Homeland Quests
Four unique quest chains for each race - from first training to the journey toward Valoryn.
"Before you can save the world, you must prove yourself worthy of leaving your homeland. Every race has its trials."
Marael, Celestial Firstborn
Each race begins their journey with a unique quest chain in their homeland. These quests teach combat fundamentals, introduce racial lore, and prepare warriors for the journey to Valoryn.
Homeland Overview
| Homeland | Race | Levels | Quests | Theme |
|---|---|---|---|---|
| 1-20 | 11 | Protecting refugees, joining the war | ||
| 1-20 | 11 | Protecting the First Forest, nightmare corruption | ||
| 1-20 | 11 | Forge Creed philosophy, proving worth through fire | ||
| 1-20 | 11 | Faith tested by shadow, preserving the Eternal Light |
Note
All homeland quest chains end with a
Valoryn Travel Pass that allows you to enter the Convergence zone where all racial paths meet.
Meridia Path (Humans)
Levels 1-20 | 11 Quests
Quest Giver:
Captain Marcus Steele (Steel Covenant officer)
Secondary NPCs:
Village Elder Hanna - Refugee coordination
Refugee Coordinator Bram - Civilian protection
Theme: Learning to fight, protecting refugees, earning the right to join the resistance
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | A Soldier's First Step | 1 | Kill 10 Rabid Wolves | |
| 2 | Clearing the Fields | 3 | Kill 15 Blighted Crows | |
| 3 | The Corrupted Livestock | 5 | Kill 10 Corrupted Boars, Collect 5 Boar Tusks | |
| 4 | Pilgrim's Burden | 7 | Reach Pilgrim's Road (escort refugees) | |
| 5 | Bandit Problem | 9 | Kill 20 Shadow Bandits | |
| 6 | The Blight Beast | 10 | Defeat The Blight Beast (Area Boss) | |
| 7 | Dark Pilgrim Hunt | 12 | Kill 25 Dark Pilgrims, Collect 10 Corrupted Talismans | |
| 8 | Into Briarwood | 14 | Reach Briarwood Depths | |
| 9 | The Horror Within | 16 | Kill 30 Briarwood creatures, Defeat Briarwood Horror (Elite) | |
| 10 | Watchfire's Last Stand | 18 | Kill 20 creatures at Watchfire Ridge | |
| 11 | The Betrayer Falls | 20 | Defeat Watchfire Betrayer (Area Boss) |
Quest Dialogues
A Soldier's First Step
Accept
“You. Refugee. I've watched you since you arrived - you don't cower like the others. Good. The Golden Fields are overrun with rabid wolves. Corruption's turned them feral. Kill ten. Prove you're worth training, and I'll make you something more than a victim.”
Complete
“Ten wolves down. Not bad for your first real fight. Here - a proper weapon. The Steel Covenant doesn't train soldiers who fight with broken farm tools. Report back when you're ready for real work.”
Clearing the Fields
Accept
“The crows are next. Blighted things circle the refugee camps, picking off the weak. Fifteen of them need to die. Don't let them reach the children.”
Complete
“Fields are clearer already. The refugees can breathe a little easier tonight. Take your pay - you've earned it. And these elixirs. You'll need them where we're going.”
The Corrupted Livestock
Accept
“This one's harder to swallow. The farm animals - boars, mostly - they've turned. Same corruption that took the wolves. Kill ten. Collect their tusks if you can - the alchemists need samples to study the blight. Might help us fight it.”
Complete
“Good work. The tusks go to the scholars. The armor goes to you. Proper protection now - you'll need it. The easy days are over.”
Pilgrim's Burden
Accept
“Refugees are moving to Pilgrim's Road. Last stretch before the safe zone. Problem is, that road isn't safe anymore. I need someone to escort them. Get them there alive. That's the mission.”
Complete
“They made it. All of them. That's rarer than you know. Take these crystals - they'll serve you better than gold where we're headed. You're starting to look like a soldier.”
Bandit Problem
Accept
“Shadow Bandits. Scum who prey on desperate people. They've set up along the road, robbing refugees of everything - food, medicine, hope. Twenty of them. Make it hurt.”
Complete
“Twenty less vultures picking at the weak. This ring belonged to one of their victims - a merchant who died protecting his family. Wear it. Remember what we fight for.”
