awareness and are best fought with a partner.


Elite Creature Classification

AttributeValue
HP Multiplier3x (base creature)
Damage2x (base creature)
Party SizeSolo (careful) or duo
Respawn Time10-15 minutes
RewardsBetter drops, rare materials

Note

Some Elite creatures can also spawn as Apex (5x HP) variants. These are noted with their tier availability.


Meridia Path (Humans)

Elite predators and bandit leaders in the human homeland. Levels 1-25.

Alpha Packleader

AttributeValue
TiersElite only
HP~4,500
DamagePhysical
Phys DefMedium
Magic ResLow
LocationGolden Fields V-VI, Pilgrim's Road I-III
Level6-12

Massive corrupted wolves that command packs of lesser beasts.

Abilities:

  • Savage Bite - 80 Physical damage + 20 bleed DPS for 5s

Drops: (5% Prestige chance on equipment)

ItemChance
30-60 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Life (SM)50%
Feather of Roc5%
T2 Armor Piece8%
T2 Weapon3%

Briarwood Horror

AttributeValue
TiersElite only
HP~6,000
DamagePhysical
Phys DefHigh
Magic ResLow
LocationBriarwood Depths IV-VIII
Level16-22

Twisted amalgamations of forest creatures fused by dark magic.

Abilities:

  • Thorn Lash - 100 Physical damage + 30% slow for 3s

Drops: (5% Prestige chance on equipment)

ItemChance
75-120 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Life (SM)50%
Hand of Blacksmith3%
T2 Armor Piece10%
T2 Weapon4%

Highwayman Captain

AttributeValue
TiersElite only
HP~5,500
DamagePhysical
Phys DefMedium
Magic ResMedium
LocationWatchfire Ridge III-VIII
Level20-25

Leaders of bandit gangs who sold their souls for power.

Abilities:

  • Cleave - 90 Physical damage to all enemies in front

Drops: (5% Prestige chance on equipment)

ItemChance
120-180 Gold100%
Crystal of Spirit60%
Crystal of Creation55%
Elixir of Life (SM)50%
Fang of Griffin3%
T2 Armor Piece10%
T2 Weapon5%

Lythora Path (Lilin)

Corrupted fey and nightmare terrors in the dying dreamlands. Levels 1-25.

Fey Corruptor

AttributeValue
TiersElite only
HP~4,200
DamageMagic
Phys DefLow
Magic ResHigh
LocationDreamveil Hollow V-VI, Whisperwood Descent I-III
Level7-12

Powerful fey who spread corruption through the forest.

Abilities:

  • Corruption Bolt - 70 Magic damage + -20% damage dealt for 5s

Drops: (5% Prestige chance on equipment)

ItemChance
30-60 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Mana (SM)50%
Thread of Silkworm5%
T2 Armor Piece8%
T2 Accessory3%

Dreamveil Terror

AttributeValue
TiersElite only
HP~5,800
DamageMagic
Phys DefLow
Magic ResMedium
LocationWhisperwood Descent IV-VI, Thornveil Passage I-IV
Level12-17

Massive nightmare entities that manifest from collective fear.

Abilities:

  • Terror Wave - 90 Magic damage AoE + 3s fear

Drops: (5% Prestige chance on equipment)

ItemChance
45-90 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Mana (SM)50%
Gem of Void5%
T2 Armor Piece10%
T2 Accessory4%

Thornlord

AttributeValue
TiersElite only
HP~6,200
DamagePhysical
Phys DefHigh
Magic ResLow
LocationThornveil Passage V-VIII, Rootwarden's Grave I-IV
Level18-23

Corrupted treants that rule over the poisoned groves.

Abilities:

  • Thorn Barrage - 80 Physical damage to all in cone

Drops: (5% Prestige chance on equipment)

ItemChance
90-150 Gold100%
Crystal of Spirit60%
Crystal of Creation55%
Elixir of Life (SM)50%
Hand of Blacksmith3%
T2 Armor Piece10%
T2 Weapon5%

Redmire Path (Darkan)

Volcanic constructs and fire elementals in the scorched highlands. Levels 1-25.

