Hostile Creatures
Common enemies found throughout Arcania - from homeland paths through the Dominions.
Hostile creatures are the common enemies that warriors face throughout their journey. From corrupted wildlife in the homelands to nightmare manifestations in the Dominions, these creatures form the foundation of combat progression.
Hostile Creature Classification
| Attribute | Value |
|---|---|
| HP Multiplier | 0.5x - 1x (scaling by zone) |
| Damage | Low to Medium |
| Party Size | Solo or small group |
| Respawn Time | 3-5 minutes |
| Rewards | Standard drops |
Note
Many Hostile creatures can also spawn as Elite (3x HP) or Apex (5x HP) variants. These are noted with their tier availability.
Meridia Path (Humans)
Corrupted wildlife and desperate bandits haunt the once-peaceful farmlands. Levels 1-25.
Rabid Wolf
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~800 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Very Low |
| Location | Golden Fields I-III |
| Level | 1-5 |
Farm dogs and wild wolves driven mad by Alassa's corruption. They hunt in packs.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 25% | |
| 3% |
Blighted Crow
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~600 |
| Damage | Physical |
| Phys Def | Very Low |
| Magic Res | Low |
| Location | Golden Fields I-VI |
| Level | 1-8 |
Carrion birds corrupted by feeding on the blighted dead. They attack in flocks.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 35% | |
| 2% | |
| 2% |
Corrupted Boar
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,200 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Very Low |
| Location | Golden Fields IV-VI, Pilgrim's Road I-IV |
| Level | 5-12 |
Wild boars twisted by corruption, charging anything that moves.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 30% | |
| 30% | |
| 4% | |
| 1% |
Withered Farmer
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~1,000 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
| Location | Pilgrim's Road I-VI |
| Level | 8-15 |
Farmers who succumbed to despair, now shambling husks attacking travelers.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 30% | |
| 4% |
Shadow Bandit
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,400 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
| Location | Pilgrim's Road IV-VI, Briarwood Depths I-IV |
| Level | 12-18 |
Highwaymen who embraced darkness for power, preying on refugees.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 3% | |
| 1% |
Dark Pilgrim
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,600 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Briarwood Depths III-VIII, Watchfire Ridge I-VIII |
| Level | 15-25 |
Former holy pilgrims corrupted by whispers from the Dominions.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 40% | |
| 30% | |
| 4% | |
| 1% |
Lythora Path (Lilin)
Nightmare fey and corrupted forest spirits haunt the dying dreamlands. Levels 1-25.
Nightmare Sprite
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~700 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
| Location | Dreamveil Hollow I-IV |
| Level | 1-6 |
Once-playful forest spirits twisted into malevolent tricksters.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 25% | |
| 3% |
Twisted Dryad
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,100 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Dreamveil Hollow III-VI, Whisperwood Descent I-IV |
| Level | 5-12 |
Forest guardians corrupted by nightmare energy, their beauty turned grotesque.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 30% | |
| 30% | |
| 3% | |
| 4% |
Thornvine Crawler
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~900 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Very Low |
| Location | Whisperwood Descent III-VI, Thornveil Passage I-IV |
| Level | 8-15 |
Animated masses of corrupted vines that strangle prey.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 30% | |
| 4% |
Dream Leech
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~800 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
| Location | Whisperwood Descent I-VI |
| Level | 6-13 |
Parasites that feed on dreams, leaving victims in waking nightmares.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 35% | |
| 3% |
Whisper Stalker
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,300 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
| Location | Thornveil Passage III-VIII, Rootwarden's Grave I-IV |
| Level | 13-20 |
Predatory fey that hunt by sound, stalking prey through the nightmare woods.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 3% | |
| 1% |
Root Wraith
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,500 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Rootwarden's Grave III-VIII |
| Level | 18-25 |
Spirits of dead trees animated by nightmare energy.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 40% | |
| 30% | |
| 4% | |
| 1% |
Redmire Path (Darkan)
Volcanic creatures and corrupted forge constructs in the scorched highlands. Levels 1-25.
