Homeland Quests

Four unique quest chains for each race - from first training to the journey toward Valoryn.

"Before you can save the world, you must prove yourself worthy of leaving your homeland. Every race has its trials."

  • Marael, Celestial Firstborn

Each race begins their journey with a unique quest chain in their homeland. These quests teach combat fundamentals, introduce racial lore, and prepare warriors for the journey to Valoryn.


Homeland Overview

HomelandRaceLevelsQuestsTheme
MeridiaHuman1-2011Protecting refugees, joining the war
LythoraLilin1-2011Protecting the First Forest, nightmare corruption
RedmireDarkan1-2011Forge Creed philosophy, proving worth through fire
LumeriaLuminar1-2011Faith tested by shadow, preserving the Eternal Light

Note

All homeland quest chains end with a Valoryn Travel Pass that allows you to enter the Convergence zone where all racial paths meet.


Meridia Path (Humans)

Levels 1-20 | 11 Quests

Quest Giver: Marcus Steele Captain Marcus Steele (Steel Covenant officer)

Secondary NPCs:

  • Hanna Village Elder Hanna - Refugee coordination
  • Bram Refugee Coordinator Bram - Civilian protection

Theme: Learning to fight, protecting refugees, earning the right to join the resistance

Quest Chain

#QuestLevelObjectiveReward
1A Soldier's First Step1Kill 10 Rabid Wolves T1 Weapon (class-specific)
2Clearing the Fields3Kill 15 Blighted Crows 50 Gold, Elixir of Life SM x5
3The Corrupted Livestock5Kill 10 Corrupted Boars, Collect 5 Boar Tusks T1 Chest Armor
4Pilgrim's Burden7Reach Pilgrim's Road (escort refugees)Crystal of Spirit x3
5Bandit Problem9Kill 20 Shadow Bandits T1 Ring of Vharun
6The Blight Beast10Defeat The Blight Beast (Area Boss) T2 Weapon (class-specific)
7Dark Pilgrim Hunt12Kill 25 Dark Pilgrims, Collect 10 Corrupted Talismans T2 Gloves
8Into Briarwood14Reach Briarwood DepthsElixir of Life MD x5, Scroll of Meridia
9The Horror Within16Kill 30 Briarwood creatures, Defeat Briarwood Horror (Elite) T2 Pendant of Saelistra
10Watchfire's Last Stand18Kill 20 creatures at Watchfire Ridge T2 Boots, Crystal of Spirit x5
11The Betrayer Falls20Defeat Watchfire Betrayer (Area Boss) T2 Chest Armor, Valoryn Travel Pass

Quest Dialogues

A Soldier's First Step
Captain Marcus Steele

Accept

You. Refugee. I've watched you since you arrived - you don't cower like the others. Good. The Golden Fields are overrun with rabid wolves. Corruption's turned them feral. Kill ten. Prove you're worth training, and I'll make you something more than a victim.

Complete

Ten wolves down. Not bad for your first real fight. Here - a proper weapon. The Steel Covenant doesn't train soldiers who fight with broken farm tools. Report back when you're ready for real work.

Clearing the Fields
Captain Marcus Steele

Accept

The crows are next. Blighted things circle the refugee camps, picking off the weak. Fifteen of them need to die. Don't let them reach the children.

Complete

Fields are clearer already. The refugees can breathe a little easier tonight. Take your pay - you've earned it. And these elixirs. You'll need them where we're going.

The Corrupted Livestock
Captain Marcus Steele

Accept

This one's harder to swallow. The farm animals - boars, mostly - they've turned. Same corruption that took the wolves. Kill ten. Collect their tusks if you can - the alchemists need samples to study the blight. Might help us fight it.

Complete

Good work. The tusks go to the scholars. The armor goes to you. Proper protection now - you'll need it. The easy days are over.