Iron Colossus

AttributeValue
TiersElite only
HP~5,000
DamagePhysical
Phys DefVery High
Magic ResVery Low
LocationEmber Peaks V-VI, Ironblood Descent I-III
Level7-12

Massive constructs from abandoned Darkan foundries.

Abilities:

  • Iron Fist - 90 Physical damage + knockback

Drops: (5% Prestige chance on equipment)

ItemChance
30-60 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Life (SM)50%
Hand of Blacksmith5%
T2 Armor Piece8%
T2 Weapon3%

Ash Titan

AttributeValue
TiersElite only
HP~5,500
DamageMagic
Phys DefMedium
Magic ResHigh
LocationAshfall Barrens IV-VIII
Level15-21

Towering elementals of volcanic ash and ember.

Abilities:

  • Ash Storm - 70 Magic damage AoE + 40% slow for 4s

Drops: (5% Prestige chance on equipment)

ItemChance
60-120 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Mana (SM)50%
Gem of Anguish5%
T2 Armor Piece10%
T2 Accessory4%

Emberforge Guardian

AttributeValue
TiersElite only
HP~6,000
DamagePhysical
Phys DefHigh
Magic ResMedium
LocationSmoldering Gates IV-VIII
Level20-25

Ancient Darkan war machines reactivated by volcanic energy.

Abilities:

  • Forge Hammer - 100 Physical damage + 2s stun

Drops: (5% Prestige chance on equipment)

ItemChance
120-180 Gold100%
Crystal of Spirit60%
Crystal of Creation55%
Elixir of Life (SM)50%
Hand of Blacksmith5%
T2 Armor Piece10%
T2 Weapon5%

Lumeria Path (Luminar)

Fallen light-bearers and shadow horrors in the fading radiance. Levels 1-25.

Fallen Lightbearer

AttributeValue
TiersElite only
HP~4,500
DamageMagic
Phys DefLow
Magic ResVery High
LocationShattered Spires V-VI, Fading Light Trail I-III
Level7-12

Luminar priests who fell to despair, their light turned to shadow.

Abilities:

  • Corrupted Light - 75 Magic damage + -15% healing for 6s

Drops: (5% Prestige chance on equipment)

ItemChance
30-60 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Mana (SM)50%
Gem of Light5%
T2 Armor Piece8%
T2 Accessory3%

Duskfall Horror

AttributeValue
TiersElite only
HP~5,500
DamageMagic
Phys DefLow
Magic ResHigh
LocationDuskfall Passage IV-VIII
Level15-21

Massive shadow entities that consume remaining light.

Abilities:

  • Darkness Falls - 60 Magic damage AoE + 40% slow for 4s

Drops: (5% Prestige chance on equipment)

ItemChance
60-120 Gold100%
Crystal of Spirit60%
Crystal of Creation50%
Elixir of Mana (SM)50%
Gem of Void5%
T2 Armor Piece10%
T2 Accessory4%

Twilight Warden

AttributeValue
TiersElite only
HP~6,000
DamagePhysical
Phys DefHigh
Magic ResHigh
LocationTwilight's Edge IV-VIII
Level20-25

Elite Luminar guardians corrupted but still bound to protect.

Abilities:

  • Twilight Blade - 95 Physical damage

Drops: (5% Prestige chance on equipment)

ItemChance
120-180 Gold100%
Crystal of Spirit60%
Crystal of Creation55%
Elixir of Life (SM)50%
Gem of Anguish4%
T2 Armor Piece10%
T2 Weapon5%

Convergence

Elite threats where all paths meet. Levels 20-28.

Path Corruptor

AttributeValue
TiersElite only
HP~7,000
DamageMagic
Phys DefLow
Magic ResHigh
LocationThe Crossroads V-VIII
Level23-26

Agents of Alassa sent to corrupt the convergence point and prevent unity.

Abilities:

  • Corruption Wave - 90 Magic damage AoE + -20% damage dealt for 6s

Drops: (6% Prestige chance on equipment)

ItemChance
120-180 Gold100%
Crystal of Spirit65%
Crystal of Creation55%
Elixir of Mana (MD)50%
Gem of Void10%
T3 Armor Piece6%
T3 Accessory3%

Shadow of Valoryn

AttributeValue
TiersElite only
HP~7,500
DamagePhysical
Phys DefHigh
Magic ResMedium
LocationValoryn's Shadow IV-VIII
Level25-28

Dark reflections of Valoryn's defenders, mocking what the city represents.

