Dominion Quests
The Five Dominions campaign - 75 quests through Dreadmar, Mire, Stonegrave, Eclipse, and Hall of Fallen.
"Each Dominion is ruled by a General. Each General guards the gate to the next. Defeat them all, or die trying."
- War Council Briefing
The Dominion Campaign is the heart of Arcania's quest system. Five zones, five Generals, 75 quests. Each dominion must be conquered in sequence to reach the Throne of Ruin.
Campaign Overview
| Dominion | Levels | Quests | General | Theme |
|---|---|---|---|---|
| 35-40 | 15 | Vharun | Fire, ash, volcanic corruption | |
| 40-45 | 15 | Saelistra | Swamp, fog, grief, madness | |
| 45-50 | 15 | Kharagul | Titan bones, hunger, wasteland | |
| 50-53 | 15 | Morgathis | Void, shadow, despair | |
| 53-55 | 15 | Cassian | Ruined citadel, emptiness |
Progression Requirements
Each dominion unlocks the next via achievement:
- Frontier Reclamation → Unlocks Mire of Whispers
- Mire Navigation → Unlocks Stonegrave Expanse
- Expanse Survivor → Unlocks Eclipse Barrens
- Barrens Survivor → Unlocks Hall of Fallen
- Hall Conqueror → Unlocks Throne of Ruin
Dominion 1:
Dreadmar Frontier
Levels 35-40 | 15 Quests | Theme: Fire, Ash, Volcanic Corruption
Quest Givers:
Vanguard Captain Ash - At Breach exit (Quests 1-7)
Outpost Commander Forge - At Ember's Rest after unlock (Quests 8-15)
Outpost NPCs (Ember's Rest):
Ironhand Sergeant Vorn - Kira's lieutenant, daily combat quests
Forge Apprentice Nyla - Thorin's smith, equipment repair
Medic Brother Calen - Aurelia's acolyte, healing services
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Into the Flames | 35 | Reach Ashen Rift | |
| 2 | Hounds of Cinder | 35 | Kill 30 Cinder Hounds | |
| 3 | Ash Walkers | 36 | Kill 35 Ash Walkers, Collect 15 Ash Cores | |
| 4 | Infernal Hunt | 36 | Defeat Infernal Hound (Area Boss) | |
| 5 | Cinder Wastes | 37 | Reach Cinder Wastes | |
| 6 | Smoldering Imps | 37 | Kill 40 Smoldering Imps | |
| 7 | The Colossus | 38 | Defeat Ash Colossus (Area Boss) | |
| 8 | Molten Passage | 38 | Reach Molten Passage | UNLOCK: Ember's Rest |
| 9 | Fire Sprites | 38 | Kill 35 Fire Sprites, Collect 20 Flame Essence | |
| 10 | Blazing Lord | 39 | Defeat Blazing Wraith Lord (Area Boss) | |
| 11 | Emberheart Depths | 39 | Reach Emberheart Depths | |
| 12 | Charred Army | 39 | Kill 50 Charred Shamblers | |
| 13 | The Guardian's Fall | 40 | Defeat Molten Guardian (Area Boss) | |
| 14 | Vharun's Sanctum | 40 | Reach Vharun's Sanctum | |
| 15 | The Fallen Warden | 40 | Defeat Vharun the Fallen Warden |
Quest Dialogues
Quests 1-7: Vanguard Captain Ash
Into the Flames
Accept
“Welcome to Dreadmar. The heat will kill you if the creatures don't. Reach the Ashen Rift - first real foothold in this hellscape. Here's a scroll that'll bring you back if you need to retreat. You'll need it.”
Complete
“You made it. The Rift is ours. Now the real work begins.”
Hounds of Cinder
Accept
“Cinder Hounds. Pack hunters that breathe fire. Thirty of them between us and the next objective. Thin the pack.”
Complete
“Good kills. This ring was forged in volcanic steel - fitting for someone who survived the hounds.”
Ash Walkers
Accept
“Ash Walkers shuffle through the wastes - corrupted soldiers burned alive but still fighting. Kill thirty-five. Collect their ash cores. The smiths say they're useful.”
Complete
“The cores still burn. These crystals came from the same source. Use them well.”
Infernal Hunt
Accept
“The Infernal Hound leads the pack. Area Boss, smart and mean. Kill it, and the others lose coordination. Take a team if you need one.”
Complete
“The pack leader falls. These gems were formed in its fire - concentrated Dominion power. Carry them carefully.”
Cinder Wastes
Accept
“Time to push deeper. The Cinder Wastes are ahead - nothing but ash and ruin. Scout the path. Don't die of heat exhaustion.”
Complete
“Path's clear. These elixirs will help with the heat. We're setting up an outpost soon. You'll want that.”
Smoldering Imps
Accept
“Smoldering Imps. Little bastards that swarm and burn. Forty of them have nested ahead. Clear them out before they breed more.”
Complete
“Nest cleared. This ring completes the set - you're now warded against Dreadmar's fire. You'll need both for what's coming.”
The Colossus
Accept
“The Ash Colossus blocks our advance. Big, armored, volcanic. This is the last barrier before the outpost. Take it down. Make it hurt.”
Complete
“The Colossus falls. Commander Forge is establishing Ember's Rest in the caves ahead. Report to him for the rest of the campaign. Good work, soldier.”