Pilgrim's Burden
Captain Marcus Steele

Accept

Refugees are moving to Pilgrim's Road. Last stretch before the safe zone. Problem is, that road isn't safe anymore. I need someone to escort them. Get them there alive. That's the mission.

Complete

They made it. All of them. That's rarer than you know. Take these crystals - they'll serve you better than gold where we're headed. You're starting to look like a soldier.

Bandit Problem
Captain Marcus Steele

Accept

Shadow Bandits. Scum who prey on desperate people. They've set up along the road, robbing refugees of everything - food, medicine, hope. Twenty of them. Make it hurt.

Complete

Twenty less vultures picking at the weak. This ring belonged to one of their victims - a merchant who died protecting his family. Wear it. Remember what we fight for.

The Blight Beast
Captain Marcus Steele

Accept

There's something bigger out there. Scouts call it the Blight Beast - some kind of corrupted predator that's been stalking the fields. It needs to die. This is your first real test. Don't disappoint me.

Complete

You killed it. Alone. I knew you had steel in you. Take this weapon - forged by the Covenant's best smiths. You've graduated from trainee to soldier. The real war is coming.

Dark Pilgrim Hunt
Captain Marcus Steele

Accept

We've got cultists now. Dark Pilgrims - fools who worship the corruption, thinking it'll spare them. It won't. Twenty-five of them are spreading their poison. Kill them. Collect their talismans for burning.

Complete

The talismans burn well. So will their false faith. Here - better armor for better soldiers. The Briarwood awaits, and it's worse than anything you've faced.

Into Briarwood
Captain Marcus Steele

Accept

Briarwood Depths. The forest has gone wrong there - thorns that move, trees that watch. We need to know how deep the corruption runs. Scout ahead. Map the passage. Come back alive.

Complete

You found the way through. Good. Take these supplies and this scroll - it'll bring you back to Meridia if things go bad. They probably will. But you'll face them anyway. That's what soldiers do.

The Horror Within
Captain Marcus Steele

Accept

The Briarwood Horror. Something ancient lives in there - corrupted beyond recognition. Kill thirty of its spawn first, weaken its defenses. Then put the thing down. Don't hesitate. Hesitation kills.

Complete

The Horror is dead. The Briarwood will heal slower than we'd like, but it will heal. This pendant - I took it from a Dominion commander years ago. You've earned the right to carry it.

Watchfire's Last Stand
Captain Marcus Steele

Accept

Watchfire Ridge. Our last outpost before Valoryn. It's under siege. Twenty creatures need killing just to reach the gates. Move fast - our people are dying.

Complete

You broke through. The defenders have a chance now. These boots have carried soldiers through worse. These crystals have powered weapons that killed gods. Take them both. You'll need everything for what's next.

The Betrayer Falls
Captain Marcus Steele

Accept

Commander Harwick. I trained with him. Fought beside him. Now he's turned - sold his soul to the Dominion for power. He holds Watchfire Ridge. He has to die. I'd do it myself, but... you're ready. End this.

Complete

Harwick is dead. I won't mourn the traitor he became - only the man he was. You've done what I couldn't. Take this armor, and this pass to Valoryn. You came to me a refugee. You leave a soldier. Make Meridia proud.

Story Summary

Captain Marcus Steele finds you among the refugees fleeing the encroaching corruption. Unlike most survivors, you show potential. He takes you under his wing, teaching the basics of the Steel Covenant philosophy: strength through discipline, purpose through service.

Your journey takes you through the Golden Fields where wolves have turned rabid from the corruption, along Pilgrim's Road where bandits prey on desperate refugees, and into the Briarwood Depths where the forest itself has become hostile.

At Watchfire Ridge, you witness the fall of the last human outpost before Valoryn. The Watchfire Betrayer - once a trusted commander - has turned to the Dominion. Defeating him proves you're ready for the true war.

"You came to me a refugee. You leave a soldier. Make Meridia proud."