Abilities:

  • Shadow Strike - 110 Physical damage

Drops: (6% Prestige chance on equipment)

ItemChance
150-210 Gold100%
Crystal of Spirit65%
Crystal of Creation55%
Elixir of Life (MD)50%
Fang of Griffin5%
T3 Armor Piece6%
T3 Weapon3%

The Breach

Elite commanders guarding the threshold to the Dominions. Levels 26-35.

Warning

The Breach Elite creatures are significantly more dangerous than Convergence elites. Party play is strongly recommended.

Breach Commander

AttributeValue
TiersElite only
HP~8,500
DamagePhysical
Phys DefHigh
Magic ResMedium
LocationNo Man's Land VI-X
Level30-34

Fallen officers who led charges into the Dominions and never returned alive.

Abilities:

  • Commander's Cleave - 130 Physical damage to all in front

Drops: (7% Prestige chance on equipment)

ItemChance
240-450 Gold100%
Crystal of Spirit70%
Crystal of Creation60%
Elixir of Life (MD)55%
Fang of Griffin8%
Crystal of Dominion5%
T3 Armor Piece8%
T3 Weapon4%

Corrupted Gate Sentinel

AttributeValue
TiersElite only
HP~9,000
DamageMagic
Phys DefMedium
Magic ResVery High
LocationCorrupted Gate VI-X
Level32-35

Powerful wardens corrupted by Dominion energy seeping through the gate.

Abilities:

  • Gate Blast - 110 Magic damage + knockback

Drops: (7% Prestige chance on equipment)

ItemChance
300-450 Gold100%
Crystal of Spirit70%
Crystal of Creation60%
Elixir of Mana (MD)55%
Thread of Silkworm8%
Crystal of Dominion5%
Gem of Anguish10%
T3 Armor Piece8%
T3 Accessory4%

Dreadmar Frontier

Fire-corrupted elites inhabiting the volcanic wasteland. Levels 36-50.

Flame Wraith

AttributeValue
TiersElite
HP~7,500
DamageMagic
Phys DefLow
Magic ResMedium

Spirits of fallen defenders bound to eternal flame, unable to rest.

Abilities:

  • Spirit Fire - 150 Magic damage ranged attack

Drops: (10% Prestige chance on equipment)

ItemChance
450-900 Gold100%
Crystal of Spirit (2x)60%
Crystal of Creation (2x)50%
Elixir of Life (MD)40%
Thread of Silkworm12%
Crystal of Dominion8%
Gem of Anguish15%
Hand of Blacksmith5%
T3 Armor Piece8%
T3 Weapon3%

Lore: The defenders who stood with Vharun against Alassa's forces didn't simply die-they burned. Their spirits linger, bound to the same flames that consumed them.


Molten Sentinel

AttributeValue
TiersElite
HP~10,000
DamagePhysical
Phys DefHigh
Magic ResLow

Stone guardians corrupted by magma, their once-protective forms now weapons of destruction.

Abilities:

  • Magma Slam - 200 Physical damage + 3s stun

Drops: (10% Prestige chance on equipment)

ItemChance
540-900 Gold100%
Crystal of Spirit (2x)60%
Crystal of Creation (2x)50%
Elixir of Life (MD)40%
Fang of Griffin12%
Crystal of Dominion8%
Gem of Void15%
Hand of Blacksmith5%
T3 Armor Piece8%
T3 Weapon3%
T3 Shield2%

Lore: These were the physical guardians of the Garden-stone constructs animated by Vharun's will. When he fell, they fell with him.


Volcanic Drake

AttributeValue
TiersElite, Apex
HP~12,000
DamagePhysical
Phys DefHigh
Magic ResMedium
Maps35-75

Juvenile dragons corrupted by volcanic energy-dangerous flying predators.

Abilities:

  • Fire Breath - 180 Magic damage cone

Drops: (10% Prestige chance on equipment)

ItemChance
600-1050 Gold100%
Crystal of Spirit (2x)60%
Crystal of Dominion10%
Elixir of Life (LG)45%
Feather of Roc15%
Gem of Anguish18%
Hand of Blacksmith6%
T3 Armor Piece10%
T3 Weapon4%

Mire of Whispers

Grief manifestations with enhanced mental attacks. Levels 51-62.

