Dominion Quests

The Five Dominions campaign - 75 quests through Dreadmar, Mire, Stonegrave, Eclipse, and Hall of Fallen.

"Each Dominion is ruled by a General. Each General guards the gate to the next. Defeat them all, or die trying."

  • War Council Briefing

The Dominion Campaign is the heart of Arcania's quest system. Five zones, five Generals, 75 quests. Each dominion must be conquered in sequence to reach the Throne of Ruin.


Campaign Overview

DominionLevelsQuestsGeneralTheme
Dreadmar Frontier35-4015VharunFire, ash, volcanic corruption
Mire of Whispers40-4515SaelistraSwamp, fog, grief, madness
Stonegrave Expanse45-5015KharagulTitan bones, hunger, wasteland
Eclipse Barrens50-5315MorgathisVoid, shadow, despair
Hall of Fallen53-5515CassianRuined citadel, emptiness

Progression Requirements

Each dominion unlocks the next via achievement:

  • Frontier Reclamation → Unlocks Mire of Whispers
  • Mire Navigation → Unlocks Stonegrave Expanse
  • Expanse Survivor → Unlocks Eclipse Barrens
  • Barrens Survivor → Unlocks Hall of Fallen
  • Hall Conqueror → Unlocks Throne of Ruin

Dominion 1: Dreadmar Frontier

Levels 35-40 | 15 Quests | Theme: Fire, Ash, Volcanic Corruption

Quest Givers:

  • Ash Vanguard Captain Ash - At Breach exit (Quests 1-7)
  • Forge Outpost Commander Forge - At Ember's Rest after unlock (Quests 8-15)

Outpost NPCs (Ember's Rest):

  • Vorn Ironhand Sergeant Vorn - Kira's lieutenant, daily combat quests
  • Nyla Forge Apprentice Nyla - Thorin's smith, equipment repair
  • Calen Medic Brother Calen - Aurelia's acolyte, healing services

Quest Chain

#QuestLevelObjectiveReward
1Into the Flames35Reach Ashen Rift 200 Gold, Scroll of Dreadmar
2Hounds of Cinder35Kill 30 Cinder Hounds T3 Ring of Kharagul
3Ash Walkers36Kill 35 Ash Walkers, Collect 15 Ash CoresCrystal of Dominion x3
4Infernal Hunt36Defeat Infernal Hound (Area Boss)Gem of Anguish x2
5Cinder Wastes37Reach Cinder WastesElixir of Life LG x5
6Smoldering Imps37Kill 40 Smoldering Imps T3 2nd Ring of Kharagul
7The Colossus38Defeat Ash Colossus (Area Boss) T4 Gloves
8Molten Passage38Reach Molten PassageUNLOCK: Ember's Rest
9Fire Sprites38Kill 35 Fire Sprites, Collect 20 Flame EssenceCrystal of Dominion x5
10Blazing Lord39Defeat Blazing Wraith Lord (Area Boss) T4 Gloves
11Emberheart Depths39Reach Emberheart DepthsGem of Void x2
12Charred Army39Kill 50 Charred Shamblers T4 Boots
13The Guardian's Fall40Defeat Molten Guardian (Area Boss) T4 Chest Armor
14Vharun's Sanctum40Reach Vharun's SanctumElixir of Life LG x10
15The Fallen Warden40Defeat Vharun the Fallen Warden Prestige Pendant of Kharagul, Finger of Titan x20, Achievement: Frontier Reclamation

Quest Dialogues

Quests 1-7: Vanguard Captain Ash

Into the Flames
Vanguard Captain Ash

Accept

Welcome to Dreadmar. The heat will kill you if the creatures don't. Reach the Ashen Rift - first real foothold in this hellscape. Here's a scroll that'll bring you back if you need to retreat. You'll need it.

Complete

You made it. The Rift is ours. Now the real work begins.

Hounds of Cinder
Vanguard Captain Ash

Accept

Cinder Hounds. Pack hunters that breathe fire. Thirty of them between us and the next objective. Thin the pack.

Complete

Good kills. This ring was forged in volcanic steel - fitting for someone who survived the hounds.

Ash Walkers
Vanguard Captain Ash

Accept

Ash Walkers shuffle through the wastes - corrupted soldiers burned alive but still fighting. Kill thirty-five. Collect their ash cores. The smiths say they're useful.

Complete

The cores still burn. These crystals came from the same source. Use them well.

Infernal Hunt
Vanguard Captain Ash

Accept

The Infernal Hound leads the pack. Area Boss, smart and mean. Kill it, and the others lose coordination. Take a team if you need one.

Complete

The pack leader falls. These gems were formed in its fire - concentrated Dominion power. Carry them carefully.

Cinder Wastes
Vanguard Captain Ash

Accept

Time to push deeper. The Cinder Wastes are ahead - nothing but ash and ruin. Scout the path. Don't die of heat exhaustion.

Complete

Path's clear. These elixirs will help with the heat. We're setting up an outpost soon. You'll want that.

Smoldering Imps
Vanguard Captain Ash

Accept

Smoldering Imps. Little bastards that swarm and burn. Forty of them have nested ahead. Clear them out before they breed more.

Complete

Nest cleared. This ring completes the set - you're now warded against Dreadmar's fire. You'll need both for what's coming.

The Colossus
Vanguard Captain Ash

Accept

The Ash Colossus blocks our advance. Big, armored, volcanic. This is the last barrier before the outpost. Take it down. Make it hurt.

Complete

The Colossus falls. Commander Forge is establishing Ember's Rest in the caves ahead. Report to him for the rest of the campaign. Good work, soldier.