Quests 8-15: Outpost Commander Forge
Molten Passage
Accept
“I'm Commander Forge. Welcome to Ember's Rest - the only cool spot in this inferno. Secure the Molten Passage so we can resupply. The outpost depends on it.”
Complete
“Passage secured. The outpost is officially operational. Rest here when you need to. The deeper zones are worse.”
Fire Sprites
Accept
“Fire Sprites dance in the deeper caves. Thirty-five of them, and they carry flame essence we need for forging. Kill them. Collect what they drop.”
Complete
“Good haul. These crystals will power our forge for weeks. The smiths thank you.”
Blazing Lord
Accept
“A Blazing Wraith Lord has claimed territory near Emberheart. It's blocking our scouts. Eliminate it. Show them the Alliance doesn't back down.”
Complete
“The Lord burns out. This armor was tempered in its flames - stronger than anything we could forge normally.”
Emberheart Depths
Accept
“Emberheart Depths. The volcanic heart of Dreadmar. Vharun's sanctum is through there. Scout the path. We need to know what we're facing.”
Complete
“You found the way. These gems came from the depths themselves - pure void energy. Dangerous, but powerful.”
Charred Army
Accept
“The Charred Shamblers are Vharun's personal guard - soldiers he burned alive and raised to serve. Fifty of them stand between us and his sanctum. Break through.”
Complete
“The army falls. This armor belonged to their commander once, before he burned. Now it's yours.”
The Guardian's Fall
Accept
“The Molten Guardian protects Vharun's inner sanctum. Last line of defense before the General himself. Take your best team. Bring it down.”
Complete
“Guardian destroyed. The path to Vharun is open. This armor is the best we can give you. You'll need everything for what's next.”
Vharun's Sanctum
Accept
“This is it. Vharun's Sanctum. Scout ahead. Tell me what defenses remain. We assault when you return.”
Complete
“The sanctum awaits. Take these elixirs. Every drop might mean the difference between victory and death. Are you ready?”
The Fallen Warden
Accept
“Vharun the Fallen Warden. He protected this land for ten thousand years before the Anguish Stone took him. Now you must end his suffering. Fight well. Remember what he was.”
Complete
“Vharun falls... and in his last moment, I swear I saw peace in his eyes. Take this Prestige pendant - forged in the heat he once commanded. And these Titan fragments - use them to forge something worthy of his memory. The Mire of Whispers awaits, soldier. One General down. Four to go.”
Story Summary
Dreadmar Frontier was once the Garden Frontier - a verdant borderland protected by Vharun for ten thousand years. Now it's a realm of ash and flame, and Vharun himself has become its executioner.
The campaign teaches you how the Anguish Stone corrupts. Vharun wasn't created evil - he was transformed. His brief moments of clarity during the boss fight, where he remembers what he once protected, are heartbreaking.
Ember's Rest becomes your mid-dominion sanctuary. Commander Forge establishes the camp in cooled lava caves where volcanic heat is bearable - a rare pocket of safety in the inferno.
"I remember green. I remember protecting. Now there is only fire. Why do you make me kill you?"
Vharun, during Memory phase
Dominion 2:
Mire of Whispers
Levels 40-45 | 15 Quests | Theme: Swamp, Fog, Grief, Madness
Quest Givers:
Elder Thessaly - Returns from Lythora to lead Mire operations (Quests 1-7)
Outpost Warden Silence - At Silence Hold after unlock (Quests 8-15)
Outpost NPCs (Silence Hold):
Dream Weaver Nyx - Lilith's agent, intelligence quests
Runecaster Elara - Ward keeper, explains runestone protection
Healer Whisper - Luminar volunteer, healing services
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Into the Fog | 40 | Reach Fogveil Marsh | |
| 2 | Grief Specters | 41 | Kill 35 Grief Specters | |
| 3 | Memory Leeches | 41 | Kill 40 Memory Leeches, Collect 15 Stolen Memories | |
| 4 | Grief Colossus | 42 | Defeat Grief Colossus (Area Boss) | |
| 5 | Drowned Hollows | 42 | Reach Drowned Hollows | |
| 6 | Whisper Wisps | 43 | Kill 45 Whisper Wisps | |
| 7 | The Devourer | 43 | Defeat Memory Devourer (Area Boss) | |
| 8 | Weeping Depths | 43 | Reach Weeping Depths | UNLOCK: Silence Hold |
| 9 | Fog Stalkers | 44 | Kill 40 Fog Stalkers, Collect 20 Fog Essence | |
| 10 | The Howling | 44 | Defeat The Howling One (Area Boss) | |
| 11 | Memory's Torment | 44 | Reach Memory's Torment | |
| 12 | Sorrow Shades | 45 | Kill 50 Sorrow Shades | |
| 13 | Sorrow Titan | 45 | Defeat Sorrow Titan (Area Boss) | |
| 14 | Saelistra's Lament | 45 | Reach Saelistra's Lament | |
| 15 | The First Cry | 45 | Defeat Saelistra the First Cry |
Quest Dialogues
Quests 1-7: Elder Thessaly
Into the Fog
Accept
“The Mire speaks in whispers, child... grief made manifest. I led scouts through my dying homeland. Now I lead you through this place of tears. Reach Fogveil Marsh. Tell me what sorrow greets you there.”
Complete
“You heard them... the whispers. Do not listen too closely. This scroll will guide you back through the mist. The deeper we go, the louder the grief becomes.”