  • Captain Marcus Steele

Lythora Path (Lilin)

Levels 1-20 | 11 Quests

Quest Giver: Thessaly Elder Thessaly (Dream Weaver, ranger who later leads Silence Hold)

Secondary NPCs:

  • Fae Dream Seedling Fae - Young Lilin guide
  • Thorn Root Guardian Thorn - Ancient protector spirit

Theme: Protecting the First Forest, awakening dream magic, witnessing corruption of ancient guardians

Quest Chain

#QuestLevelObjectiveReward
1Whispers of the Forest1Kill 10 Nightmare Sprites T1 Weapon (class-specific)
2Twisted Growth3Kill 15 Twisted Dryads 50 Gold, Elixir of Life SM x5
3Root of Corruption5Kill 10 Thornvine Crawlers, Collect 5 Corrupted Roots T1 Chest Armor
4The Dreamer's Path7Reach Whisperwood DescentCrystal of Spirit x3
5Nightmare Harvest9Kill 20 Dream Leeches T1 Ring of Vharun
6The Dreameater10Defeat Dreameater (Area Boss) T2 Weapon (class-specific)
7Stalkers in the Mist12Kill 25 Whisper Stalkers, Collect 10 Dream Essence T2 Gloves
8Thornveil Passage14Reach Thornveil PassageElixir of Life MD x5, Scroll of Lythora
9The Thornlord's Domain16Kill 30 Thornveil creatures, Defeat Thornlord (Elite) T2 Pendant of Saelistra
10Rootwarden's Memory18Kill 20 Root Wraiths T2 Boots, Crystal of Spirit x5
11Wrath Unleashed20Defeat Rootwarden's Wrath (Area Boss) T2 Chest Armor, Valoryn Travel Pass

Quest Dialogues

Whispers of the Forest
Elder Thessaly

Accept

Little one... the forest speaks your name in troubled whispers. Something stirs in the Dreamveil Hollow - nightmare sprites, born from corrupted dreams. Ten of them dance where light once played. Still their dark reverie, and perhaps we may yet save what remains.

Complete

The sprites fade like morning mist before the sun. You move like the wind through branches, little one. Take this weapon - carved from heartwood that still remembers the old songs. The forest has chosen its champion.

Twisted Growth
Elder Thessaly

Accept

The dryads weep, child. Once they were our sisters - spirits of bark and bloom. Now they twist and writhe, their beauty corrupted into thorns. Fifteen souls cry out for release. Grant them peace.

Complete

Their spirits drift free at last, rising like leaves on autumn wind. These coins were offerings left at their groves in gentler days. Take them, and these healing draughts. The journey grows darker still.

Root of Corruption
Elder Thessaly

Accept

The corruption spreads through the roots themselves now. Thornvine Crawlers burrow beneath the soil, spreading poison to every tree they touch. Destroy ten. Gather their corrupted roots - I must understand how deep this sickness runs.

Complete

These roots... they pulse with wrongness. But knowing the disease is the first step to finding the cure. Wear this armor - woven from leaves that still remember sunlight. It will shield you from the darkness ahead.

The Dreamer's Path
Elder Thessaly

Accept

There is a place where dreams pool like water - Whisperwood Descent. In brighter days, we walked there to seek visions. Now nightmares gather at its edge. Find the path. Tell me what dreams have become.

Complete

You returned... but your eyes hold shadows they did not before. You have seen what waits in the deep places. Take these crystals - they hold fragments of pure dreams, uncorrupted. They may anchor you when the nightmares call.

Nightmare Harvest
Elder Thessaly

Accept

Dream Leeches... parasites that feed on sleeping minds. Twenty of them have nested near the Descent, gorging on the dreams of every creature that passes. They must be culled before they spread further.

Complete

The leeches are gone, but their presence has left a mark on this place. This ring was forged in waking firelight to ward against nightmare. Wear it, and may your dreams remain your own.