Wailing Shade

AttributeValue
TiersElite
HP~6,000
DamageMagic
Phys DefLow
Magic ResMedium

Echoes of those who died screaming, their final cries now weapons.

Abilities:

  • Death Scream - 200 Magic damage cone + 2s silence

Drops: (10% Prestige chance on equipment)

ItemChance
900-1500 Gold100%
Crystal of Spirit (2x)60%
Crystal of Dominion10%
Elixir of Life (MD)45%
Thread of Silkworm (2x)15%
Gem of Light18%
T3 Armor Piece10%
T3 Accessory4%

Lore: The loudest deaths leave the deepest imprints. Wailing Shades are the echoes of those who died in terror or agony-their final screams given permanent, hostile form.


Sorrow Walker

AttributeValue
TiersElite
HP~8,000
DamagePhysical
Phys DefMedium
Magic ResLow

Physical grief given humanoid form-hunched, weeping figures that attack with surprising strength.

Abilities:

  • Crushing Despair - 150 Physical damage + -15% damage dealt for 5s

Drops: (10% Prestige chance on equipment)

ItemChance
1050-1500 Gold100%
Crystal of Spirit (2x)60%
Crystal of Dominion10%
Elixir of Life (LG)45%
Fang of Griffin15%
Gem of Void18%
T3 Armor Piece10%
T3 Weapon4%

Lore: Sorrow Walkers are the accumulated grief of entire battlefields, compressed into shambling humanoid shapes. Their touch carries the weight of thousands of losses.


Drowned Echo

AttributeValue
TiersElite, Apex
HP~9,000
DamageMagic
Phys DefLow
Magic ResMedium
Maps35-70

Waterlogged spirits of those who drowned in the Mire's pools.

Abilities:

  • Drowning Grasp - 3s root + 50 Magic DPS while rooted

Drops: (10% Prestige chance on equipment)

ItemChance
1050-1500 Gold100%
Crystal of Spirit (2x)60%
Crystal of Dominion10%
Elixir of Mana (LG)45%
Thread of Silkworm15%
Gem of Void18%
T3 Armor Piece10%
T3 Accessory4%

Mind Bender

AttributeValue
TiersElite, Apex
HP~11,000
DamageMagic
Phys DefVery Low
Magic ResVery High
Maps40-75

Creatures that specialize in stuns and confusion effects.

Abilities:

  • Psychic Blast - 180 Magic damage + 50% slow for 3s

Drops: (10% Prestige chance on equipment)

ItemChance
1200-1500 Gold100%
Crystal of Dominion12%
Elixir of Mana (LG)45%
Thread of Silkworm (2x)15%
Gem of Light18%
Hand of Forgemaster0.3%
T3 Armor Piece10%
T3 Accessory4%

Stonegrave Expanse

Hunger incarnate - elite predators born from Titan remains. Levels 63-75.

Devourer

AttributeValue
TiersElite
HP~9,000
DamagePhysical
Phys DefHigh
Magic ResLow

Massive maw-beasts that grow larger and stronger with each kill.

Abilities:

  • Crushing Jaws - 200 Physical damage

Drops: (10% Prestige chance on equipment)

ItemChance
1500-2400 Gold100%
Crystal of Dominion12%
Elixir of Life (LG)50%
Fang of Griffin (2x)12%
Gem of Anguish20%
T4 Armor Piece12%
T4 Weapon5%

Lore: Devourers are what Hunger Spawns become when they consume enough. Each kill makes them larger, stronger, and harder to stop.


Titan Shard

AttributeValue
TiersElite
HP~12,000
DamagePhysical
Phys DefVery High
Magic ResLow

Awakened constructs of fused Titan bone-towering, implacable, and ancient.

Abilities:

  • Titan Strike - 250 Physical damage + knockback

Drops: (10% Prestige chance on equipment)

ItemChance
1800-2400 Gold100%
Crystal of Dominion15%
Elixir of Life (LG)50%
Finger of Titan (2x)12%
Gem of Void20%
T4 Armor Piece12%
T4 Weapon5%

Lore: These constructs carry echoes of the cosmic beings they once belonged to-sometimes manifesting abilities that shouldn't exist in mortal reality.