Grief Specters
Accept
“Grief Specters... they were mourners once, consumed by their own sorrow. Thirty-five of them drift through the marsh. Release them, little one. Let their grief finally end.”
Complete
“Their tears dry at last. This ring was worn by one who resisted the whispers longest. May it protect your heart as it did hers.”
Memory Leeches
Accept
“Memory Leeches... parasites that feed on your happiest moments, leaving only emptiness. Kill forty. Collect what stolen memories they carry. Perhaps we can return some joy to this blighted place.”
Complete
“These memories... they flicker with half-remembered smiles. Such precious things, stolen. Take these crystals. Hold onto your own memories tightly.”
Grief Colossus
Accept
“The Grief Colossus... a titan of sorrow, accumulated from countless broken hearts. It blocks our path to the Hollows. Face it together with allies. Such grief is too heavy for one soul to bear.”
Complete
“The Colossus dissolves into tears. These gems formed in its heart - condensed sorrow, now silent. We press deeper into the Mire.”
Drowned Hollows
Accept
“The Drowned Hollows await... where the swamp deepens and light fails. The psychic fog grows thicker there. Steel your mind as you scout the passage.”
Complete
“You returned with your thoughts intact. That alone speaks to your strength. These elixirs will help clear the fog from your mind. Silence Hold is near.”
Whisper Wisps
Accept
“Whisper Wisps... they speak in the voices of loved ones lost. Forty-five of them cluster near the path. Do not heed their sweet lies. Silence them.”
Complete
“The voices quiet. This pendant belonged to a warrior who followed the whispers to her death. I found her body, but her spirit... I hope you freed it just now.”
The Devourer
Accept
“The Memory Devourer has grown fat on stolen moments. An Area Boss of terrible hunger. Destroy it, and we can establish our sanctuary. The island awaits.”
Complete
“The Devourer chokes on its last meal. This armor was woven from the Mire's uncorrupted reeds - rare and precious. Report to Silence Hold. I will join you there.”
Quests 8-15: Outpost Warden Silence
Weeping Depths
Accept
“Elder Thessaly sent word of your coming. I am Warden Silence - named for what this island provides. Secure the Weeping Depths so our supply lines remain open. The runestones protect us, but only within the island's borders.”
Complete
“The Depths are clear. Silence Hold is now fully operational. Rest here when the whispers grow too loud. The island's wards will quiet them.”
Fog Stalkers
Accept
“Fog Stalkers hunt in the deeper mist - predators that see through the fog when we cannot. Kill forty. Collect their fog essence - Thessaly says it may help us understand Saelistra's power.”
Complete
“The essence swirls with trapped nightmares. These crystals will aid our research. Saelistra's domain lies ahead.”
The Howling
Accept
“The Howling One wails at the boundary of Memory's Torment. Its cry drives warriors mad with grief. Silence it, before it drives our scouts to despair.”
Complete
“Silence returns. This armor absorbs sound - it may help in the deeper zones where the screaming never stops.”
Memory's Torment
Accept
“Memory's Torment... where Saelistra's influence is strongest. Scouts who enter see visions of everyone they've lost. You must walk through your own grief to reach her.”
Complete
“You emerged... changed, but whole. These gems formed from crystallized tears. Saelistra is close now. Can you feel her sorrow?”
Sorrow Shades
Accept
“Sorrow Shades - Saelistra's chosen servants. Fifty of them guard her approach. They were healers once, like her. Now they spread the grief she embodies.”
Complete
“The shades dissipate like morning mist. This ring completes your protection against the Mire's corruption. You'll need it for what's next.”
Sorrow Titan
Accept
“The Sorrow Titan... manifestation of collective mourning. It guards Saelistra's Lament directly. Bring your strongest allies. Face the weight of the world's grief together.”
Complete
“The Titan crumbles. This armor was fashioned from its calming stone - said to ease sorrow. You've earned it.”
Saelistra's Lament
Accept
“Saelistra's Lament... where she sits and weeps for eternity. Scout her sanctum. Tell me if any part of the healer she was remains.”
Complete
“I see in your eyes what you witnessed. The tears. The endless sorrow. These elixirs will steady your hands. Are you ready to face her?”
The First Cry
Accept
“Saelistra the First Cry... she was everything a healer should be. Compassionate, selfless, devoted. The Anguish Stone turned her compassion into chains. Free her, little one. Sometimes mercy means ending pain forever.”
Complete
“She falls... and I swear, in her final breath, I heard gratitude. Take this Prestige ring - blessed in silence by those she tried to heal. And these Griffin fangs - the Forge Creed will make something worthy. The Stonegrave Expanse awaits. Two Generals down. Three remain.”
Story Summary
Elder Thessaly's return adds emotional weight to this campaign. She watched her homeland die; she refuses to let the Mire claim more victims. Her knowledge of nightmare magic proves essential for navigating the psychic fog.
The Mire's danger isn't just physical - it's mental. Saelistra was once everything a Cleric should be: compassionate, selfless, devoted to healing. Her transformation into a creature of grief raises terrifying questions about the cost of caring too much.
Silence Hold is built on an island where ancient runestones block the whispers. Thessaly describes the sudden silence as "both relief and unnerving emptiness."
"I once healed every wound. Now I wound every soul. Is this not healing, in its own way? An end to pain?"