The Blight Beast
Accept
“There's something bigger out there. Scouts call it the Blight Beast - some kind of corrupted predator that's been stalking the fields. It needs to die. This is your first real test. Don't disappoint me.”
Complete
“You killed it. Alone. I knew you had steel in you. Take this weapon - forged by the Covenant's best smiths. You've graduated from trainee to soldier. The real war is coming.”
Dark Pilgrim Hunt
Accept
“We've got cultists now. Dark Pilgrims - fools who worship the corruption, thinking it'll spare them. It won't. Twenty-five of them are spreading their poison. Kill them. Collect their talismans for burning.”
Complete
“The talismans burn well. So will their false faith. Here - better armor for better soldiers. The Briarwood awaits, and it's worse than anything you've faced.”
Into Briarwood
Accept
“Briarwood Depths. The forest has gone wrong there - thorns that move, trees that watch. We need to know how deep the corruption runs. Scout ahead. Map the passage. Come back alive.”
Complete
“You found the way through. Good. Take these supplies and this scroll - it'll bring you back to Meridia if things go bad. They probably will. But you'll face them anyway. That's what soldiers do.”
The Horror Within
Accept
“The Briarwood Horror. Something ancient lives in there - corrupted beyond recognition. Kill thirty of its spawn first, weaken its defenses. Then put the thing down. Don't hesitate. Hesitation kills.”
Complete
“The Horror is dead. The Briarwood will heal slower than we'd like, but it will heal. This pendant - I took it from a Dominion commander years ago. You've earned the right to carry it.”
Watchfire's Last Stand
Accept
“Watchfire Ridge. Our last outpost before Valoryn. It's under siege. Twenty creatures need killing just to reach the gates. Move fast - our people are dying.”
Complete
“You broke through. The defenders have a chance now. These boots have carried soldiers through worse. These crystals have powered weapons that killed gods. Take them both. You'll need everything for what's next.”
The Betrayer Falls
Accept
“Commander Harwick. I trained with him. Fought beside him. Now he's turned - sold his soul to the Dominion for power. He holds Watchfire Ridge. He has to die. I'd do it myself, but... you're ready. End this.”
Complete
“Harwick is dead. I won't mourn the traitor he became - only the man he was. You've done what I couldn't. Take this armor, and this pass to Valoryn. You came to me a refugee. You leave a soldier. Make Meridia proud.”
Story Summary
Captain Marcus Steele finds you among the refugees fleeing the encroaching corruption. Unlike most survivors, you show potential. He takes you under his wing, teaching the basics of the Steel Covenant philosophy: strength through discipline, purpose through service.
Your journey takes you through the Golden Fields where wolves have turned rabid from the corruption, along Pilgrim's Road where bandits prey on desperate refugees, and into the Briarwood Depths where the forest itself has become hostile.
At Watchfire Ridge, you witness the fall of the last human outpost before Valoryn. The Watchfire Betrayer - once a trusted commander - has turned to the Dominion. Defeating him proves you're ready for the true war.
"You came to me a refugee. You leave a soldier. Make Meridia proud."
Captain Marcus Steele
Lythora Path (Lilin)
Levels 1-20 | 11 Quests
Quest Giver:
Elder Thessaly (Dream Weaver, ranger who later leads Silence Hold)
Secondary NPCs:
Dream Seedling Fae - Young Lilin guide
Root Guardian Thorn - Ancient protector spirit
Theme: Protecting the First Forest, awakening dream magic, witnessing corruption of ancient guardians
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Whispers of the Forest | 1 | Kill 10 Nightmare Sprites | |
| 2 | Twisted Growth | 3 | Kill 15 Twisted Dryads | |
| 3 | Root of Corruption | 5 | Kill 10 Thornvine Crawlers, Collect 5 Corrupted Roots | |
| 4 | The Dreamer's Path | 7 | Reach Whisperwood Descent | |
| 5 | Nightmare Harvest | 9 | Kill 20 Dream Leeches | |
| 6 | The Dreameater | 10 | Defeat Dreameater (Area Boss) | |
| 7 | Stalkers in the Mist | 12 | Kill 25 Whisper Stalkers, Collect 10 Dream Essence | |
| 8 | Thornveil Passage | 14 | Reach Thornveil Passage | |
| 9 | The Thornlord's Domain | 16 | Kill 30 Thornveil creatures, Defeat Thornlord (Elite) | |
| 10 | Rootwarden's Memory | 18 | Kill 20 Root Wraiths | |
| 11 | Wrath Unleashed | 20 | Defeat Rootwarden's Wrath (Area Boss) |
Quest Dialogues
Whispers of the Forest
Accept
“Little one... the forest speaks your name in troubled whispers. Something stirs in the Dreamveil Hollow - nightmare sprites, born from corrupted dreams. Ten of them dance where light once played. Still their dark reverie, and perhaps we may yet save what remains.”