The Dreameater
Elder Thessaly

Accept

Something ancient has awakened in the Hollow. The Dreameater - a creature that devours not flesh but the very capacity to dream. It grows stronger with each mind it consumes. End it, before it takes the forest's last hope.

Complete

The Dreameater is no more. For the first time in moons, I sense the forest dreaming peacefully. This weapon is carved from the First Tree's fallen branch - there is no higher honor among our people. You have earned it.

Stalkers in the Mist
Elder Thessaly

Accept

Whisper Stalkers prowl the mist now - predators that exist between dreaming and waking. Twenty-five of them. When you strike them, gather the dream essence they release. Even corrupted, it holds power we may yet purify.

Complete

The essence swirls with trapped nightmares, but also... memories. Beautiful memories of what the forest was. This armor is yours - may it be as flexible as the forest's will, and as enduring as its ancient roots.

Thornveil Passage
Elder Thessaly

Accept

Beyond the mist lies Thornveil Passage - where protective walls of thorn have turned against all living things. The path must be opened, little one. Find a way through where the thorns sleep.

Complete

You walked where thorns bite and shadows reach, and emerged unbroken. Take these healing draughts, and this scroll - speak its words, and the forest will carry you home no matter how far you wander.

The Thornlord's Domain
Elder Thessaly

Accept

The Thornlord... once he was a guardian, weaving walls of protection around our sacred groves. Now his domain is a maze of pain. Clear thirty of his spawn, then face him yourself. I cannot ask this lightly, but I must ask.

Complete

He fell... but in death, his thorns softened. The grove may heal now. This pendant was his - worn when he was still a protector. May it remind you that even guardians can fall, and even fallen guardians can be freed.

Rootwarden's Memory
Elder Thessaly

Accept

The Rootwarden's grave stirs with wraiths - echoes of the ancient protector, torn apart by corruption. Twenty of his memories have become weapons. They must be silenced before we can face what remains of him.

Complete

The wraiths are quiet now. The memories rest. These boots were woven from the Rootwarden's shed bark in gentler times. And these crystals... I have carried them since I was young. May they serve you better than they served me.

Wrath Unleashed
Elder Thessaly

Accept

What remains of the Rootwarden is no longer a guardian. It is wrath given form - rage at the corruption it could not stop, grief for the forest it could not save. Face it. End its suffering. And forgive yourself for what you must do.

Complete

It is done. The Rootwarden rests at last. I watched him grow from a sapling, little one. I watched him fall. But you... you gave him peace. Take this armor, and this pass to Valoryn. The forest remembers what it was. Perhaps one day, we can help it remember again.

Story Summary

Elder Thessaly has watched over the First Forest for centuries. Now she watches it die. The Anguish Stone's corruption has turned the forest's guardians into nightmares, and dreams themselves have become weapons.

You journey through Dreamveil Hollow where the last pure dreams persist, into Whisperwood Descent where those dreams turn to nightmares. The Thornveil Passage shows you how far the corruption has spread - even the protective thorns that once shielded the forest now attack all living things.

At Rootwarden's Grave, you face the ultimate tragedy: the Rootwarden who protected Lythora for millennia has become a creature of pure wrath. Thessaly weeps as you put the ancient guardian down.

"The forest remembers what it was. Perhaps one day, we can help it remember again. But first, we must survive."

  • Elder Thessaly

Elder Thessaly's Journey

After you complete the Lythora homeland quests, Elder Thessaly leaves for the war effort. You will meet her again at Silence Hold in the Mire of Whispers, where she leads operations against Saelistra.