Quests 8-15: Outpost Commander Forge

Molten Passage
Outpost Commander Forge

Accept

I'm Commander Forge. Welcome to Ember's Rest - the only cool spot in this inferno. Secure the Molten Passage so we can resupply. The outpost depends on it.

Complete

Passage secured. The outpost is officially operational. Rest here when you need to. The deeper zones are worse.

Fire Sprites
Outpost Commander Forge

Accept

Fire Sprites dance in the deeper caves. Thirty-five of them, and they carry flame essence we need for forging. Kill them. Collect what they drop.

Complete

Good haul. These crystals will power our forge for weeks. The smiths thank you.

Blazing Lord
Outpost Commander Forge

Accept

A Blazing Wraith Lord has claimed territory near Emberheart. It's blocking our scouts. Eliminate it. Show them the Alliance doesn't back down.

Complete

The Lord burns out. This armor was tempered in its flames - stronger than anything we could forge normally.

Emberheart Depths
Outpost Commander Forge

Accept

Emberheart Depths. The volcanic heart of Dreadmar. Vharun's sanctum is through there. Scout the path. We need to know what we're facing.

Complete

You found the way. These gems came from the depths themselves - pure void energy. Dangerous, but powerful.

Charred Army
Outpost Commander Forge

Accept

The Charred Shamblers are Vharun's personal guard - soldiers he burned alive and raised to serve. Fifty of them stand between us and his sanctum. Break through.

Complete

The army falls. This armor belonged to their commander once, before he burned. Now it's yours.

The Guardian's Fall
Outpost Commander Forge

Accept

The Molten Guardian protects Vharun's inner sanctum. Last line of defense before the General himself. Take your best team. Bring it down.

Complete

Guardian destroyed. The path to Vharun is open. This armor is the best we can give you. You'll need everything for what's next.

Vharun's Sanctum
Outpost Commander Forge

Accept

This is it. Vharun's Sanctum. Scout ahead. Tell me what defenses remain. We assault when you return.

Complete

The sanctum awaits. Take these elixirs. Every drop might mean the difference between victory and death. Are you ready?

The Fallen Warden
Outpost Commander Forge

Accept

Vharun the Fallen Warden. He protected this land for ten thousand years before the Anguish Stone took him. Now you must end his suffering. Fight well. Remember what he was.

Complete

Vharun falls... and in his last moment, I swear I saw peace in his eyes. Take this Prestige pendant - forged in the heat he once commanded. And these Titan fragments - use them to forge something worthy of his memory. The Mire of Whispers awaits, soldier. One General down. Four to go.

Story Summary

Dreadmar Frontier was once the Garden Frontier - a verdant borderland protected by Vharun for ten thousand years. Now it's a realm of ash and flame, and Vharun himself has become its executioner.

The campaign teaches you how the Anguish Stone corrupts. Vharun wasn't created evil - he was transformed. His brief moments of clarity during the boss fight, where he remembers what he once protected, are heartbreaking.

Ember's Rest becomes your mid-dominion sanctuary. Commander Forge establishes the camp in cooled lava caves where volcanic heat is bearable - a rare pocket of safety in the inferno.

"I remember green. I remember protecting. Now there is only fire. Why do you make me kill you?"

  • Vharun, during Memory phase

Dominion 2: Mire of Whispers

Levels 40-45 | 15 Quests | Theme: Swamp, Fog, Grief, Madness

Quest Givers:

  • Thessaly Elder Thessaly - Returns from Lythora to lead Mire operations (Quests 1-7)
  • Silence Outpost Warden Silence - At Silence Hold after unlock (Quests 8-15)

Outpost NPCs (Silence Hold):

  • Nyx Dream Weaver Nyx - Lilith's agent, intelligence quests
  • Elara Runecaster Elara - Ward keeper, explains runestone protection
  • Whisper Healer Whisper - Luminar volunteer, healing services

Quest Chain

#QuestLevelObjectiveReward
1Into the Fog40Reach Fogveil Marsh 300 Gold, Scroll of Whispers
2Grief Specters41Kill 35 Grief Specters T4 Ring of Morgathis
3Memory Leeches41Kill 40 Memory Leeches, Collect 15 Stolen MemoriesCrystal of Dominion x5
4Grief Colossus42Defeat Grief Colossus (Area Boss)Gem of Anguish x3
5Drowned Hollows42Reach Drowned HollowsElixir of Life LG x5
6Whisper Wisps43Kill 45 Whisper Wisps T4 Pendant of Morgathis
7The Devourer43Defeat Memory Devourer (Area Boss) T4 Chest
8Weeping Depths43Reach Weeping DepthsUNLOCK: Silence Hold
9Fog Stalkers44Kill 40 Fog Stalkers, Collect 20 Fog EssenceCrystal of Dominion x7
10The Howling44Defeat The Howling One (Area Boss) T4 Legs
11Memory's Torment44Reach Memory's TormentGem of Light x3
12Sorrow Shades45Kill 50 Sorrow Shades T4 2nd Ring of Morgathis
13Sorrow Titan45Defeat Sorrow Titan (Area Boss) T4 Chest Armor
14Saelistra's Lament45Reach Saelistra's LamentElixir of Life LG x10
15The First Cry45Defeat Saelistra the First Cry Prestige Ring of Morgathis, Fang of Griffin x25, Achievement: Mire Navigation

Quest Dialogues

Quests 1-7: Elder Thessaly

Into the Fog
Elder Thessaly

Accept

The Mire speaks in whispers, child... grief made manifest. I led scouts through my dying homeland. Now I lead you through this place of tears. Reach Fogveil Marsh. Tell me what sorrow greets you there.

Complete

You heard them... the whispers. Do not listen too closely. This scroll will guide you back through the mist. The deeper we go, the louder the grief becomes.