Saelistra the First Cry
Dominion 3:
Stonegrave Expanse
Levels 45-50 | 15 Quests | Theme: Titan Bones, Endless Hunger, Wasteland
Quest Givers:
Bonehunter Krag - Darkan veteran who respects High King Thorin (Quests 1-7)- Outpost Leader Marrow - At Bonehaven after unlock (Quests 8-15)
Outpost NPCs (Bonehaven):
Forge Creed Master Durak - Thorin's representative, Titan bone crafting
Scout Shadowstep - Lilith's ranger, patrol routes
Cleric Mournblade - Aurelia's priest, healing and morale
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Fields of Bone | 45 | Reach Bonefield Reach | |
| 2 | Bone Stalkers | 46 | Kill 40 Bone Stalkers | |
| 3 | Hunger Spawn | 46 | Kill 45 Hunger Spawn, Collect 20 Hunger Cores | |
| 4 | Alpha Stalker | 47 | Defeat Alpha Stalker (Area Boss) | |
| 5 | Titan's Grave | 47 | Reach Titan's Grave | |
| 6 | Gnaw Beasts | 47 | Kill 50 Gnaw Beasts | |
| 7 | Endless Hunger | 48 | Defeat The Endless Hunger (Area Boss) | |
| 8 | Ravenous Wastes | 48 | Reach Ravenous Wastes | UNLOCK: Bonehaven |
| 9 | Marrow Leeches | 48 | Kill 45 Marrow Leeches, Collect 25 Titan Marrow | |
| 10 | Devourer Prime | 49 | Defeat Devourer Prime (Area Boss) | |
| 11 | Bloody Grounds | 49 | Reach Bloody Grounds | |
| 12 | Bone Constructs | 49 | Kill 60 Bone Constructs | |
| 13 | Titan Colossus | 50 | Defeat Titan Colossus (Area Boss) | |
| 14 | Kharagul's Maw | 50 | Reach Kharagul's Maw | |
| 15 | The Bloodthirster | 50 | Defeat Kharagul the Bloodthirster |
Quest Dialogues
Quests 1-7: Bonehunter Krag
Fields of Bone
Accept
“Name's Krag. Bonehunter. High King Thorin sent me to push through this graveyard. The Fields of Bone are ahead - Titan skeletons big enough to build cities in. Scout the path. Don't get eaten.”
Complete
“You made it. The bones go on forever here. This scroll will bring you back if you need to retreat. And you will. Kharagul's hunger is... patient.”
Bone Stalkers
Accept
“Bone Stalkers. Scavengers that pick meat from Titan remains - and from anyone stupid enough to get caught. Forty of them between us and the next position. Kill them all.”
Complete
“Good kills. Clean. Here - pick your armor. You've earned it. The Expanse doesn't give second chances.”
Hunger Spawn
Accept
“Hunger Spawn. Little pieces of Kharagul's essence given form. They eat and eat and never stop. Forty-five of them. Collect their hunger cores - the scholars want to know how the damn things work.”
Complete
“The cores pulse with endless appetite. Disturbing stuff. These crystals might help counter it. Kharagul's power grows the deeper we go.”
Alpha Stalker
Accept
“Alpha Stalker leads the pack. Big, fast, hungry. Kill it and the others scatter. Take a team if you're smart. Go alone if you're Darkan enough.”
Complete
“The Alpha falls. These Titan fingers came from its nest - remnants of gods, now material. The Forge Creed will make something worthy from them.”
Titan's Grave
Accept
“Titan's Grave. The biggest skeleton in the Expanse - a god among gods, dead before history began. We need to secure a path through its ribcage. That's where Bonehaven will be.”
Complete
“Path's clear. The Titan's bones... even dead, they radiate something. Protection, maybe. These elixirs will help you push through the wastes ahead.”
Gnaw Beasts
Accept
“Gnaw Beasts. Fifty of them, chewing on Titan marrow. They've grown fat and aggressive. Clear them out so we can establish the outpost. The bones will protect us once we're inside.”
Complete
“The beasts are meat. This ring was forged from Titan bone - harder than any metal. You're ready for the deeper zones.”
Endless Hunger
Accept
“The Endless Hunger. An Area Boss that never stops eating. It's blocking our route to the wastes. Kill it, and Bonehaven becomes operational. Don't hold back.”
Complete
“It's dead. Finally satisfied, maybe. This armor is the best we can offer before you enter the wastes. Report to Outpost Leader Marrow at Bonehaven. The real fight starts now.”
Quests 8-15: Outpost Leader Marrow
Ravenous Wastes
Accept
“I'm Marrow. Welcome to Bonehaven - we built this camp in a dead god's chest. Poetic, isn't it? Secure the Ravenous Wastes route. Supply lines depend on it.”
Complete
“Route secured. The outpost is fully operational now. Rest here when you need to. Even Kharagul's spawn avoid these bones.”
Marrow Leeches
Accept
“Marrow Leeches drain the essence from Titan bones. Forty-five of them, fat on god-blood. Kill them. Collect the Titan marrow they've stolen - Forge Creed Master Durak needs it for the weapons.”
Complete
“Good haul. This marrow will forge weapons strong enough to kill Generals. These Griffin fangs came from the leeches' prey. Everything here eats everything else.”
Devourer Prime
Accept
“Devourer Prime. The biggest of Kharagul's spawn we've seen. It's blocking our path to the Bloody Grounds. Eliminate it. Show Kharagul we're not food.”
