PvP System

The Outlaw system, PvP rules, and player-versus-player combat mechanics.

"In the lawless lands, every shadow could be friend or foe. Trust is a luxury few can afford."

  • Erion, Last of the Gods

Arcania features an Outlaw system for PvP combat. In PvP-enabled zones, attacking other players is always possible - but it comes with consequences.


The Outlaw System

Core Concept

In PvP zones, any player can attack any other player. However, initiating an attack marks you as an Outlaw, bringing significant penalties.

┌─────────────────────────────────────────────────────────────────────┐
│                       OUTLAW SYSTEM                                  │
├─────────────────────────────────────────────────────────────────────┤
│                                                                      │
│   INNOCENT (White Name)                                              │
│   • Default state                                                    │
│   • Normal death penalty                                             │
│   • Protected by guards in safe zones                                │
│        │                                                             │
│        │ Attack another innocent player                              │
│        ▼                                                             │
│   OUTLAW (Red Name)                                                  │
│   • Marked for all to see                                            │
│   • Increased death penalty                                          │
│   • Guards attack on sight                                           │
│   • Bounty placed on your head                                       │
│        │                                                             │
│        │ Time passes OR kill monsters                                │
│        ▼                                                             │
│   Back to INNOCENT                                                   │
│                                                                      │
└─────────────────────────────────────────────────────────────────────┘

Player States

Innocent (White Name)

Default state for all players.

AspectStatus
Name colorWhite
Can attackYes (becomes Outlaw)
Can be attackedBy Outlaws freely, by Innocents (they become Outlaw)
Death penaltyNormal (3-5 item drops)
Guard protectionProtected in Safe Zones
BountyNone

Outlaw (Red Name)

Gained by attacking an Innocent player first.

AspectStatus
Name colorRed
Can attackYes (no additional penalty)
Can be attackedBy anyone freely
Death penaltyIncreased (5-8 item drops)
Guard protectionNone - guards attack on sight
BountyYes - other players rewarded for killing you

Warning

Think Before You Strike: Becoming an Outlaw has serious consequences. Guards will kill you in Safe Zones, and you drop more items on death.


Self-Defense Rules

Defending yourself does not make you an Outlaw:

ScenarioResult
Outlaw attacks you firstYou can fight back, stay Innocent
Innocent attacks you firstYou can fight back, they become Outlaw
You attack an OutlawNo penalty (killing Outlaws is encouraged)
You attack an InnocentYou become Outlaw

Note

Bounty Hunting: Killing Outlaws rewards you with bounty gold and does not give you Outlaw status. It's encouraged behavior!


Outlaw Consequences

Guards

In Safe Zones, NPCs guards will:

  • Detect Outlaws immediately
  • Attack on sight
  • Kill quickly (guards are very powerful)
  • Prevent access to services
OUTLAW enters Safe Zone
        │
        ▼
┌─────────────────────┐
│ GUARDS AGGRO        │
│ "Criminal spotted!" │
│         │           │
│         ▼           │
│ GUARDS ATTACK       │
│ (Very high damage)  │
│         │           │
│         ▼           │
│ OUTLAW DIES         │
│ (Full death penalty)│
└─────────────────────┘

Increased Drop Rate

Player StateItems Dropped on Death
Innocent3-5 random bag items
Outlaw5-8 random bag items
Serial Outlaw6-10 random bag items

Bounty System

When you become an Outlaw:

  1. A bounty is placed on your head
  2. Bounty amount based on your crimes
  3. Anyone who kills you claims the bounty
  4. Bounty paid from system (not your gold)
CrimeBounty Added
First innocent killed1,000g base
Each additional kill+500g
High-level victim+200g per level difference
Killing same player again+1,000g (anti-grief)

Clearing Outlaw Status

Outlaw status decays over time or through actions:

Time Decay

Outlaw LevelTime to Clear
Low (1-2 kills)15 minutes
Medium (3-5 kills)30 minutes
High (6-10 kills)1 hour
Serial (11+ kills)2 hours

Active Clearing

MethodTime Reduction
Kill monsters-1 minute per monster
Kill elite monsters-5 minutes per elite
Complete quests-10 minutes per quest
Stay in PvE zonesNormal decay
Stay logged out50% decay rate

Tip

Fast Clear: If you accidentally became Outlaw, grinding monsters in PvE zones is the fastest way to clear your status.


PvP Zone Rules

Where PvP is Enabled

Zone TypePvP Status
🟢 Safe ZonesDisabled
🟡 PvE ZonesDisabled
🟠 Hard PvE ZonesDisabled
🔴 PvP ZonesEnabled

PvP Zone Locations

ZoneDescription
Eclipse BarrensLawless wasteland
Dominion BordersContested frontier areas
Mire of Whispers edgesCorrupted borderlands
Resource HotspotsRare spawn locations
Event AreasSpecial PvP events

Combat Mechanics

Level Difference

Level GapDamage Modifier
Same level100% damage
+5 levels80% damage dealt
+10 levels60% damage dealt
+15 levels40% damage dealt
+20 levels20% damage dealt

Note

Newbie Protection: Players below level 20 cannot be attacked by players level 40+, regardless of zone.

Crowd Control

PvP has adjusted CC durations:

EffectPvE DurationPvP Duration
Stun1-3s0.5-1.5s
Slow5-10s3-5s
Silence3-6s2-3s

Diminishing Returns

Repeated CC on same player:

  • First CC: 100% duration
  • Second CC (within 15s): 50% duration
  • Third CC (within 15s): 25% duration
  • Fourth CC (within 15s): Immune for 15s

PvP Tips

Engagement

TipReason
Check surroundingsOther players may be nearby
Inspect targetCheck their gear and level
Consider consequencesIs becoming Outlaw worth it?
Have an escape routeKnow how to retreat

Survival

TipReason
Travel lightMinimize potential losses
Group upSafety in numbers
Stay mobileHarder to ambush
Use terrainLine of sight breaks

As Outlaw

TipReason
Avoid Safe ZonesGuards will kill you
Farm monstersClear status faster
Watch your backEveryone can attack you freely
Bank loot firstYou drop more items as Outlaw