Complete
“The sprites fade like morning mist before the sun. You move like the wind through branches, little one. Take this weapon - carved from heartwood that still remembers the old songs. The forest has chosen its champion.”
Twisted Growth
Accept
“The dryads weep, child. Once they were our sisters - spirits of bark and bloom. Now they twist and writhe, their beauty corrupted into thorns. Fifteen souls cry out for release. Grant them peace.”
Complete
“Their spirits drift free at last, rising like leaves on autumn wind. These coins were offerings left at their groves in gentler days. Take them, and these healing draughts. The journey grows darker still.”
Root of Corruption
Accept
“The corruption spreads through the roots themselves now. Thornvine Crawlers burrow beneath the soil, spreading poison to every tree they touch. Destroy ten. Gather their corrupted roots - I must understand how deep this sickness runs.”
Complete
“These roots... they pulse with wrongness. But knowing the disease is the first step to finding the cure. Wear this armor - woven from leaves that still remember sunlight. It will shield you from the darkness ahead.”
The Dreamer's Path
Accept
“There is a place where dreams pool like water - Whisperwood Descent. In brighter days, we walked there to seek visions. Now nightmares gather at its edge. Find the path. Tell me what dreams have become.”
Complete
“You returned... but your eyes hold shadows they did not before. You have seen what waits in the deep places. Take these crystals - they hold fragments of pure dreams, uncorrupted. They may anchor you when the nightmares call.”
Nightmare Harvest
Accept
“Dream Leeches... parasites that feed on sleeping minds. Twenty of them have nested near the Descent, gorging on the dreams of every creature that passes. They must be culled before they spread further.”
Complete
“The leeches are gone, but their presence has left a mark on this place. This ring was forged in waking firelight to ward against nightmare. Wear it, and may your dreams remain your own.”
The Dreameater
Accept
“Something ancient has awakened in the Hollow. The Dreameater - a creature that devours not flesh but the very capacity to dream. It grows stronger with each mind it consumes. End it, before it takes the forest's last hope.”
Complete
“The Dreameater is no more. For the first time in moons, I sense the forest dreaming peacefully. This weapon is carved from the First Tree's fallen branch - there is no higher honor among our people. You have earned it.”
Stalkers in the Mist
Accept
“Whisper Stalkers prowl the mist now - predators that exist between dreaming and waking. Twenty-five of them. When you strike them, gather the dream essence they release. Even corrupted, it holds power we may yet purify.”
Complete
“The essence swirls with trapped nightmares, but also... memories. Beautiful memories of what the forest was. This armor is yours - may it be as flexible as the forest's will, and as enduring as its ancient roots.”
Thornveil Passage
Accept
“Beyond the mist lies Thornveil Passage - where protective walls of thorn have turned against all living things. The path must be opened, little one. Find a way through where the thorns sleep.”
Complete
“You walked where thorns bite and shadows reach, and emerged unbroken. Take these healing draughts, and this scroll - speak its words, and the forest will carry you home no matter how far you wander.”
The Thornlord's Domain
Accept
“The Thornlord... once he was a guardian, weaving walls of protection around our sacred groves. Now his domain is a maze of pain. Clear thirty of his spawn, then face him yourself. I cannot ask this lightly, but I must ask.”
Complete
“He fell... but in death, his thorns softened. The grove may heal now. This pendant was his - worn when he was still a protector. May it remind you that even guardians can fall, and even fallen guardians can be freed.”