Complete
“Prime's down. This armor was crafted from its hide - ironic, wearing the hunter's skin. Kharagul will notice us now.”
Bloody Grounds
Accept
“The Bloody Grounds. Where Kharagul feeds on the strongest prey. Scout ahead. Tell me how many enemies stand between us and his lair.”
Complete
“I see in your eyes what you witnessed. The carnage. These gems formed in pools of Titan blood - concentrated power. We're close now.”
Bone Constructs
Accept
“Bone Constructs. Sixty of them - Titan skeletons animated by Kharagul's will. They guard his approach. Smash them back to pieces.”
Complete
“Constructs destroyed. This pendant was carved from a Titan's tooth - protection against the hunger. You'll need it.”
Titan Colossus
Accept
“Titan Colossus. A dead god reanimated by Kharagul's power. It guards his lair directly. Bring everything you have. This fight defines who returns and who feeds the wasteland.”
Complete
“The Colossus crumbles. Finally dead, as it should be. This armor came from its remains - fitting that you wear a god's bones.”
Kharagul's Maw
Accept
“Kharagul's Maw. The entrance to his feeding ground. Scout ahead. I want to know exactly what kind of horror we're walking into.”
Complete
“You saw the Maw. The teeth. The hunger. These elixirs are everything we have left. Use them wisely. Are you ready to face true hunger?”
The Bloodthirster
Accept
“Kharagul the Bloodthirster. He isn't corrupted like the others - he IS corruption. Pure hunger given form. There's no redemption here. Only survival. Kill him, or become what he eats.”
Complete
“Kharagul falls... but his hunger doesn't die. It just... disperses. Take this Prestige pendant - forged from remains even he couldn't consume. And these Titan fragments - forge something that kills gods. The Eclipse Barrens await. Three down. Two remain.”
Story Summary
Stonegrave Expanse is where the bones of dead Titans litter the landscape. Kharagul is different from Vharun and Saelistra - he wasn't corrupted. He IS corruption. A primordial fragment of the Anguish itself, given form by Alassa's power.
Bonehunter Krag brings Darkan perspective: "Some things can't be reasoned with. Some fights are just survival." His pragmatism is refreshing after the tragedy of the previous dominions.
Bonehaven is built within the massive ribcage of a fallen Titan. The bones are so ancient and large that even Kharagul's spawn cannot gnaw through them.
"I am Hunger. I am Consumption. Every bone here was once a god. And still, I am not satisfied."
Kharagul the Bloodthirster
Attrition Zone
Stonegrave is designed around resource management. Enemies come in waves, and the environment drains your supplies. Stock up at Bonehaven before pushing to Kharagul's Maw.
Dominion 4:
Eclipse Barrens
Levels 50-53 | 15 Quests | Theme: Void, Shadow, Despair, Titan Influence
Quest Givers:
Dawnkeeper Solara II - Named after the founder, Luminar volunteer (Quests 1-7)
Outpost Keeper Dawn - At Dawnkeeper Outpost after unlock (Quests 8-15)
Outpost NPCs (Dawnkeeper Outpost):
High Lightkeeper Seris - Returns from Lumeria (major role)
Shadow Hunter Vex - Lilith's elite, darkness navigation- Keeper Circle - Rotating Luminar who maintain the light-ward
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Eternal Night | 50 | Reach Twilight Reach | |
| 2 | Eclipse Walkers | 50 | Kill 45 Eclipse Walkers | |
| 3 | Shadow Shades | 51 | Kill 50 Shadow Shades, Collect 25 Shadow Essence | |
| 4 | Walking Shadow | 51 | Defeat The Walking Shadow (Area Boss) | |
| 5 | Shadow Grasp | 51 | Reach Shadow Grasp | |
| 6 | Shadow Wisps | 52 | Kill 55 Shadow Wisps | |
| 7 | Shadow Incarnate | 52 | Defeat Shadow Incarnate (Area Boss) | |
| 8 | Abyssal Wastes | 52 | Reach Abyssal Wastes | UNLOCK: Dawnkeeper Outpost |
| 9 | Shadow Lurkers | 52 | Kill 50 Shadow Lurkers, Collect 30 Void Fragments | |
| 10 | Eclipse Warden | 53 | Defeat Eclipse Warden (Area Boss) | |
| 11 | Eclipse Heart | 53 | Reach Eclipse Heart | |
| 12 | Eclipse Crawlers | 53 | Kill 60 Eclipse Crawlers | |
| 13 | The Whisperer | 53 | Defeat The Whisperer (Area Boss) | |
| 14 | Morgathis's Throne | 53 | Reach Morgathis's Throne | |
| 15 | Hand of the Titan | 53 | Defeat Morgathis, Hand of the Titan |
Quest Dialogues
Quests 1-7: Dawnkeeper Solara II
Eternal Night
Accept
“I am Dawnkeeper Solara II, named for she who gave her light to create this sanctuary. The Eclipse Barrens stretch before you - eternal darkness where the sun never rises. Reach Twilight Reach. Bear witness to what awaits.”
Complete
“You have seen it. The endless night. This scroll will guide you through the darkness. Hold onto the light within you. It is all we have here.”
Eclipse Walkers
Accept
“Eclipse Walkers patrol the dark - beings of shadow that hunt by senses we cannot comprehend. Forty-five of them block our advance. Bring light to the darkness. End them.”