Redmire Path (Darkan)

Levels 1-20 | 11 Quests

Quest Giver: Grom Forgemaster Grom (Forge Guild master, High King Thorin's trusted smith)

Secondary NPCs:

  • Cinder Apprentice Cinder - Young Darkan learning the forge
  • Slag Mine Foreman Slag - Oversees mining operations

Theme: Forge Creed philosophy, volcanic survival, proving Darkan are not defined by the Dark Titan

Quest Chain

#QuestLevelObjectiveReward
1Trial by Fire1Kill 10 Ember Rats T1 Weapon (class-specific)
2Slag Cleanup3Kill 15 Slag Golems 50 Gold, Elixir of Life SM x5
3Spirits of the Forge5Kill 10 Forge Wraiths, Collect 5 Spirit Embers T1 Chest Armor
4Descent into Iron7Reach Ironblood DescentCrystal of Spirit x3
5Ash and Bone9Kill 20 Ash Specters T1 Ring of Vharun
6The Peak Watcher10Defeat Ember Peak Watcher (Area Boss) T2 Weapon (class-specific)
7Ironblood Legacy12Kill 25 Magma Spawn, Collect 10 Ironblood Ore T2 Gloves
8Ashfall Crossing14Reach Ashfall BarrensElixir of Life MD x5, Scroll of Redmire
9Titan's Wrath16Kill 30 Ashfall creatures, Defeat Ash Titan (Elite) T2 Pendant of Saelistra
10The Smoldering Gates18Kill 20 Smoldering Hounds T2 Boots, Crystal of Spirit x5
11Gatekeeper's Fall20Defeat Gatekeeper of Ruin (Area Boss) T2 Chest Armor, Valoryn Travel Pass

Quest Dialogues

Trial by Fire
Forgemaster Grom

Accept

You want to be forged? Then stand in the fire. Ember rats infest the lower peaks - vermin that think heat makes them strong. Kill ten. Bring back their singed hides. Then we'll see if you're ore worth smelting or slag to be thrown away.

Complete

Hm. You didn't run. Good start. Take this weapon - crude iron, nothing special. But iron in skilled hands is worth more than gold in weak ones. Show me what you're made of.

Slag Cleanup
Forgemaster Grom

Accept

Slag golems. Waste metal given form by the corruption. Fifteen of them shamble near the old furnaces. Useless things - can't be reforged, can't be refined. Destroy them. Prove you know the difference between worth and waste.

Complete

The furnaces are clear. Good. Here's your pay, and elixirs for the wounds you're too stubborn to admit you have. The Forge Creed doesn't reward pride that kills you.

Spirits of the Forge
Forgemaster Grom

Accept

The forge wraiths trouble me. They were smiths once - good Darkan who died at their anvils and refuse to leave. The corruption turned their dedication into chains. Free ten of them. Collect the spirit embers they leave behind. We owe them that much.

Complete

The embers still glow. Their fire lives on, even when they don't. This armor was forged by one of them, in better days. Wear it. Remember that even the strongest spirits can break.

Descent into Iron
Forgemaster Grom

Accept

Time you saw where true Darkan steel is born. Ironblood Descent - the deepest mines, where iron runs red with the mountain's blood. Find the path. Don't die in the dark like some soft-handed surface-dweller.

Complete

You found it. The Descent doesn't reveal itself to the weak. Take these crystals - raw potential, waiting to be shaped. Like you. Maybe.

Ash and Bone
Forgemaster Grom

Accept

Ash Specters haunt the Descent now. Twenty of them - echoes of miners who didn't make it out. They need to be put down. No ceremony, no sentiment. Just steel through shadow. That's the Darkan way.

Complete

Done. This ring was found in the ashes of a champion who fell defending Redmire. He doesn't need it anymore. You do.

The Peak Watcher
Forgemaster Grom

Accept

Something watches from Ember Peak. The Watcher - ancient guardian turned predator. It needs to die. This isn't about revenge or honor. It's about proving you can face something stronger and walk away with its blood on your blade.

Complete

The Watcher falls. You stand. That's the only truth that matters in battle. This weapon was forged for warriors, not trainees. You've earned the right to carry it. Don't disgrace it.