Rootwarden's Memory
Accept
“The Rootwarden's grave stirs with wraiths - echoes of the ancient protector, torn apart by corruption. Twenty of his memories have become weapons. They must be silenced before we can face what remains of him.”
Complete
“The wraiths are quiet now. The memories rest. These boots were woven from the Rootwarden's shed bark in gentler times. And these crystals... I have carried them since I was young. May they serve you better than they served me.”
Wrath Unleashed
Accept
“What remains of the Rootwarden is no longer a guardian. It is wrath given form - rage at the corruption it could not stop, grief for the forest it could not save. Face it. End its suffering. And forgive yourself for what you must do.”
Complete
“It is done. The Rootwarden rests at last. I watched him grow from a sapling, little one. I watched him fall. But you... you gave him peace. Take this armor, and this pass to Valoryn. The forest remembers what it was. Perhaps one day, we can help it remember again.”
Story Summary
Elder Thessaly has watched over the First Forest for centuries. Now she watches it die. The Anguish Stone's corruption has turned the forest's guardians into nightmares, and dreams themselves have become weapons.
You journey through Dreamveil Hollow where the last pure dreams persist, into Whisperwood Descent where those dreams turn to nightmares. The Thornveil Passage shows you how far the corruption has spread - even the protective thorns that once shielded the forest now attack all living things.
At Rootwarden's Grave, you face the ultimate tragedy: the Rootwarden who protected Lythora for millennia has become a creature of pure wrath. Thessaly weeps as you put the ancient guardian down.
"The forest remembers what it was. Perhaps one day, we can help it remember again. But first, we must survive."
Elder Thessaly
Elder Thessaly's Journey
After you complete the Lythora homeland quests, Elder Thessaly leaves for the war effort. You will meet her again at Silence Hold in the Mire of Whispers, where she leads operations against Saelistra.
Redmire Path (Darkan)
Levels 1-20 | 11 Quests
Quest Giver:
Forgemaster Grom (Forge Guild master, High King Thorin's trusted smith)
Secondary NPCs:
Apprentice Cinder - Young Darkan learning the forge
Mine Foreman Slag - Oversees mining operations
Theme: Forge Creed philosophy, volcanic survival, proving Darkan are not defined by the Dark Titan
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Trial by Fire | 1 | Kill 10 Ember Rats | |
| 2 | Slag Cleanup | 3 | Kill 15 Slag Golems | |
| 3 | Spirits of the Forge | 5 | Kill 10 Forge Wraiths, Collect 5 Spirit Embers | |
| 4 | Descent into Iron | 7 | Reach Ironblood Descent | |
| 5 | Ash and Bone | 9 | Kill 20 Ash Specters | |
| 6 | The Peak Watcher | 10 | Defeat Ember Peak Watcher (Area Boss) | |
| 7 | Ironblood Legacy | 12 | Kill 25 Magma Spawn, Collect 10 Ironblood Ore | |
| 8 | Ashfall Crossing | 14 | Reach Ashfall Barrens | |
| 9 | Titan's Wrath | 16 | Kill 30 Ashfall creatures, Defeat Ash Titan (Elite) | |
| 10 | The Smoldering Gates | 18 | Kill 20 Smoldering Hounds | |
| 11 | Gatekeeper's Fall | 20 | Defeat Gatekeeper of Ruin (Area Boss) |
Quest Dialogues
Trial by Fire
Accept
“You want to be forged? Then stand in the fire. Ember rats infest the lower peaks - vermin that think heat makes them strong. Kill ten. Bring back their singed hides. Then we'll see if you're ore worth smelting or slag to be thrown away.”
Complete
“Hm. You didn't run. Good start. Take this weapon - crude iron, nothing special. But iron in skilled hands is worth more than gold in weak ones. Show me what you're made of.”
Slag Cleanup
Accept
“Slag golems. Waste metal given form by the corruption. Fifteen of them shamble near the old furnaces. Useless things - can't be reforged, can't be refined. Destroy them. Prove you know the difference between worth and waste.”
Complete
“The furnaces are clear. Good. Here's your pay, and elixirs for the wounds you're too stubborn to admit you have. The Forge Creed doesn't reward pride that kills you.”