Complete
“The walkers fall to your blade. This ring was blessed by the Keeper Circle - it glows faintly even in absolute darkness. You will need its comfort.”
Shadow Shades
Accept
“Shadow Shades manifest from pure darkness - nightmares given form. Fifty of them guard the path to Shadow Grasp. Collect their shadow essence - High Lightkeeper Seris believes it may help us understand Morgathis.”
Complete
“The essence writhes with trapped despair. These crystals were forged in the last light of the dying suns. May they strengthen you against what comes.”
Walking Shadow
Accept
“The Walking Shadow - an Area Boss that exists between light and dark. It has consumed scouts who ventured too far. Face it with allies who carry their own light. Together, you may prevail.”
Complete
“The Shadow disperses. These Titan fragments came from its core - remnants of an ancient war between light and dark. The path to Shadow Grasp opens.”
Shadow Grasp
Accept
“Shadow Grasp awaits - where Morgathis's influence begins to truly manifest. The darkness there has weight. It presses against the soul. Scout ahead. Tell me the way is passable.”
Complete
“You returned from the Grasp with your light intact. That alone is victory. These elixirs will bolster your strength. The Dawnkeeper Outpost lies ahead.”
Shadow Wisps
Accept
“Shadow Wisps - corrupted fragments of light consumed by the darkness. Fifty-five of them drift through the void ahead. Release them. Perhaps some spark of what they were remains.”
Complete
“The wisps fade into nothing... or perhaps into peace. This armor was woven from threads of captured starlight. May it remind you of what we fight to protect.”
Shadow Incarnate
Accept
“Shadow Incarnate blocks our path to the outpost - an Area Boss of pure darkness given form. It must fall before Dawnkeeper Outpost can be established. Rally your light. Strike as one.”
Complete
“The Incarnate dissolves. Where it stood, I see... nothing. Complete absence. This armor will help. Report to Outpost Keeper Dawn. The final push into Morgathis's domain begins.”
Quests 8-15: Outpost Keeper Dawn
Abyssal Wastes
Accept
“I am Keeper Dawn. Welcome to Dawnkeeper Outpost - the only light in eternal darkness. Secure the Abyssal Wastes route. The Keeper Circle channels their essence to maintain our sanctuary. We must protect them.”
Complete
“The route is secured. The outpost can now receive supplies. Rest within the light when darkness weighs too heavily. High Lightkeeper Seris awaits your counsel.”
Shadow Lurkers
Accept
“Shadow Lurkers ambush from the deepest dark. Fifty of them threaten our supply lines. Collect their void fragments - the scholars believe they hold keys to countering Morgathis's power.”
Complete
“The fragments pulse with absence itself. Strange, holding nothing that weighs something. These Griffin fangs came from the lurkers' prey. Even predators become prey here.”
Eclipse Warden
Accept
“The Eclipse Warden guards Morgathis's outer domain. It was once a servant of light, turned by the eternal darkness. End its corrupted vigil.”
Complete
“The Warden falls. I mourn what it was. This armor was its once, before the turn. May you redeem what it could not.”
Eclipse Heart
Accept
“Eclipse Heart - the source of this domain's eternal night. Scout its depths. Tell me if any light survives at the core of darkness.”
Complete
“You saw... nothing. Complete void. These gems formed in that absence - solidified darkness. Morgathis awaits in the deepest black.”
Eclipse Crawlers
Accept
“Eclipse Crawlers swarm the final approach - sixty creatures born from the void itself. They must be cleared for the assault on Morgathis.”
Complete
“The crawlers scatter. Your equipment is now complete - the finest we can provide against the darkness. The final battle approaches.”
The Whisperer
Accept
“The Whisperer speaks Morgathis's temptations - an Area Boss that offers power in exchange for surrender. Face it. Reject its offers. Show the darkness that light does not bargain.”
Complete
“You silenced the Whisperer without succumbing. That alone proves your strength. These crystals are yours - use them to prepare for Morgathis.”
Morgathis's Throne
Accept
“Morgathis's Throne - where the Dark Titan's avatar awaits. Scout ahead. Tell me what we face. Tell me if victory is possible.”
Complete
“You saw the Throne. You felt the Titan's Whisper. These elixirs are everything we can spare. Are you prepared to reject the darkness forever?”
Hand of the Titan
Accept
“Morgathis, Hand of the Titan. An avatar of the Dark Titan himself. He will offer you power, peace, certainty. Refuse him. Show him that light needs no promises. Only conviction.”
Complete
“Morgathis falls... but the darkness merely retreats. It will return. It always does. Take this Prestige ring - blessed by the Keeper Circle's light. And these Griffin fangs - proof that even avatars can be defeated. The Hall of Fallen awaits. Four down. One remains. Cassian. The Hollow.”
Story Summary
The Eclipse Barrens is where the Dark Titan's influence is strongest. Here, the sun never rises. The eternal darkness tests not just your combat skills but your willpower.
Lightkeeper Seris returns, their faith forged stronger by the journey from Lumeria. At Dawnkeeper Outpost, Luminar volunteers form the Keeper Circle - channeling their inner light to create a sanctuary bubble against the darkness. Many have sacrificed their lives to maintain it.
Morgathis is an avatar fragment of the Dark Titan himself. He offers power in exchange for submission - the Titan's Whisper tempts players to abandon the fight. Resisting is the true test.