Grief Specters
Elder Thessaly

Accept

Grief Specters... they were mourners once, consumed by their own sorrow. Thirty-five of them drift through the marsh. Release them, little one. Let their grief finally end.

Complete

Their tears dry at last. This ring was worn by one who resisted the whispers longest. May it protect your heart as it did hers.

Memory Leeches
Elder Thessaly

Accept

Memory Leeches... parasites that feed on your happiest moments, leaving only emptiness. Kill forty. Collect what stolen memories they carry. Perhaps we can return some joy to this blighted place.

Complete

These memories... they flicker with half-remembered smiles. Such precious things, stolen. Take these crystals. Hold onto your own memories tightly.

Grief Colossus
Elder Thessaly

Accept

The Grief Colossus... a titan of sorrow, accumulated from countless broken hearts. It blocks our path to the Hollows. Face it together with allies. Such grief is too heavy for one soul to bear.

Complete

The Colossus dissolves into tears. These gems formed in its heart - condensed sorrow, now silent. We press deeper into the Mire.

Drowned Hollows
Elder Thessaly

Accept

The Drowned Hollows await... where the swamp deepens and light fails. The psychic fog grows thicker there. Steel your mind as you scout the passage.

Complete

You returned with your thoughts intact. That alone speaks to your strength. These elixirs will help clear the fog from your mind. Silence Hold is near.

Whisper Wisps
Elder Thessaly

Accept

Whisper Wisps... they speak in the voices of loved ones lost. Forty-five of them cluster near the path. Do not heed their sweet lies. Silence them.

Complete

The voices quiet. This pendant belonged to a warrior who followed the whispers to her death. I found her body, but her spirit... I hope you freed it just now.

The Devourer
Elder Thessaly

Accept

The Memory Devourer has grown fat on stolen moments. An Area Boss of terrible hunger. Destroy it, and we can establish our sanctuary. The island awaits.

Complete

The Devourer chokes on its last meal. This armor was woven from the Mire's uncorrupted reeds - rare and precious. Report to Silence Hold. I will join you there.

Quests 8-15: Outpost Warden Silence

Weeping Depths
Outpost Warden Silence

Accept

Elder Thessaly sent word of your coming. I am Warden Silence - named for what this island provides. Secure the Weeping Depths so our supply lines remain open. The runestones protect us, but only within the island's borders.

Complete

The Depths are clear. Silence Hold is now fully operational. Rest here when the whispers grow too loud. The island's wards will quiet them.

Fog Stalkers
Outpost Warden Silence

Accept

Fog Stalkers hunt in the deeper mist - predators that see through the fog when we cannot. Kill forty. Collect their fog essence - Thessaly says it may help us understand Saelistra's power.

Complete

The essence swirls with trapped nightmares. These crystals will aid our research. Saelistra's domain lies ahead.

The Howling
Outpost Warden Silence

Accept

The Howling One wails at the boundary of Memory's Torment. Its cry drives warriors mad with grief. Silence it, before it drives our scouts to despair.

Complete

Silence returns. This armor absorbs sound - it may help in the deeper zones where the screaming never stops.

Memory's Torment
Outpost Warden Silence

Accept

Memory's Torment... where Saelistra's influence is strongest. Scouts who enter see visions of everyone they've lost. You must walk through your own grief to reach her.

Complete

You emerged... changed, but whole. These gems formed from crystallized tears. Saelistra is close now. Can you feel her sorrow?

Sorrow Shades
Outpost Warden Silence

Accept

Sorrow Shades - Saelistra's chosen servants. Fifty of them guard her approach. They were healers once, like her. Now they spread the grief she embodies.

Complete

The shades dissipate like morning mist. This ring completes your protection against the Mire's corruption. You'll need it for what's next.

Sorrow Titan
Outpost Warden Silence

Accept

The Sorrow Titan... manifestation of collective mourning. It guards Saelistra's Lament directly. Bring your strongest allies. Face the weight of the world's grief together.

Complete

The Titan crumbles. This armor was fashioned from its calming stone - said to ease sorrow. You've earned it.

Saelistra's Lament
Outpost Warden Silence

Accept

Saelistra's Lament... where she sits and weeps for eternity. Scout her sanctum. Tell me if any part of the healer she was remains.

Complete

I see in your eyes what you witnessed. The tears. The endless sorrow. These elixirs will steady your hands. Are you ready to face her?

The First Cry
Outpost Warden Silence

Accept

Saelistra the First Cry... she was everything a healer should be. Compassionate, selfless, devoted. The Anguish Stone turned her compassion into chains. Free her, little one. Sometimes mercy means ending pain forever.

Complete

She falls... and I swear, in her final breath, I heard gratitude. Take this Prestige ring - blessed in silence by those she tried to heal. And these Griffin fangs - the Forge Creed will make something worthy. The Stonegrave Expanse awaits. Two Generals down. Three remain.

Story Summary

Elder Thessaly's return adds emotional weight to this campaign. She watched her homeland die; she refuses to let the Mire claim more victims. Her knowledge of nightmare magic proves essential for navigating the psychic fog.

The Mire's danger isn't just physical - it's mental. Saelistra was once everything a Cleric should be: compassionate, selfless, devoted to healing. Her transformation into a creature of grief raises terrifying questions about the cost of caring too much.

Silence Hold is built on an island where ancient runestones block the whispers. Thessaly describes the sudden silence as "both relief and unnerving emptiness."

"I once healed every wound. Now I wound every soul. Is this not healing, in its own way? An end to pain?"