Titan Fragment

AttributeValue
TiersElite, Apex
HP~14,000
DamagePhysical
Phys DefVery High
Magic ResLow
Maps40-75

Large chunks of animated Titan remains-walking pieces of dead gods.

Abilities:

  • Fragment Crush - 280 Physical damage AoE

Drops: (10% Prestige chance on equipment)

ItemChance
1950-2400 Gold100%
Crystal of Dominion15%
Elixir of Life (LG)50%
Finger of Titan (3x)15%
Gem of Void20%
T4 Armor Piece12%
T4 Weapon5%

Ravenous Swarm

AttributeValue
TiersElite, Apex
HP~10,000 (swarm total)
DamagePhysical
Phys DefLow
Magic ResVery Low
Maps45-80

Thousands of tiny Hunger Spawns acting as one entity.

Abilities:

  • Engulf - 60 Physical DPS to all within 5m

Drops: (10% Prestige chance on equipment)

ItemChance
1950-2400 Gold100%
Crystal of Spirit (3x)65%
Crystal of Dominion12%
Elixir of Life (MD) x350%
Fang of Griffin10%
Gem of Anguish20%
T4 Armor Piece12%
T4 Accessory5%

Eclipse Barrens

Shadow creatures with enhanced debuff stacking. Levels 76-88.

Eclipse Sentinel

AttributeValue
TiersElite
HP~9,500
DamagePhysical
Phys DefHigh
Magic ResMedium

Armored guardians that protect the Eclipse Barrens.

Abilities:

  • Eclipse Strike - 180 Magic damage + knockback

Drops: (10% Prestige chance on equipment)

ItemChance
2400-3000 Gold100%
Crystal of Dominion15%
Elixir of Life (LG)55%
Fang of Griffin (2x)15%
Gem of Void22%
T4 Armor Piece15%
T4 Weapon7%

Lore: Eclipse Sentinels were created to guard the Barrens against intrusion. They're heavily armored and difficult to take down without coordinated attacks.


Titan Echo

AttributeValue
TiersElite
HP~11,000
DamageMagic
Phys DefLow
Magic ResHigh

Whispers of the Dark Titan given form-fragments that remember cosmic ambition.

Abilities:

  • Titan's Memory - 300 Magic damage (3s channel, interruptible)

Drops: (10% Prestige chance on equipment)

ItemChance
2550-3300 Gold100%
Crystal of Dominion18%
Elixir of Mana (LG)55%
Finger of Titan (2x)15%
Gem of Light22%
T4 Armor Piece15%
T4 Accessory7%

Lore: These are pieces of the Dark Titan's consciousness-not its body, but its mind. They whisper of power to those who fight them, and sometimes warriors listen.


Light Eater

AttributeValue
TiersElite, Apex
HP~10,000
DamageMagic
Phys DefLow
Magic ResVery High
Maps35-75

Entities that consume protective magic and holy buffs.

Abilities:

  • Dark Strike - 180 Magic damage

Drops: (10% Prestige chance on equipment)

ItemChance
2700-3600 Gold100%
Crystal of Dominion15%
Elixir of Mana (LG)55%
Thread of Silkworm (2x)15%
Gem of Light22%
T4 Armor Piece15%
T4 Accessory7%

Eclipse Rift

AttributeValue
TiersElite, Apex
HP~12,000
DamageMagic
Phys DefVery Low
Magic ResHigh
Maps40-80

Tears in reality that spawn shadow creatures and pull matter into nothingness.

Abilities:

  • Gravity Pull - 3s slow (50%) + pulls target 5m

Drops: (10% Prestige chance on equipment)

ItemChance
2700-3600 Gold100%
Crystal of Dominion18%
Elixir of Life (LG)55%
Thread of Silkworm12%
Gem of Void22%
Hand of Forgemaster0.5%
T4 Armor Piece15%
T4 Weapon7%

Hall of Fallen

Corrupted defenders and dimensional instabilities. Levels 89-100.