Ironblood Legacy
Forgemaster Grom

Accept

Magma spawn crawl through the tunnels now - corruption given volcanic form. Twenty-five of them. And while you're at it, gather Ironblood Ore. The war needs weapons, and weapons need metal. Don't come back empty-handed.

Complete

Ore and corpses. Exactly what I asked for. This armor is made from Ironblood - the same metal that forged High King Thorin's own blade. Wear it. Make it mean something.

Ashfall Crossing
Forgemaster Grom

Accept

The Ashfall Barrens wait beyond the peaks. Nothing grows there. Nothing survives long. You need to cross it anyway. Find the path. Plant your feet. Keep moving. Stopping means death.

Complete

You crossed the Barrens. That says something. Take these elixirs - you'll need them. And this scroll returns you to Redmire if everything goes wrong. The Forge Creed plans for failure so we can overcome it.

Titan's Wrath
Forgemaster Grom

Accept

The Ash Titan. Something old and angry, corrupted by the same poison that took everything else. Kill thirty of its minions first - thin the herd. Then face the Titan itself. This is the fire that tests the blade. Don't shatter.

Complete

The Titan falls. The mountain feels lighter already. This pendant belonged to a Darkan warlord who faced a Titan and lived to tell the tale. You've earned the right to carry that legend.

The Smoldering Gates
Forgemaster Grom

Accept

The Smoldering Gates guard Redmire's heart. Smoldering Hounds patrol there now - corrupted beasts that burn hotter than any forge. Twenty of them. Clear the path. The real enemy waits beyond.

Complete

The gates are open. These boots have marched through worse fires than this. And these crystals have powered forges that shaped armies. Both are yours now. The final test approaches.

Gatekeeper's Fall
Forgemaster Grom

Accept

The Gatekeeper of Ruin. It was built to protect us. Now it serves the corruption. I helped forge the damn thing, centuries ago. Now you need to unmake it. Don't hesitate because it was once ours. Hesitation gets you killed.

Complete

It's done. The Gatekeeper was my finest work, once. Now it's scrap. That's what corruption does - turns strength into weakness, protection into threat. Take this armor, and this pass to Valoryn. The Dark Titan's blood runs in your veins. So does the strength to resist it. You've proven that today.

Story Summary

Forgemaster Grom doesn't believe in gentle training. The volcanic highlands of Redmire are unforgiving, and so is he. But beneath his harsh exterior is a teacher who believes every Darkan can overcome the stigma of their Dark Titan heritage.

Your journey begins in the Ember Peaks where the volcanic heat is constant and the creatures are adapted to fire. You descend through Ironblood Descent, the ancient mining tunnels where Darkan forged their greatest weapons. The Ashfall Barrens test your endurance in a scorched wasteland.

At the Smoldering Gates, you face the Gatekeeper of Ruin - a construct that once protected Redmire but has been corrupted by the Anguish Stone. Defeating it proves what Grom always believed: Darkan are masters of fire, not its servants.

"The Dark Titan's blood runs in your veins. So does the strength to resist it. You choose what defines you."

  • Forgemaster Grom

Lumeria Path (Luminar)

Levels 1-20 | 11 Quests

Quest Giver: Seris Lightkeeper Seris (Luminar priest, serves under High Seraph Aurelia)

Secondary NPCs:

  • Lux Crystal Tender Lux - Maintains the light crystals
  • Dawn Twilight Watcher Dawn - Guards the boundary

Theme: Faith tested by encroaching shadow, learning that the Eternal Light survives in mortal hearts