Ember Rat
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~650 |
| Damage | Physical |
| Phys Def | Very Low |
| Magic Res | Low |
| Location | Ember Peaks I-IV |
| Level | 1-6 |
Fire-touched vermin that swarm in burning tunnels.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 25% | |
| 3% |
Slag Golem
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,400 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Very Low |
| Location | Ember Peaks IV-VI, Ironblood Descent I-IV |
| Level | 5-13 |
Discarded forge waste animated by residual heat and magic.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 2% | |
| 4% | |
| 1% |
Ash Specter
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~1,000 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Medium |
| Location | Ironblood Descent III-VI, Ashfall Barrens I-IV |
| Level | 10-16 |
Spirits of miners who died in volcanic eruptions, forever burning.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 35% | |
| 3% |
Forge Wraith
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,200 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Ironblood Descent I-VI |
| Level | 8-15 |
Spectral blacksmiths still working at phantom forges.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 3% | |
| 3% |
Smoldering Hound
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,300 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Location | Ashfall Barrens III-VIII, Smoldering Gates I-IV |
| Level | 14-20 |
War dogs bred by the Darkan, now feral and fire-touched.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 3% | |
| 1% |
Magma Spawn
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,500 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
| Location | Smoldering Gates III-VIII |
| Level | 18-25 |
Living magma that oozes from volcanic fissures.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 40% | |
| 30% | |
| 4% | |
| 1% |
Lumeria Path (Luminar)
Shadow-tainted light beings as radiance fades into encroaching darkness. Levels 1-25.
Fading Wisp
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~600 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Medium |
| Location | Shattered Spires I-IV |
| Level | 1-6 |
Once-brilliant light spirits now flickering and hostile.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 25% | |
| 2% | |
| 3% |
Shattered Sentinel
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,300 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Low |
| Location | Shattered Spires III-VI, Fading Light Trail I-IV |
| Level | 5-13 |
Crystal guardians cracked and corrupted by shadow energy.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 3% | |
| 4% | |
| 1% |
Twilight Shade
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~1,000 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Medium |
| Location | Fading Light Trail III-VI, Duskfall Passage I-IV |
| Level | 10-16 |
Shadows that formed when light died, hunting what remains.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 40% | |
| 35% | |
| 3% | |
| 3% |
Dusk Crawler
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,100 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
| Location | Duskfall Passage III-VIII, Twilight's Edge I-IV |
| Level | 14-20 |
Insectoid creatures that thrive in dying light.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 30% | |
| 3% | |
| 1% |
Eclipsed Seraph
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,400 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | High |
| Location | Duskfall Passage V-VIII, Twilight's Edge III-VIII |
| Level | 17-24 |
Once-holy beings now consumed by shadow, weeping darkness.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 40% | |
| 30% | |
| 4% | |
| 4% | |
| 1% |
Void Touched
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,600 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Twilight's Edge V-VIII |
| Level | 20-25 |
Luminar who gazed too long into the void and became vessels for it.
Drops: (3% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 40% | |
| 30% | |
| 4% | |
| 4% | |
| 1% |
Convergence
Where survivors from all four homelands meet, corruption grows strongest at the crossroads. Levels 20-28.
Despair Shade
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~1,800 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Medium |
| Location | The Crossroads I-VIII |
| Level | 20-25 |
Manifestations of collective grief from all four paths, drawn to where hope gathers.
Drops: (4% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 35% | |
| 8% | |
| 5% | |
| 2% |
Convergence Stalker
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,000 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Location | The Crossroads III-VIII, Valoryn's Shadow I-IV |
| Level | 22-27 |
Predators that hunt where paths cross, feeding on the weakened and lost.
Drops: (4% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 35% | |
| 3% | |
| 5% | |
| 2% |
Hollow Wanderer
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~1,600 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
| Location | The Crossroads I-VI |
| Level | 20-24 |
Travelers who never reached Valoryn, now empty shells attacking those who might.
Drops: (4% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 45% | |
| 35% | |
| 4% |
Corrupted Refugee
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~1,900 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | Valoryn's Shadow I-VIII |
| Level | 24-28 |
Refugees who fell to corruption within sight of safety, their despair weaponized.
Drops: (4% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 35% | |
| 6% | |
| 5% | |
| 2% |
The Breach
The war-torn no-man's-land between Valoryn and the first Dominion. Levels 26-35.
Warning
The Breach marks the transition from homeland content to Dominion content. Creatures here are significantly more dangerous than Convergence enemies. Party play is strongly recommended.