Fallen Knight

AttributeValue
TiersElite
HP~12,000
DamagePhysical
Phys DefHigh
Magic ResMedium

Corrupted paladins who fell defending the Citadel-their light twisted to darkness.

Abilities:

  • Corrupted Smite - 180 Magic damage

Drops: (10% Prestige chance on equipment)

ItemChance
3600-4800 Gold100%
Crystal of Dominion (2x)18%
Elixir of Life (LG)60%
Fang of Griffin (2x)18%
Gem of Anguish25%
T5 Armor Piece18%
T5 Weapon10%

Lore: These were paladins who fell defending the Citadel. The Anguish Stone corrupted them, twisting their abilities into weapons.

Tip

True Paladins deal bonus damage to Fallen Knights, as the corrupted Spark recognizes and rejects the real thing.


Dimensional Rift

AttributeValue
TiersElite
HP~10,000
DamageMagic
Phys DefMedium
Magic ResHigh

Tears in reality itself-dimensional instabilities that spawn hostile entities.

Abilities:

  • Reality Bleed - 50 Magic DPS to all within 10m

Drops: (10% Prestige chance on equipment)

ItemChance
3600-4800 Gold100%
Crystal of Dominion (2x)25%
Elixir of Mana (LG)60%
Thread of Silkworm (2x)18%
Gem of Void25%
T5 Armor Piece18%
T5 Accessory10%

Empty Warden

AttributeValue
TiersElite, Apex
HP~14,000
DamagePhysical
Phys DefVery High
Magic ResHigh
Maps35-75

Former guardians of the Citadel-massive, armored, and utterly hollow.

Abilities:

  • Warden's Strike - 250 Physical damage + 50% slow for 3s

Drops: (10% Prestige chance on equipment)

ItemChance
3900-5100 Gold100%
Crystal of Dominion (2x)20%
Elixir of Life (XL)60%
Finger of Titan (3x)18%
Gem of Void25%
Hand of Forgemaster1%
T5 Armor Piece18%
T5 Weapon10%

Dimensional Stalker

AttributeValue
TiersElite, Apex
HP~11,000
DamageMagic
Phys DefLow
Magic ResHigh
Maps45-80

Creatures that hunt between dimensions, teleporting to strike.

Abilities:

  • Dimensional Strike - 200 Physical damage

Drops: (10% Prestige chance on equipment)

ItemChance
4200-6000 Gold100%
Crystal of Dominion (2x)18%
Elixir of Mana (LG)60%
Thread of Silkworm (2x)18%
Gem of Light25%
T5 Armor Piece18%
T5 Accessory10%

Throne of Ruin

Empowered elite creatures in the final zone. Levels 95-100.

Warning

The Throne of Ruin contains no Hostile creatures. All enemies are Elite tier or higher, empowered by the Anguish Stone's proximity.

Anguish Fragment

AttributeValue
TiersElite
HP~15,000
DamageMagic
Phys DefLow
Magic ResVery High
LocationAll Throne of Ruin areas
Level96-100

Shards of the Anguish Stone given form - pure crystallized grief.

Abilities:

  • Anguish Bolt - 200 Magic damage + -25% healing for 10s

Drops: (10% Prestige chance on equipment)

ItemChance
4800-6000 Gold100%
Crystal of Dominion25%
Crystal of Spirit80%
Elixir of Life (LG)70%
Finger of Titan15%
Gem of Anguish25%
T5 Armor Piece8%
T5 Accessory4%

Combat Tips

Elite Creature Patterns

Elite creatures follow predictable engagement patterns:

  1. Enhanced abilities - All base creature abilities with increased damage/duration
  2. New mechanics - At least one additional ability not found in Hostile versions
  3. Resource management - Longer fights requiring mana/cooldown awareness
ZoneStrategy
HomelandsLearn patterns, practice interrupts
ConvergenceCoordinate with party, cleanse debuffs
BreachFull party recommended, watch for summons
DreadmarBring fire resistance, interrupt Molten Sentinel's Shell
MireStay grouped, cleanse debuffs quickly
StonegraveKill corpses away from Devourers, burst Titan Shards
EclipseProtect buffs, prioritize Light Eaters
HallPaladins shine here, bring dimensional sealing
ThroneFull raid coordination required