  • Saelistra the First Cry

Dominion 3: Stonegrave Expanse

Levels 45-50 | 15 Quests | Theme: Titan Bones, Endless Hunger, Wasteland

Quest Givers:

  • Krag Bonehunter Krag - Darkan veteran who respects High King Thorin (Quests 1-7)
  • Outpost Leader Marrow - At Bonehaven after unlock (Quests 8-15)

Outpost NPCs (Bonehaven):

  • Durak Forge Creed Master Durak - Thorin's representative, Titan bone crafting
  • Shadowstep Scout Shadowstep - Lilith's ranger, patrol routes
  • Mournblade Cleric Mournblade - Aurelia's priest, healing and morale

Quest Chain

#QuestLevelObjectiveReward
1Fields of Bone45Reach Bonefield Reach 400 Gold, Scroll of Stonegrave
2Bone Stalkers46Kill 40 Bone Stalkers T4 Full Set Piece (choice)
3Hunger Spawn46Kill 45 Hunger Spawn, Collect 20 Hunger CoresCrystal of Dominion x7
4Alpha Stalker47Defeat Alpha Stalker (Area Boss)Finger of Titan x10
5Titan's Grave47Reach Titan's GraveElixir of Power XL x3
6Gnaw Beasts47Kill 50 Gnaw Beasts T5 Ring of Cassian
7Endless Hunger48Defeat The Endless Hunger (Area Boss) T5 Gloves
8Ravenous Wastes48Reach Ravenous WastesUNLOCK: Bonehaven
9Marrow Leeches48Kill 45 Marrow Leeches, Collect 25 Titan MarrowFang of Griffin x10
10Devourer Prime49Defeat Devourer Prime (Area Boss) T5 Gloves
11Bloody Grounds49Reach Bloody GroundsGem of Anguish x5
12Bone Constructs49Kill 60 Bone Constructs T5 Pendant of Cassian
13Titan Colossus50Defeat Titan Colossus (Area Boss) T5 Boots
14Kharagul's Maw50Reach Kharagul's MawElixir of Power XL x5
15The Bloodthirster50Defeat Kharagul the Bloodthirster Prestige Pendant of Cassian, Finger of Titan x30, Achievement: Expanse Survivor

Quest Dialogues

Quests 1-7: Bonehunter Krag

Fields of Bone
Bonehunter Krag

Accept

Name's Krag. Bonehunter. High King Thorin sent me to push through this graveyard. The Fields of Bone are ahead - Titan skeletons big enough to build cities in. Scout the path. Don't get eaten.

Complete

You made it. The bones go on forever here. This scroll will bring you back if you need to retreat. And you will. Kharagul's hunger is... patient.

Bone Stalkers
Bonehunter Krag

Accept

Bone Stalkers. Scavengers that pick meat from Titan remains - and from anyone stupid enough to get caught. Forty of them between us and the next position. Kill them all.

Complete

Good kills. Clean. Here - pick your armor. You've earned it. The Expanse doesn't give second chances.

Hunger Spawn
Bonehunter Krag

Accept

Hunger Spawn. Little pieces of Kharagul's essence given form. They eat and eat and never stop. Forty-five of them. Collect their hunger cores - the scholars want to know how the damn things work.

Complete

The cores pulse with endless appetite. Disturbing stuff. These crystals might help counter it. Kharagul's power grows the deeper we go.

Alpha Stalker
Bonehunter Krag

Accept

Alpha Stalker leads the pack. Big, fast, hungry. Kill it and the others scatter. Take a team if you're smart. Go alone if you're Darkan enough.

Complete

The Alpha falls. These Titan fingers came from its nest - remnants of gods, now material. The Forge Creed will make something worthy from them.

Titan's Grave
Bonehunter Krag

Accept

Titan's Grave. The biggest skeleton in the Expanse - a god among gods, dead before history began. We need to secure a path through its ribcage. That's where Bonehaven will be.

Complete

Path's clear. The Titan's bones... even dead, they radiate something. Protection, maybe. These elixirs will help you push through the wastes ahead.

Gnaw Beasts
Bonehunter Krag

Accept

Gnaw Beasts. Fifty of them, chewing on Titan marrow. They've grown fat and aggressive. Clear them out so we can establish the outpost. The bones will protect us once we're inside.

Complete

The beasts are meat. This ring was forged from Titan bone - harder than any metal. You're ready for the deeper zones.

Endless Hunger
Bonehunter Krag

Accept

The Endless Hunger. An Area Boss that never stops eating. It's blocking our route to the wastes. Kill it, and Bonehaven becomes operational. Don't hold back.

Complete

It's dead. Finally satisfied, maybe. This armor is the best we can offer before you enter the wastes. Report to Outpost Leader Marrow at Bonehaven. The real fight starts now.

Quests 8-15: Outpost Leader Marrow

Ravenous Wastes
Outpost Leader Marrow

Accept

I'm Marrow. Welcome to Bonehaven - we built this camp in a dead god's chest. Poetic, isn't it? Secure the Ravenous Wastes route. Supply lines depend on it.

Complete

Route secured. The outpost is fully operational now. Rest here when you need to. Even Kharagul's spawn avoid these bones.

Marrow Leeches
Outpost Leader Marrow

Accept

Marrow Leeches drain the essence from Titan bones. Forty-five of them, fat on god-blood. Kill them. Collect the Titan marrow they've stolen - Forge Creed Master Durak needs it for the weapons.

Complete

Good haul. This marrow will forge weapons strong enough to kill Generals. These Griffin fangs came from the leeches' prey. Everything here eats everything else.

Devourer Prime
Outpost Leader Marrow

Accept

Devourer Prime. The biggest of Kharagul's spawn we've seen. It's blocking our path to the Bloody Grounds. Eliminate it. Show Kharagul we're not food.