"Why fight for light that abandons you? I offer certainty. Eternal darkness, yes - but in darkness, there is no fear of shadow."
Morgathis, Hand of the Titan
Lightkeeper Seris Returns
The mentor from your Lumeria homeland quests has become one of Aurelia's most trusted warriors. Their presence at Dawnkeeper Outpost completes a character arc that began at Level 1.
Dominion 5:
Hall of Fallen
Levels 53-55 | 15 Quests | Theme: Ruined Citadel, Emptiness, Lost Love
Quest Givers:
Knight-Commander Aldric - The Undying himself leads this campaign (Quests 1-7)
Hearth Keeper Elena - At The Last Hearth after unlock (Quests 8-15)
Outpost NPCs (The Last Hearth):
Ghostspeaker Moira - Marael's student, communes with echoes
Veteran Sergeant Tor - Kira's champion, combat preparation
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Shattered Gates | 53 | Reach Shattered Gates | |
| 2 | Hollow Soldiers | 53 | Kill 50 Hollow Soldiers | |
| 3 | Citadel Shades | 54 | Kill 55 Citadel Shades, Collect 25 Empty Echoes | |
| 4 | First Hollow | 54 | Defeat The First Hollow (Area Boss) | |
| 5 | Forsaken Halls | 54 | Reach Forsaken Halls | |
| 6 | Lost Souls | 54 | Kill 60 Lost Souls | |
| 7 | Citadel Guardian | 54 | Defeat Citadel Guardian (Area Boss) | |
| 8 | Gallery of Sorrow | 55 | Reach Gallery of Sorrow | UNLOCK: The Last Hearth |
| 9 | Fallen Squires | 55 | Kill 55 Fallen Squires, Collect 30 Broken Oaths | |
| 10 | Knight Commander | 55 | Defeat Knight Commander (Area Boss) | |
| 11 | Hollow's End | 55 | Reach Hollow's End | |
| 12 | Twilight Knights | 55 | Kill 65 Twilight Knights | |
| 13 | The Rift Lord | 55 | Defeat The Rift Lord (Area Boss) | |
| 14 | Cassian's Vigil | 55 | Reach Cassian's Vigil | |
| 15 | The Hollow | 55 | Defeat Cassian the Hollow |
Quest Dialogues
Quests 1-7: Knight-Commander Aldric
Shattered Gates
Accept
“I am Aldric. They call me the Undying, but today I feel every year of my long life. Beyond those gates waits Cassian - my brother-in-arms, my friend. What he's become... I must see it myself. Reach the Shattered Gates. Let me know if anything of my friend remains.”
Complete
“You've seen the gates. Broken, like everything else here. This scroll will guide you back through the emptiness. The Hall of Fallen... it was beautiful once. I remember.”
Hollow Soldiers
Accept
“Hollow Soldiers. They were the finest warriors of the Eterna Guard - Cassian trained them himself. Now they're empty shells, still following orders that no longer matter. Fifty of them stand between us and the truth. Release them.”
Complete
“Their armor clatters hollow. There was nothing inside. These Roc feathers fell from creatures that fled when the Citadel fell. Even they knew to escape what was coming.”
Citadel Shades
Accept
“Citadel Shades - echoes of those who died when Alassa's grief consumed this place. Fifty-five of them. Collect what remains of their memories. Ghostspeaker Moira may be able to hear what they witnessed.”
Complete
“These echoes are... empty. Not like the Mire's grief - just... absence. These threads came from the tapestries that once told the Citadel's glory. Now they tell nothing.”
First Hollow
Accept
“The First Hollow. It was... I think it was Lord Varos, Cassian's shield-brother. He was the first to stand with Cassian when the emptiness came. The first to be consumed. End what remains of him.”
Complete
“Varos falls. I hope he finds peace, wherever the hollow go. This armor... he wore something like it, once. Before. Take it. Fight in his memory.”
Forsaken Halls
Accept
“The Forsaken Halls were once the warrior barracks. Cassian and I trained there, centuries ago. I need to know if anything survived the emptiness. Scout ahead. Tell me if hope remains.”
Complete
“Nothing remains. I knew, but I needed to hear it. These elixirs will sustain you. The Last Hearth is close now - the only warmth left in this cold place.”
Lost Souls
Accept
“Lost Souls drift through the halls - sixty of them, unable to leave, unable to remember why they stay. They were servants, scholars, children. Release them. This is mercy, not battle.”
Complete
“The souls fade. I pray they find what they seek beyond. These Titan fingers... Cassian collected them once. He said they reminded him of what was worth protecting.”
Citadel Guardian
Accept
“The Citadel Guardian blocks our path to the Gallery. It was... it was our creation. Cassian and I built it together, to protect the innocent. Now it protects only emptiness. Destroy what we made. I cannot do it myself.”
Complete
“The Guardian falls. My work, undone by my hands. Fitting. This armor was forged for its pilot - she never got to wear it. Report to Hearth Keeper Elena. I need... I need a moment.”
Quests 8-15: Hearth Keeper Elena
Gallery of Sorrow
Accept
“I am Elena. The fire burns, as it always has, as it always will. Commander Aldric needs time to compose himself. The Gallery of Sorrow awaits - secure the route so The Last Hearth can shelter those who need warmth.”
Complete
“The Gallery is secured. Rest by the hearth when the emptiness grows too heavy. Even the strongest warriors need warmth. Commander Aldric will return when he's ready.”