Spirits of the Forge
Accept
“The forge wraiths trouble me. They were smiths once - good Darkan who died at their anvils and refuse to leave. The corruption turned their dedication into chains. Free ten of them. Collect the spirit embers they leave behind. We owe them that much.”
Complete
“The embers still glow. Their fire lives on, even when they don't. This armor was forged by one of them, in better days. Wear it. Remember that even the strongest spirits can break.”
Descent into Iron
Accept
“Time you saw where true Darkan steel is born. Ironblood Descent - the deepest mines, where iron runs red with the mountain's blood. Find the path. Don't die in the dark like some soft-handed surface-dweller.”
Complete
“You found it. The Descent doesn't reveal itself to the weak. Take these crystals - raw potential, waiting to be shaped. Like you. Maybe.”
Ash and Bone
Accept
“Ash Specters haunt the Descent now. Twenty of them - echoes of miners who didn't make it out. They need to be put down. No ceremony, no sentiment. Just steel through shadow. That's the Darkan way.”
Complete
“Done. This ring was found in the ashes of a champion who fell defending Redmire. He doesn't need it anymore. You do.”
The Peak Watcher
Accept
“Something watches from Ember Peak. The Watcher - ancient guardian turned predator. It needs to die. This isn't about revenge or honor. It's about proving you can face something stronger and walk away with its blood on your blade.”
Complete
“The Watcher falls. You stand. That's the only truth that matters in battle. This weapon was forged for warriors, not trainees. You've earned the right to carry it. Don't disgrace it.”
Ironblood Legacy
Accept
“Magma spawn crawl through the tunnels now - corruption given volcanic form. Twenty-five of them. And while you're at it, gather Ironblood Ore. The war needs weapons, and weapons need metal. Don't come back empty-handed.”
Complete
“Ore and corpses. Exactly what I asked for. This armor is made from Ironblood - the same metal that forged High King Thorin's own blade. Wear it. Make it mean something.”
Ashfall Crossing
Accept
“The Ashfall Barrens wait beyond the peaks. Nothing grows there. Nothing survives long. You need to cross it anyway. Find the path. Plant your feet. Keep moving. Stopping means death.”
Complete
“You crossed the Barrens. That says something. Take these elixirs - you'll need them. And this scroll returns you to Redmire if everything goes wrong. The Forge Creed plans for failure so we can overcome it.”
Titan's Wrath
Accept
“The Ash Titan. Something old and angry, corrupted by the same poison that took everything else. Kill thirty of its minions first - thin the herd. Then face the Titan itself. This is the fire that tests the blade. Don't shatter.”
Complete
“The Titan falls. The mountain feels lighter already. This pendant belonged to a Darkan warlord who faced a Titan and lived to tell the tale. You've earned the right to carry that legend.”
The Smoldering Gates
Accept
“The Smoldering Gates guard Redmire's heart. Smoldering Hounds patrol there now - corrupted beasts that burn hotter than any forge. Twenty of them. Clear the path. The real enemy waits beyond.”
Complete
“The gates are open. These boots have marched through worse fires than this. And these crystals have powered forges that shaped armies. Both are yours now. The final test approaches.”
Gatekeeper's Fall
Accept
“The Gatekeeper of Ruin. It was built to protect us. Now it serves the corruption. I helped forge the damn thing, centuries ago. Now you need to unmake it. Don't hesitate because it was once ours. Hesitation gets you killed.”
Complete
“It's done. The Gatekeeper was my finest work, once. Now it's scrap. That's what corruption does - turns strength into weakness, protection into threat. Take this armor, and this pass to Valoryn. The Dark Titan's blood runs in your veins. So does the strength to resist it. You've proven that today.”
Story Summary
Forgemaster Grom doesn't believe in gentle training. The volcanic highlands of Redmire are unforgiving, and so is he. But beneath his harsh exterior is a teacher who believes every Darkan can overcome the stigma of their Dark Titan heritage.
Your journey begins in the Ember Peaks where the volcanic heat is constant and the creatures are adapted to fire. You descend through Ironblood Descent, the ancient mining tunnels where Darkan forged their greatest weapons. The Ashfall Barrens test your endurance in a scorched wasteland.
At the Smoldering Gates, you face the Gatekeeper of Ruin - a construct that once protected Redmire but has been corrupted by the Anguish Stone. Defeating it proves what Grom always believed: Darkan are masters of fire, not its servants.