Quest Chain

#QuestLevelObjectiveReward
1Fading Glimmers1Kill 10 Fading Wisps T1 Weapon (class-specific)
2Shattered Guardians3Kill 15 Shattered Sentinels 50 Gold, Elixir of Life SM x5
3Twilight's Touch5Kill 10 Twilight Shades, Collect 5 Light Fragments T1 Chest Armor
4The Fading Trail7Reach Fading Light TrailCrystal of Spirit x3
5Dusk Crawlers9Kill 20 Dusk Crawlers T1 Ring of Vharun
6Spire Desecration10Defeat Spire Desecrator (Area Boss) T2 Weapon (class-specific)
7Light's Last Gasp12Kill 25 Eclipsed Seraphs, Collect 10 Radiant Crystals T2 Gloves
8Duskfall Passage14Reach Duskfall PassageElixir of Life MD x5, Scroll of Lumeria
9The Harbinger16Kill 30 Duskfall creatures, Defeat Duskfall Horror (Elite) T2 Pendant of Saelistra
10Twilight's Edge18Kill 20 Void Touched T2 Boots, Crystal of Spirit x5
11Where Light Ends20Defeat Twilight's End (Area Boss) T2 Chest Armor, Valoryn Travel Pass

Quest Dialogues

Fading Glimmers
Lightkeeper Seris

Accept

The Eternal Light grants you audience, child of radiance. Yet even as we speak, fading wisps flicker at the edge of our sanctuary - corrupted remnants of what was once pure luminescence. Ten of these lost lights must be released. May your hand be steady and your heart resolute.

Complete

The wisps return to the source, their torment ended. You carry yourself with grace befitting a guardian of the light. Accept this weapon, blessed by the Eternal Flame. May it illuminate your path through the darkness ahead.

Shattered Guardians
Lightkeeper Seris

Accept

The Shattered Sentinels grieve me deeply. Once they stood as monuments to Anias's radiance - now they wander, broken and blind. Fifteen of them stumble through our sacred grounds. Release them from their vigil. It is the kindest mercy we can offer.

Complete

Their light returns to the great tapestry. These coins were offerings to the sentinels in brighter days. Take them, along with these restorative elixirs. The path grows darker, but your light grows stronger.

Twilight's Touch
Lightkeeper Seris

Accept

Shadow creeps ever closer to our heart. Twilight Shades - creatures born where light and dark war for dominance. Ten of them threaten our boundaries. When they fall, gather the light fragments they leave behind. Even corrupted light may be purified.

Complete

The fragments still pulse with remembered radiance. Hope persists, even in darkness. This armor was woven from threads of captured starlight. May it shield you as the Eternal Light shields us all.

The Fading Trail
Lightkeeper Seris

Accept

There is a path we once walked in pilgrimage - the Fading Light Trail. It led to places where Anias's presence was strongest. I must know if any light remains there. Walk the trail. Tell me what you witness.

Complete

You have seen it, then. The fading. I had hoped... but hope must not blind us to truth. Take these crystals, forged in the last great illumination. They will anchor you when all other light fails.

Dusk Crawlers
Lightkeeper Seris

Accept

Dusk Crawlers infest the trail now - creatures that thrive in the dying of light. Twenty of them feast on our fading radiance. They must be cleansed, or the darkness they bring will spread to Lumeria itself.

Complete

The crawlers are no more. This ring bears the blessing of the Morning Star - first light of creation. May it remind you that darkness is merely the absence of light, not its equal.

Spire Desecration
Lightkeeper Seris

Accept

The Spire Desecrator has profaned our holiest monument. It wraps shadow around what was once a beacon to all Lumeria. This blasphemy cannot stand. Face it. Cast it down. Restore honor to the spire, even if its light cannot be restored.

Complete

The desecrator falls, but the spire remains dark. Perhaps... perhaps the light must come from elsewhere now. This weapon was blessed at that very spire, when it still blazed with glory. Carry its memory forward.

Light's Last Gasp
Lightkeeper Seris

Accept

The Eclipsed Seraphs pain me most of all. Once they were our most radiant - now they serve the shadow. Twenty-five of them guard the passage to the deeper dark. Free them. Collect the radiant crystals they release. Their light deserves to shine again.

Complete

The crystals glow with the seraphs' essence - not corrupted, merely... transformed. This armor is yours, young guardian. May you wear it with the dignity they would have wished.