Complete

Prime's down. This armor was crafted from its hide - ironic, wearing the hunter's skin. Kharagul will notice us now.

Bloody Grounds
Outpost Leader Marrow

Accept

The Bloody Grounds. Where Kharagul feeds on the strongest prey. Scout ahead. Tell me how many enemies stand between us and his lair.

Complete

I see in your eyes what you witnessed. The carnage. These gems formed in pools of Titan blood - concentrated power. We're close now.

Bone Constructs
Outpost Leader Marrow

Accept

Bone Constructs. Sixty of them - Titan skeletons animated by Kharagul's will. They guard his approach. Smash them back to pieces.

Complete

Constructs destroyed. This pendant was carved from a Titan's tooth - protection against the hunger. You'll need it.

Titan Colossus
Outpost Leader Marrow

Accept

Titan Colossus. A dead god reanimated by Kharagul's power. It guards his lair directly. Bring everything you have. This fight defines who returns and who feeds the wasteland.

Complete

The Colossus crumbles. Finally dead, as it should be. This armor came from its remains - fitting that you wear a god's bones.

Kharagul's Maw
Outpost Leader Marrow

Accept

Kharagul's Maw. The entrance to his feeding ground. Scout ahead. I want to know exactly what kind of horror we're walking into.

Complete

You saw the Maw. The teeth. The hunger. These elixirs are everything we have left. Use them wisely. Are you ready to face true hunger?

The Bloodthirster
Outpost Leader Marrow

Accept

Kharagul the Bloodthirster. He isn't corrupted like the others - he IS corruption. Pure hunger given form. There's no redemption here. Only survival. Kill him, or become what he eats.

Complete

Kharagul falls... but his hunger doesn't die. It just... disperses. Take this Prestige pendant - forged from remains even he couldn't consume. And these Titan fragments - forge something that kills gods. The Eclipse Barrens await. Three down. Two remain.

Story Summary

Stonegrave Expanse is where the bones of dead Titans litter the landscape. Kharagul is different from Vharun and Saelistra - he wasn't corrupted. He IS corruption. A primordial fragment of the Anguish itself, given form by Alassa's power.

Bonehunter Krag brings Darkan perspective: "Some things can't be reasoned with. Some fights are just survival." His pragmatism is refreshing after the tragedy of the previous dominions.

Bonehaven is built within the massive ribcage of a fallen Titan. The bones are so ancient and large that even Kharagul's spawn cannot gnaw through them.

"I am Hunger. I am Consumption. Every bone here was once a god. And still, I am not satisfied."

  • Kharagul the Bloodthirster

Attrition Zone

Stonegrave is designed around resource management. Enemies come in waves, and the environment drains your supplies. Stock up at Bonehaven before pushing to Kharagul's Maw.


Dominion 4: Eclipse Barrens

Levels 50-53 | 15 Quests | Theme: Void, Shadow, Despair, Titan Influence

Quest Givers:

  • Solara Dawnkeeper Solara II - Named after the founder, Luminar volunteer (Quests 1-7)
  • Dawn Outpost Keeper Dawn - At Dawnkeeper Outpost after unlock (Quests 8-15)

Outpost NPCs (Dawnkeeper Outpost):

  • Seris High Lightkeeper Seris - Returns from Lumeria (major role)
  • Vex Shadow Hunter Vex - Lilith's elite, darkness navigation
  • Keeper Circle - Rotating Luminar who maintain the light-ward

Quest Chain

#QuestLevelObjectiveReward
1Eternal Night50Reach Twilight Reach 500 Gold, Scroll of Eclipse
2Eclipse Walkers50Kill 45 Eclipse Walkers T5 Ring of Cassian (2nd)
3Shadow Shades51Kill 50 Shadow Shades, Collect 25 Shadow EssenceCrystal of Dominion x10
4Walking Shadow51Defeat The Walking Shadow (Area Boss)Finger of Titan x15
5Shadow Grasp51Reach Shadow GraspElixir of Power XL x5
6Shadow Wisps52Kill 55 Shadow Wisps T5 Chest
7Shadow Incarnate52Defeat Shadow Incarnate (Area Boss) T5 Legs
8Abyssal Wastes52Reach Abyssal WastesUNLOCK: Dawnkeeper Outpost
9Shadow Lurkers52Kill 50 Shadow Lurkers, Collect 30 Void FragmentsFang of Griffin x15
10Eclipse Warden53Defeat Eclipse Warden (Area Boss) T5 Chest Armor
11Eclipse Heart53Reach Eclipse HeartGem of Void x5
12Eclipse Crawlers53Kill 60 Eclipse Crawlers T5 Full Set Completion
13The Whisperer53Defeat The Whisperer (Area Boss)Crystal of Dominion x15
14Morgathis's Throne53Reach Morgathis's ThroneElixir of Power XL x10
15Hand of the Titan53Defeat Morgathis, Hand of the Titan Prestige Ring of Cassian, Fang of Griffin x35, Achievement: Barrens Survivor

Quest Dialogues

Quests 1-7: Dawnkeeper Solara II

Eternal Night
Dawnkeeper Solara II

Accept

I am Dawnkeeper Solara II, named for she who gave her light to create this sanctuary. The Eclipse Barrens stretch before you - eternal darkness where the sun never rises. Reach Twilight Reach. Bear witness to what awaits.

Complete

You have seen it. The endless night. This scroll will guide you through the darkness. Hold onto the light within you. It is all we have here.

Eclipse Walkers
Dawnkeeper Solara II

Accept

Eclipse Walkers patrol the dark - beings of shadow that hunt by senses we cannot comprehend. Forty-five of them block our advance. Bring light to the darkness. End them.