Fallen Squires
Accept
“Fallen Squires - children who dreamed of becoming knights. Fifty-five of them, still carrying practice swords, still seeking masters who are gone. Collect their broken oaths. Let them finally rest.”
Complete
“Their oaths shatter in your hands. Promises to protect, to serve, to remember. Now they can forget. These Griffin fangs came from their guardian beasts - even the animals stayed loyal.”
Knight Commander
Accept
“The Knight Commander guards the approach to Hollow's End. She trained with Aldric once - he asked me to give you this quest instead. He cannot face her himself. End her vigil.”
Complete
“She falls... and Aldric weeps in the corner. These were his allies. His family. This armor was hers. Wear it with respect.”
Hollow's End
Accept
“Hollow's End. Where Cassian waits. Commander Aldric will join you for the scout - he must see what his friend has become. Go. Tell him the way is passable.”
Complete
“Aldric saw... and now he understands. Cassian isn't corrupted like the others. He's empty. There's nothing left to corrupt. These gems formed from crystallized memories. All that remains of what was.”
Twilight Knights
Accept
“Twilight Knights - Cassian's personal guard, sixty-five strong. They remember nothing but loyalty to a hollow master. They must fall before we can reach him. Commander Aldric will fight beside you.”
Complete
“The knights fall. Aldric fought without a word - I think he recognized some of them. This armor completes your preparation. The final battle approaches.”
The Rift Lord
Accept
“The Rift Lord - an Area Boss that feeds on emptiness itself. It guards Cassian's Vigil directly. Commander Aldric believes it was once the Citadel's high priest. Prove that meaning still exists.”
Complete
“The Rift Lord dissolves into nothing. Fitting end. This armor was blessed by the priest himself, once. Before he forgot what blessing meant.”
Cassian's Vigil
Accept
“Cassian's Vigil. Where he waits. Where he has always waited, since the emptiness took him. Scout ahead. Tell Commander Aldric what his friend has become. Tell him if there's anything left to save.”
Complete
“You saw him. The Hollow. Aldric has stopped crying now. These elixirs are everything we have. Commander Aldric wishes to speak with you before the final battle.”
The Hollow
Accept
“Cassian. My friend. My brother. I loved Alassa - we all did - but Cassian loved her beyond measure. When her grief became the Anguish Stone, it didn't corrupt him. It emptied him. There's nothing left inside. I ask you... I beg you... end his emptiness. Let my friend finally rest. And tell him, before the end... tell him I forgive him.”
Complete
“Cassian falls... and for one moment, I saw recognition in his eyes. He mouthed my name. Aldric. Then nothing. Take this Prestige pendant - he wore one like it before the emptiness. And this... the Hand of Forgemaster. Cassian kept it safe, hoping someone would use it to forge something beautiful again. The Throne of Ruin awaits. Five Generals have fallen. Only Alassa herself remains. And now... now I must face the woman I couldn't save. War is cruel.”
Story Summary
The Hall of Fallen is the shattered remains of the Eterna Citadel - where the gods once gathered, where Anias died, where Alassa's grief began. Cassian guards the final gate with nothing left to lose.
Aldric the Undying leads this campaign personally. He knew Cassian before the fall. Their dialogue reveals the tragedy: Cassian was once a hero, Alassa's champion and lover. When grief consumed Alassa, it hollowed Cassian too - not corrupting him, but emptying him.
Ghostspeaker Moira at The Last Hearth can commune with echoes of the past. Through her, you learn what Cassian was before - and understand what defeating him truly means.
"I feel nothing. I remember feeling. Is there a difference? I cannot tell anymore."
Cassian the Hollow
Aldric's Personal Quest
Aldric has optional dialogue throughout this campaign. Speaking with him reveals the history between Cassian and the First Paladin - and adds emotional weight to the final confrontation.
Outpost Summary
Each outpost unlocks mid-dominion and provides:
- Safe zone (respawn point)
- Fast travel to Valoryn
- Vendor services
- Healing
- Quest givers for remaining zone
| Outpost | Location | Unlocked At |
|---|---|---|
| Ember's Rest | Molten Passage | Quest #8 (Dreadmar) |
| Silence Hold | Weeping Depths | Quest #8 (Mire) |
| Bonehaven | Ravenous Wastes | Quest #8 (Stonegrave) |
| Dawnkeeper Outpost | Abyssal Wastes | Quest #8 (Eclipse) |
| The Last Hearth | Gallery of Sorrow | Quest #8 (Hall) |
Reward Progression
Equipment by Dominion
| Dominion | Armor Tier | Accessory Set |
|---|---|---|
| Dreadmar | T3 → T4 | Ring of Kharagul x2 |
| Mire | T4 | Pendant + Rings of Morgathis |
| Stonegrave | T4 → T5 | Pendant + Ring of Cassian |
| Eclipse | T5 | Ring of Cassian (2nd), Full T5 |
| Hall | T5 Prestige |
Dominion Boss Rewards
| Boss | Prestige Accessory | Material | Achievement |
|---|---|---|---|
| Vharun | Frontier Reclamation | ||
| Saelistra | Mire Navigation | ||
| Kharagul | Expanse Survivor | ||
| Morgathis | Barrens Survivor | ||
| Cassian | Hall Conqueror |
Next Step
After defeating Cassian and earning the Hall Conqueror achievement, proceed to Throne of Ruin for the final confrontation with Alassa.