"The Dark Titan's blood runs in your veins. So does the strength to resist it. You choose what defines you."
Forgemaster Grom
Lumeria Path (Luminar)
Levels 1-20 | 11 Quests
Quest Giver:
Lightkeeper Seris (Luminar priest, serves under High Seraph Aurelia)
Secondary NPCs:
Crystal Tender Lux - Maintains the light crystals
Twilight Watcher Dawn - Guards the boundary
Theme: Faith tested by encroaching shadow, learning that the Eternal Light survives in mortal hearts
Quest Chain
| # | Quest | Level | Objective | Reward |
|---|---|---|---|---|
| 1 | Fading Glimmers | 1 | Kill 10 Fading Wisps | |
| 2 | Shattered Guardians | 3 | Kill 15 Shattered Sentinels | |
| 3 | Twilight's Touch | 5 | Kill 10 Twilight Shades, Collect 5 Light Fragments | |
| 4 | The Fading Trail | 7 | Reach Fading Light Trail | |
| 5 | Dusk Crawlers | 9 | Kill 20 Dusk Crawlers | |
| 6 | Spire Desecration | 10 | Defeat Spire Desecrator (Area Boss) | |
| 7 | Light's Last Gasp | 12 | Kill 25 Eclipsed Seraphs, Collect 10 Radiant Crystals | |
| 8 | Duskfall Passage | 14 | Reach Duskfall Passage | |
| 9 | The Harbinger | 16 | Kill 30 Duskfall creatures, Defeat Duskfall Horror (Elite) | |
| 10 | Twilight's Edge | 18 | Kill 20 Void Touched | |
| 11 | Where Light Ends | 20 | Defeat Twilight's End (Area Boss) |
Quest Dialogues
Fading Glimmers
Accept
“The Eternal Light grants you audience, child of radiance. Yet even as we speak, fading wisps flicker at the edge of our sanctuary - corrupted remnants of what was once pure luminescence. Ten of these lost lights must be released. May your hand be steady and your heart resolute.”
Complete
“The wisps return to the source, their torment ended. You carry yourself with grace befitting a guardian of the light. Accept this weapon, blessed by the Eternal Flame. May it illuminate your path through the darkness ahead.”
Shattered Guardians
Accept
“The Shattered Sentinels grieve me deeply. Once they stood as monuments to Anias's radiance - now they wander, broken and blind. Fifteen of them stumble through our sacred grounds. Release them from their vigil. It is the kindest mercy we can offer.”
Complete
“Their light returns to the great tapestry. These coins were offerings to the sentinels in brighter days. Take them, along with these restorative elixirs. The path grows darker, but your light grows stronger.”
Twilight's Touch
Accept
“Shadow creeps ever closer to our heart. Twilight Shades - creatures born where light and dark war for dominance. Ten of them threaten our boundaries. When they fall, gather the light fragments they leave behind. Even corrupted light may be purified.”
Complete
“The fragments still pulse with remembered radiance. Hope persists, even in darkness. This armor was woven from threads of captured starlight. May it shield you as the Eternal Light shields us all.”
The Fading Trail
Accept
“There is a path we once walked in pilgrimage - the Fading Light Trail. It led to places where Anias's presence was strongest. I must know if any light remains there. Walk the trail. Tell me what you witness.”
Complete
“You have seen it, then. The fading. I had hoped... but hope must not blind us to truth. Take these crystals, forged in the last great illumination. They will anchor you when all other light fails.”
Dusk Crawlers
Accept
“Dusk Crawlers infest the trail now - creatures that thrive in the dying of light. Twenty of them feast on our fading radiance. They must be cleansed, or the darkness they bring will spread to Lumeria itself.”
Complete
“The crawlers are no more. This ring bears the blessing of the Morning Star - first light of creation. May it remind you that darkness is merely the absence of light, not its equal.”
Spire Desecration
Accept
“The Spire Desecrator has profaned our holiest monument. It wraps shadow around what was once a beacon to all Lumeria. This blasphemy cannot stand. Face it. Cast it down. Restore honor to the spire, even if its light cannot be restored.”