Complete

The walkers fall to your blade. This ring was blessed by the Keeper Circle - it glows faintly even in absolute darkness. You will need its comfort.

Shadow Shades
Dawnkeeper Solara II

Accept

Shadow Shades manifest from pure darkness - nightmares given form. Fifty of them guard the path to Shadow Grasp. Collect their shadow essence - High Lightkeeper Seris believes it may help us understand Morgathis.

Complete

The essence writhes with trapped despair. These crystals were forged in the last light of the dying suns. May they strengthen you against what comes.

Walking Shadow
Dawnkeeper Solara II

Accept

The Walking Shadow - an Area Boss that exists between light and dark. It has consumed scouts who ventured too far. Face it with allies who carry their own light. Together, you may prevail.

Complete

The Shadow disperses. These Titan fragments came from its core - remnants of an ancient war between light and dark. The path to Shadow Grasp opens.

Shadow Grasp
Dawnkeeper Solara II

Accept

Shadow Grasp awaits - where Morgathis's influence begins to truly manifest. The darkness there has weight. It presses against the soul. Scout ahead. Tell me the way is passable.

Complete

You returned from the Grasp with your light intact. That alone is victory. These elixirs will bolster your strength. The Dawnkeeper Outpost lies ahead.

Shadow Wisps
Dawnkeeper Solara II

Accept

Shadow Wisps - corrupted fragments of light consumed by the darkness. Fifty-five of them drift through the void ahead. Release them. Perhaps some spark of what they were remains.

Complete

The wisps fade into nothing... or perhaps into peace. This armor was woven from threads of captured starlight. May it remind you of what we fight to protect.

Shadow Incarnate
Dawnkeeper Solara II

Accept

Shadow Incarnate blocks our path to the outpost - an Area Boss of pure darkness given form. It must fall before Dawnkeeper Outpost can be established. Rally your light. Strike as one.

Complete

The Incarnate dissolves. Where it stood, I see... nothing. Complete absence. This armor will help. Report to Outpost Keeper Dawn. The final push into Morgathis's domain begins.

Quests 8-15: Outpost Keeper Dawn

Abyssal Wastes
Outpost Keeper Dawn

Accept

I am Keeper Dawn. Welcome to Dawnkeeper Outpost - the only light in eternal darkness. Secure the Abyssal Wastes route. The Keeper Circle channels their essence to maintain our sanctuary. We must protect them.

Complete

The route is secured. The outpost can now receive supplies. Rest within the light when darkness weighs too heavily. High Lightkeeper Seris awaits your counsel.

Shadow Lurkers
Outpost Keeper Dawn

Accept

Shadow Lurkers ambush from the deepest dark. Fifty of them threaten our supply lines. Collect their void fragments - the scholars believe they hold keys to countering Morgathis's power.

Complete

The fragments pulse with absence itself. Strange, holding nothing that weighs something. These Griffin fangs came from the lurkers' prey. Even predators become prey here.

Eclipse Warden
Outpost Keeper Dawn

Accept

The Eclipse Warden guards Morgathis's outer domain. It was once a servant of light, turned by the eternal darkness. End its corrupted vigil.

Complete

The Warden falls. I mourn what it was. This armor was its once, before the turn. May you redeem what it could not.

Eclipse Heart
Outpost Keeper Dawn

Accept

Eclipse Heart - the source of this domain's eternal night. Scout its depths. Tell me if any light survives at the core of darkness.

Complete

You saw... nothing. Complete void. These gems formed in that absence - solidified darkness. Morgathis awaits in the deepest black.

Eclipse Crawlers
Outpost Keeper Dawn

Accept

Eclipse Crawlers swarm the final approach - sixty creatures born from the void itself. They must be cleared for the assault on Morgathis.

Complete

The crawlers scatter. Your equipment is now complete - the finest we can provide against the darkness. The final battle approaches.

The Whisperer
Outpost Keeper Dawn

Accept

The Whisperer speaks Morgathis's temptations - an Area Boss that offers power in exchange for surrender. Face it. Reject its offers. Show the darkness that light does not bargain.

Complete

You silenced the Whisperer without succumbing. That alone proves your strength. These crystals are yours - use them to prepare for Morgathis.

Morgathis's Throne
Outpost Keeper Dawn

Accept

Morgathis's Throne - where the Dark Titan's avatar awaits. Scout ahead. Tell me what we face. Tell me if victory is possible.

Complete

You saw the Throne. You felt the Titan's Whisper. These elixirs are everything we can spare. Are you prepared to reject the darkness forever?

Hand of the Titan
Outpost Keeper Dawn

Accept

Morgathis, Hand of the Titan. An avatar of the Dark Titan himself. He will offer you power, peace, certainty. Refuse him. Show him that light needs no promises. Only conviction.

Complete

Morgathis falls... but the darkness merely retreats. It will return. It always does. Take this Prestige ring - blessed by the Keeper Circle's light. And these Griffin fangs - proof that even avatars can be defeated. The Hall of Fallen awaits. Four down. One remains. Cassian. The Hollow.

Story Summary

The Eclipse Barrens is where the Dark Titan's influence is strongest. Here, the sun never rises. The eternal darkness tests not just your combat skills but your willpower.

Lightkeeper Seris returns, their faith forged stronger by the journey from Lumeria. At Dawnkeeper Outpost, Luminar volunteers form the Keeper Circle - channeling their inner light to create a sanctuary bubble against the darkness. Many have sacrificed their lives to maintain it.

Morgathis is an avatar fragment of the Dark Titan himself. He offers power in exchange for submission - the Titan's Whisper tempts players to abandon the fight. Resisting is the true test.