Breach Walker
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,200 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Location | No Man's Land I-X |
| Level | 26-32 |
Entities born from the boundary between realms, existing in a state of flux.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 10% | |
| 4% | |
| 1.5% |
Corrupted Soldier
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,400 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Location | No Man's Land III-X, Corrupted Gate I-VI |
| Level | 28-34 |
Fallen warriors from countless failed assaults on the Dominions.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 4% | |
| 4% | |
| 1.5% |
Battlefield Wraith
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,100 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | High |
| Location | No Man's Land V-X, Corrupted Gate I-VIII |
| Level | 30-35 |
Spirits of the war dead, trapped between worlds and consumed by rage.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 5% | |
| 10% | |
| 4% | |
| 1.5% |
Gate Keeper
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,600 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
| Location | Corrupted Gate IV-X |
| Level | 32-35 |
Corrupted guardians bound to the threshold, preventing passage in either direction.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 55% | |
| 50% | |
| 40% | |
| 3% | |
| 5% | |
| 2% |
Dreadmar Frontier
Fire-corrupted creatures inhabiting the volcanic wasteland. Levels 36-50.
Cinder Hound
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,500 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
Wolves corrupted by volcanic energy, their fur replaced by smoldering embers.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 30% | |
| 5% | |
| 8% | |
| 2% | |
| 0.5% |
Ash Walker
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~3,000 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
Humanoid constructs formed from volcanic ash, shambling across the scorched landscape.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 30% | |
| 5% | |
| 8% | |
| 2% | |
| 0.5% |
Smoldering Imp
| Attribute | Value |
|---|---|
| Tiers | Hostile only |
| HP | ~1,500 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
| Maps | 1-20 (early areas) |
Small, mischievous fire spirits-the weakest creatures of Dreadmar.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 25% | |
| 5% | |
| 1% |
Magma Crawler
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~3,500 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Maps | 15-50 |
Six-legged insectoids that burrow through volcanic rock.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 30% | |
| 2% | |
| 8% | |
| 2% | |
| 0.5% |
Fire Sprite
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,800 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | High |
| Maps | 20-55 |
Dancing flames with malevolent intelligence.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 6% | |
| 50% | |
| 30% | |
| 8% | |
| 2% | |
| 0.5% |
Charred Shambler
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite, Apex |
| HP | ~4,000 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Maps | 25-65 |
Burned humanoid remains animated by volcanic energy.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 30% | |
| 2% | |
| 5% | |
| 8% | |
| 2% | |
| 0.5% |
Mire of Whispers
Grief manifestations haunting the drowned expanse of sorrow. Levels 51-62.
Grief Specter
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,000 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Medium |
Translucent manifestations of accumulated sorrow, drifting through the fog.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 6% | |
| 50% | |
| 35% | |
| 10% | |
| 3% | |
| 0.8% |
Memory Leech
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,200 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
Slug-like creatures that attach to victims and drain mental fortitude.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 35% | |
| 5% | |
| 10% | |
| 3% |
Whisper Wisp
| Attribute | Value |
|---|---|
| Tiers | Hostile only |
| HP | ~1,200 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
| Maps | 1-20 (early areas) |
Faint glowing orbs that drift through the fog-the weakest of the Mire's creatures.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 30% | |
| 5% | |
| 1% |
Fog Stalker
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~3,200 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Maps | 20-55 |
Predators that specialize in ambush attacks.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 40% | |
| 35% | |
| 2% | |
| 10% | |
| 3% | |
| 0.8% |
Sorrow Shade
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,800 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Maps | 25-60 |
Dark silhouettes that radiate waves of despair.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 6% | |
| 50% | |
| 35% | |
| 10% | |
| 3% | |
| 0.8% |
Stonegrave Expanse
Hunger incarnate - creatures born from Titan remains and endless consumption. Levels 63-75.
Bone Stalker
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~3,000 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
Animated fragments of Titan bone, skittering across the wastes on spindly legs.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 5% | |
| 3% | |
| 12% | |
| 3% | |
| 0.8% |
Hunger Spawn
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,000 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
Small, ravenous manifestations of pure hunger-all mouths and claws.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 3% | |
| 12% | |
| 3% |
Warning
Hunger Spawns should not be killed near Kharagul or elite creatures-their deaths feed the hunger cycle. Kite them away before eliminating.