Duskfall Passage
Lightkeeper Seris

Accept

Duskfall Passage lies beyond - where our light ends and true darkness begins. You must walk that threshold. See what waits on the other side. Return to me, whatever you find. I must know.

Complete

You crossed into darkness and emerged. That alone speaks to the light within you. Take these elixirs, and this scroll of homecoming. Should all lights fail, speak its words, and Lumeria will call you back.

The Harbinger
Lightkeeper Seris

Accept

The Duskfall Horror heralds what is to come - a harbinger of total eclipse. Thirty of its spawn must fall before you face it. Then end the harbinger itself. Prove that our light, though faded, has not yet surrendered.

Complete

The harbinger is silenced. Its message goes undelivered. This pendant was worn by the First Lightkeeper - the one who received Anias's blessing directly. You have earned it through faith proven in darkness.

Twilight's Edge
Lightkeeper Seris

Accept

We stand at Twilight's Edge - the boundary between our last light and absolute shadow. Void Touched creatures patrol there, drawing power from both realms. Twenty of them guard the final darkness. Clear them. The way must be opened.

Complete

The edge is secured. These boots have walked every sacred path of Lumeria. These crystals have been blessed by every generation of Lightkeepers. Both are yours now. What waits beyond... we must face together.

Where Light Ends
Lightkeeper Seris

Accept

Twilight's End awaits - an entity of pure negation. It is not evil, not truly. It simply represents the death of faith, the end of hope, the final fading. Prove to it - prove to me - that the light does not end. That it cannot end. Not while one soul still carries it.

Complete

It falls... and yet, I feel... lighter. Do you understand what you have shown me? The light I sought in crystals and temples - it burns brightest in those willing to carry it into darkness. In you. Take this armor, and this pass to Valoryn. The goddess may be gone, but her light lives on. In you. In all of us.

Story Summary

Lightkeeper Seris struggles with a question that torments all Luminar: if they carry the light of Anias, why is it fading? The Shattered Spires that once blazed with divine radiance now stand dark and broken. Something is consuming the light itself.

Your journey takes you through Fading Light Trail where the last glimmers of divine power persist, into Duskfall Passage where shadows overtake everything. At Twilight's Edge, you stand at the boundary between light and absolute darkness.

The boss Twilight's End is a philosophical enemy - an entity that represents the death of faith itself. Defeating it teaches Seris a crucial lesson: the Eternal Light doesn't come from Anias. It comes from those who carry it. The goddess may be dead, but her light lives on in mortal hearts.

"I searched for the light in crystals and temples. You showed me it burns brightest in those willing to carry it into darkness."

  • Lightkeeper Seris

Lightkeeper Seris's Journey

After completing the Lumeria homeland quests, Lightkeeper Seris is chosen by High Seraph Aurelia for a special mission. You will meet Seris again at the Dawnkeeper Outpost in the Eclipse Barrens, where their faith will be tested to its limits.


Reward Summary by Quest

Common Rewards (All Paths)

Quest #LevelReward Type
11 T1 Weapon (class-specific)
23 50 Gold, Elixir SM x5
35 T1 Chest Armor
47Crystal of Spirit x3
59 T1 Ring of Vharun
610 T2 Weapon (Boss reward)
712 T2 Gloves
814 Elixir MD x5, Homeland Scroll
916 T2 Pendant of Saelistra
1018 T2 Boots, Crystal of Spirit x5
1120 T2 Chest Armor, Valoryn Travel Pass

By Quest Completion

After completing all 11 homeland quests, you will have:

  • Full T1 → T2 equipment progression
  • Your first accessory (Ring + Pendant)
  • Crystal of Spirit x8 (for early enhancement)
  • Homeland teleport scroll
  • Valoryn Travel Pass (required to enter Convergence)

Next Step

With your Valoryn Travel Pass in hand, proceed to the Convergence where survivors from all four homelands meet for the first time.