"Why fight for light that abandons you? I offer certainty. Eternal darkness, yes - but in darkness, there is no fear of shadow."

  • Morgathis, Hand of the Titan

Lightkeeper Seris Returns

The mentor from your Lumeria homeland quests has become one of Aurelia's most trusted warriors. Their presence at Dawnkeeper Outpost completes a character arc that began at Level 1.


Dominion 5: Hall of Fallen

Levels 53-55 | 15 Quests | Theme: Ruined Citadel, Emptiness, Lost Love

Quest Givers:

  • Aldric Knight-Commander Aldric - The Undying himself leads this campaign (Quests 1-7)
  • Elena Hearth Keeper Elena - At The Last Hearth after unlock (Quests 8-15)

Outpost NPCs (The Last Hearth):

  • Moira Ghostspeaker Moira - Marael's student, communes with echoes
  • Tor Veteran Sergeant Tor - Kira's champion, combat preparation

Quest Chain

#QuestLevelObjectiveReward
1Shattered Gates53Reach Shattered Gates 600 Gold, Scroll of the Fallen
2Hollow Soldiers53Kill 50 Hollow SoldiersFeather of Roc x5
3Citadel Shades54Kill 55 Citadel Shades, Collect 25 Empty EchoesThread of Silkworm x5
4First Hollow54Defeat The First Hollow (Area Boss) T5 Prestige Gloves
5Forsaken Halls54Reach Forsaken HallsElixir of Power XL x5
6Lost Souls54Kill 60 Lost SoulsFinger of Titan x20
7Citadel Guardian54Defeat Citadel Guardian (Area Boss) T5 Prestige Gloves
8Gallery of Sorrow55Reach Gallery of SorrowUNLOCK: The Last Hearth
9Fallen Squires55Kill 55 Fallen Squires, Collect 30 Broken OathsFang of Griffin x20
10Knight Commander55Defeat Knight Commander (Area Boss) T5 Prestige Chest
11Hollow's End55Reach Hollow's EndGem of Light x5
12Twilight Knights55Kill 65 Twilight Knights T5 Prestige Boots
13The Rift Lord55Defeat The Rift Lord (Area Boss) T5 Prestige Legs
14Cassian's Vigil55Reach Cassian's VigilElixir of Power XL x15
15The Hollow55Defeat Cassian the Hollow Prestige Pendant of Cassian, Hand of Forgemaster x1, Achievement: Hall Conqueror

Quest Dialogues

Quests 1-7: Knight-Commander Aldric

Shattered Gates
Knight-Commander Aldric

Accept

I am Aldric. They call me the Undying, but today I feel every year of my long life. Beyond those gates waits Cassian - my brother-in-arms, my friend. What he's become... I must see it myself. Reach the Shattered Gates. Let me know if anything of my friend remains.

Complete

You've seen the gates. Broken, like everything else here. This scroll will guide you back through the emptiness. The Hall of Fallen... it was beautiful once. I remember.

Hollow Soldiers
Knight-Commander Aldric

Accept

Hollow Soldiers. They were the finest warriors of the Eterna Guard - Cassian trained them himself. Now they're empty shells, still following orders that no longer matter. Fifty of them stand between us and the truth. Release them.

Complete

Their armor clatters hollow. There was nothing inside. These Roc feathers fell from creatures that fled when the Citadel fell. Even they knew to escape what was coming.

Citadel Shades
Knight-Commander Aldric

Accept

Citadel Shades - echoes of those who died when Alassa's grief consumed this place. Fifty-five of them. Collect what remains of their memories. Ghostspeaker Moira may be able to hear what they witnessed.

Complete

These echoes are... empty. Not like the Mire's grief - just... absence. These threads came from the tapestries that once told the Citadel's glory. Now they tell nothing.

First Hollow
Knight-Commander Aldric

Accept

The First Hollow. It was... I think it was Lord Varos, Cassian's shield-brother. He was the first to stand with Cassian when the emptiness came. The first to be consumed. End what remains of him.

Complete

Varos falls. I hope he finds peace, wherever the hollow go. This armor... he wore something like it, once. Before. Take it. Fight in his memory.

Forsaken Halls
Knight-Commander Aldric

Accept

The Forsaken Halls were once the warrior barracks. Cassian and I trained there, centuries ago. I need to know if anything survived the emptiness. Scout ahead. Tell me if hope remains.

Complete

Nothing remains. I knew, but I needed to hear it. These elixirs will sustain you. The Last Hearth is close now - the only warmth left in this cold place.

Lost Souls
Knight-Commander Aldric

Accept

Lost Souls drift through the halls - sixty of them, unable to leave, unable to remember why they stay. They were servants, scholars, children. Release them. This is mercy, not battle.

Complete

The souls fade. I pray they find what they seek beyond. These Titan fingers... Cassian collected them once. He said they reminded him of what was worth protecting.

Citadel Guardian
Knight-Commander Aldric

Accept

The Citadel Guardian blocks our path to the Gallery. It was... it was our creation. Cassian and I built it together, to protect the innocent. Now it protects only emptiness. Destroy what we made. I cannot do it myself.

Complete

The Guardian falls. My work, undone by my hands. Fitting. This armor was forged for its pilot - she never got to wear it. Report to Hearth Keeper Elena. I need... I need a moment.

Quests 8-15: Hearth Keeper Elena

Gallery of Sorrow
Hearth Keeper Elena

Accept

I am Elena. The fire burns, as it always has, as it always will. Commander Aldric needs time to compose himself. The Gallery of Sorrow awaits - secure the route so The Last Hearth can shelter those who need warmth.