Complete
“The desecrator falls, but the spire remains dark. Perhaps... perhaps the light must come from elsewhere now. This weapon was blessed at that very spire, when it still blazed with glory. Carry its memory forward.”
Light's Last Gasp
Accept
“The Eclipsed Seraphs pain me most of all. Once they were our most radiant - now they serve the shadow. Twenty-five of them guard the passage to the deeper dark. Free them. Collect the radiant crystals they release. Their light deserves to shine again.”
Complete
“The crystals glow with the seraphs' essence - not corrupted, merely... transformed. This armor is yours, young guardian. May you wear it with the dignity they would have wished.”
Duskfall Passage
Accept
“Duskfall Passage lies beyond - where our light ends and true darkness begins. You must walk that threshold. See what waits on the other side. Return to me, whatever you find. I must know.”
Complete
“You crossed into darkness and emerged. That alone speaks to the light within you. Take these elixirs, and this scroll of homecoming. Should all lights fail, speak its words, and Lumeria will call you back.”
The Harbinger
Accept
“The Duskfall Horror heralds what is to come - a harbinger of total eclipse. Thirty of its spawn must fall before you face it. Then end the harbinger itself. Prove that our light, though faded, has not yet surrendered.”
Complete
“The harbinger is silenced. Its message goes undelivered. This pendant was worn by the First Lightkeeper - the one who received Anias's blessing directly. You have earned it through faith proven in darkness.”
Twilight's Edge
Accept
“We stand at Twilight's Edge - the boundary between our last light and absolute shadow. Void Touched creatures patrol there, drawing power from both realms. Twenty of them guard the final darkness. Clear them. The way must be opened.”
Complete
“The edge is secured. These boots have walked every sacred path of Lumeria. These crystals have been blessed by every generation of Lightkeepers. Both are yours now. What waits beyond... we must face together.”
Where Light Ends
Accept
“Twilight's End awaits - an entity of pure negation. It is not evil, not truly. It simply represents the death of faith, the end of hope, the final fading. Prove to it - prove to me - that the light does not end. That it cannot end. Not while one soul still carries it.”
Complete
“It falls... and yet, I feel... lighter. Do you understand what you have shown me? The light I sought in crystals and temples - it burns brightest in those willing to carry it into darkness. In you. Take this armor, and this pass to Valoryn. The goddess may be gone, but her light lives on. In you. In all of us.”
Story Summary
Lightkeeper Seris struggles with a question that torments all Luminar: if they carry the light of Anias, why is it fading? The Shattered Spires that once blazed with divine radiance now stand dark and broken. Something is consuming the light itself.
Your journey takes you through Fading Light Trail where the last glimmers of divine power persist, into Duskfall Passage where shadows overtake everything. At Twilight's Edge, you stand at the boundary between light and absolute darkness.
The boss Twilight's End is a philosophical enemy - an entity that represents the death of faith itself. Defeating it teaches Seris a crucial lesson: the Eternal Light doesn't come from Anias. It comes from those who carry it. The goddess may be dead, but her light lives on in mortal hearts.
"I searched for the light in crystals and temples. You showed me it burns brightest in those willing to carry it into darkness."
Lightkeeper Seris
Lightkeeper Seris's Journey
After completing the Lumeria homeland quests, Lightkeeper Seris is chosen by High Seraph Aurelia for a special mission. You will meet Seris again at the Dawnkeeper Outpost in the Eclipse Barrens, where their faith will be tested to its limits.
Reward Summary by Quest
Common Rewards (All Paths)
| Quest # | Level | Reward Type |
|---|---|---|
| 1 | 1 | |
| 2 | 3 | |
| 3 | 5 | |
| 4 | 7 | |
| 5 | 9 | |
| 6 | 10 | |
| 7 | 12 | |
| 8 | 14 | |
| 9 | 16 | |
| 10 | 18 | |
| 11 | 20 |
By Quest Completion
After completing all 11 homeland quests, you will have:
Full T1 → T2 equipment progression
Your first accessory (Ring + Pendant)
Crystal of Spirit x8 (for early enhancement)
Homeland teleport scroll- Valoryn Travel Pass (required to enter Convergence)
Next Step
With your Valoryn Travel Pass in hand, proceed to the Convergence where survivors from all four homelands meet for the first time.