Gnaw Beast
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,800 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Low |
| Maps | 10-45 |
Pack hunters that strip prey to the bone in seconds.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 5% | |
| 12% | |
| 3% | |
| 0.8% |
Marrow Leech
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~2,500 |
| Damage | Physical |
| Phys Def | Low |
| Magic Res | Medium |
| Maps | 20-55 |
Parasites that burrow into wounds and drain life force.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 45% | |
| 40% | |
| 3% | |
| 12% | |
| 3% | |
| 0.8% |
Bone Construct
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite, Apex |
| HP | ~4,500 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Low |
| Maps | 30-65 |
Humanoid frames built from Titan bone-animated warriors of the dead gods.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 5% | |
| 50% | |
| 3% | |
| 40% | |
| 12% | |
| 3% | |
| 0.8% |
Eclipse Barrens
Shadow creatures of the eternal twilight - debuff specialists and hope devourers. Levels 76-88.
Eclipse Walker
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,800 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
Beings of empty space that phase partially out of reality.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 5% | |
| 45% | |
| 6% | |
| 15% | |
| 4% | |
| 1% |
Shadow Shade
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~2,500 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | High |
Dark manifestations that weaken enemies with shadow magic.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 5% | |
| 45% | |
| 5% | |
| 15% | |
| 4% |
Shadow Wisp
| Attribute | Value |
|---|---|
| Tiers | Hostile only |
| HP | ~1,400 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
| Maps | 1-20 (early areas) |
Faint motes of shadow-the weakest of Eclipse creatures.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 35% | |
| 10% | |
| 2% |
Shadow Lurker
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~3,000 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Maps | 15-50 |
Predators that hunt from the shadows of the eternal twilight.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 5% | |
| 45% | |
| 6% | |
| 15% | |
| 4% | |
| 1% |
Eclipse Crawler
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite, Apex |
| HP | ~3,500 |
| Damage | Magic |
| Phys Def | Low |
| Magic Res | Medium |
| Maps | 25-65 |
Multi-legged creatures that swarm in packs.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 5% | |
| 45% | |
| 5% | |
| 15% | |
| 4% | |
| 1% |
Hall of Fallen
Hollow entities and dimensional horrors in the shattered Eterna Citadel. Levels 89-100.
Hollow Soldier
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~3,500 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
Empty warriors who serve without thought, feeling, or hesitation.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 8% | |
| 50% | |
| 50% | |
| 8% | |
| 18% | |
| 5% | |
| 1.5% |
Citadel Shade
| Attribute | Value |
|---|---|
| Tiers | Hostile |
| HP | ~3,000 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Medium |
Echoes of the divine servants who once maintained the Eterna Citadel.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 8% | |
| 8% | |
| 50% | |
| 18% | |
| 5% | |
| 1.5% |
Lost Soul
| Attribute | Value |
|---|---|
| Tiers | Hostile only |
| HP | ~1,800 |
| Damage | Magic |
| Phys Def | Very Low |
| Magic Res | Low |
| Maps | 1-20 (early areas) |
Faint spirits of those who wandered into the Hall and never returned.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 50% | |
| 5% | |
| 40% | |
| 12% | |
| 3% |
Fallen Squire
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite |
| HP | ~3,000 |
| Damage | Physical |
| Phys Def | Medium |
| Magic Res | Low |
| Maps | 10-45 |
Young warriors who fell in service to the corrupted knights.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 8% | |
| 50% | |
| 50% | |
| 8% | |
| 18% | |
| 5% | |
| 1.5% |
Twilight Knight
| Attribute | Value |
|---|---|
| Tiers | Hostile, Elite, Apex |
| HP | ~4,200 |
| Damage | Physical |
| Phys Def | High |
| Magic Res | Medium |
| Maps | 25-70 |
Warriors who embraced the twilight rather than lose themselves.
Drops: (5% Prestige chance on equipment)
| Item | Chance |
|---|---|
| 100% | |
| 10% | |
| 50% | |
| 50% | |
| 8% | |
| 18% | |
| 5% | |
| 1.5% |
Combat Tips
Damage Types
| Type | Strong Against | Weak Against |
|---|---|---|
| Physical | Low armor targets | High armor, shields |
| Magic | Armored targets | Magic resistance |