Complete

The Gallery is secured. Rest by the hearth when the emptiness grows too heavy. Even the strongest warriors need warmth. Commander Aldric will return when he's ready.

Fallen Squires
Hearth Keeper Elena

Accept

Fallen Squires - children who dreamed of becoming knights. Fifty-five of them, still carrying practice swords, still seeking masters who are gone. Collect their broken oaths. Let them finally rest.

Complete

Their oaths shatter in your hands. Promises to protect, to serve, to remember. Now they can forget. These Griffin fangs came from their guardian beasts - even the animals stayed loyal.

Knight Commander
Hearth Keeper Elena

Accept

The Knight Commander guards the approach to Hollow's End. She trained with Aldric once - he asked me to give you this quest instead. He cannot face her himself. End her vigil.

Complete

She falls... and Aldric weeps in the corner. These were his allies. His family. This armor was hers. Wear it with respect.

Hollow's End
Hearth Keeper Elena

Accept

Hollow's End. Where Cassian waits. Commander Aldric will join you for the scout - he must see what his friend has become. Go. Tell him the way is passable.

Complete

Aldric saw... and now he understands. Cassian isn't corrupted like the others. He's empty. There's nothing left to corrupt. These gems formed from crystallized memories. All that remains of what was.

Twilight Knights
Hearth Keeper Elena

Accept

Twilight Knights - Cassian's personal guard, sixty-five strong. They remember nothing but loyalty to a hollow master. They must fall before we can reach him. Commander Aldric will fight beside you.

Complete

The knights fall. Aldric fought without a word - I think he recognized some of them. This armor completes your preparation. The final battle approaches.

The Rift Lord
Hearth Keeper Elena

Accept

The Rift Lord - an Area Boss that feeds on emptiness itself. It guards Cassian's Vigil directly. Commander Aldric believes it was once the Citadel's high priest. Prove that meaning still exists.

Complete

The Rift Lord dissolves into nothing. Fitting end. This armor was blessed by the priest himself, once. Before he forgot what blessing meant.

Cassian's Vigil
Hearth Keeper Elena

Accept

Cassian's Vigil. Where he waits. Where he has always waited, since the emptiness took him. Scout ahead. Tell Commander Aldric what his friend has become. Tell him if there's anything left to save.

Complete

You saw him. The Hollow. Aldric has stopped crying now. These elixirs are everything we have. Commander Aldric wishes to speak with you before the final battle.

The Hollow
Knight-Commander Aldric

Accept

Cassian. My friend. My brother. I loved Alassa - we all did - but Cassian loved her beyond measure. When her grief became the Anguish Stone, it didn't corrupt him. It emptied him. There's nothing left inside. I ask you... I beg you... end his emptiness. Let my friend finally rest. And tell him, before the end... tell him I forgive him.

Complete

Cassian falls... and for one moment, I saw recognition in his eyes. He mouthed my name. Aldric. Then nothing. Take this Prestige pendant - he wore one like it before the emptiness. And this... the Hand of Forgemaster. Cassian kept it safe, hoping someone would use it to forge something beautiful again. The Throne of Ruin awaits. Five Generals have fallen. Only Alassa herself remains. And now... now I must face the woman I couldn't save. War is cruel.

Story Summary

The Hall of Fallen is the shattered remains of the Eterna Citadel - where the gods once gathered, where Anias died, where Alassa's grief began. Cassian guards the final gate with nothing left to lose.

Aldric the Undying leads this campaign personally. He knew Cassian before the fall. Their dialogue reveals the tragedy: Cassian was once a hero, Alassa's champion and lover. When grief consumed Alassa, it hollowed Cassian too - not corrupting him, but emptying him.

Ghostspeaker Moira at The Last Hearth can commune with echoes of the past. Through her, you learn what Cassian was before - and understand what defeating him truly means.

"I feel nothing. I remember feeling. Is there a difference? I cannot tell anymore."

  • Cassian the Hollow

Aldric's Personal Quest

Aldric has optional dialogue throughout this campaign. Speaking with him reveals the history between Cassian and the First Paladin - and adds emotional weight to the final confrontation.


Outpost Summary

Each outpost unlocks mid-dominion and provides:

  • Safe zone (respawn point)
  • Fast travel to Valoryn
  • Vendor services
  • Healing
  • Quest givers for remaining zone
OutpostLocationUnlocked At
Ember's RestMolten PassageQuest #8 (Dreadmar)
Silence HoldWeeping DepthsQuest #8 (Mire)
BonehavenRavenous WastesQuest #8 (Stonegrave)
Dawnkeeper OutpostAbyssal WastesQuest #8 (Eclipse)
The Last HearthGallery of SorrowQuest #8 (Hall)

Reward Progression

Equipment by Dominion

DominionArmor TierAccessory Set
DreadmarT3 → T4Ring of Kharagul x2
MireT4Pendant + Rings of Morgathis
StonegraveT4 → T5Pendant + Ring of Cassian
EclipseT5Ring of Cassian (2nd), Full T5
HallT5 Prestige Prestige Pendant of Cassian

Dominion Boss Rewards

BossPrestige AccessoryMaterialAchievement
Vharun Prestige Pendant of KharagulFinger of Titan x20Frontier Reclamation
Saelistra Prestige Ring of MorgathisFang of Griffin x25Mire Navigation
Kharagul Prestige Pendant of CassianFinger of Titan x30Expanse Survivor
Morgathis Prestige Ring of CassianFang of Griffin x35Barrens Survivor
Cassian Prestige Pendant of CassianHand of Forgemaster x1Hall Conqueror

Next Step

After defeating Cassian and earning the Hall Conqueror achievement, proceed to Throne of Ruin for the final confrontation with Alassa.