The Five Dominions

War-scarred territories ruled by Alassa's generals, standing between Valoryn and the Throne of Ruin.

"Beyond our walls lie five hells, each ruled by a nightmare. To reach my sister, we must break through them all. There is no shortcut. There is no easy path. There is only forward."

  • Erion, Last of the Gods

The Five Dominions are corrupted territories that stand between the free lands and Alassa's palace-the fallen Eterna Citadel, now called the Throne of Ruin. Each dominion is ruled by a general shaped by the Anguish Stone's power, and each presents unique challenges to the resistance.

The Five Dominions
AttributeValueDescription
<TerritoryMention territory="dreadmar" link={false}>Dreadmar Frontier</TerritoryMention>Zone 1Jagged stone and molten ravines, ruled by Vharun
<TerritoryMention territory="mire" link={false}>Mire of Whispers</TerritoryMention>Zone 2Drowned expanse of fog and fractured memory, ruled by Saelistra
<TerritoryMention territory="stonegrave" link={false}>Stonegrave Expanse</TerritoryMention>Zone 3Wasteland of scorched earth and titan bone, ruled by Kharagul
<TerritoryMention territory="eclipse" link={false}>Eclipse Barrens</TerritoryMention>Zone 4Desolate stretch of titan-scarred earth, ruled by Morgathis
<TerritoryMention territory="hall" link={false}>Hall of Fallen</TerritoryMention>Zone 5Fragments of the Eterna Citadel, ruled by Cassian

The Path to the Throne

Valoryn → Dreadmar Frontier → Mire of Whispers → Stonegrave Expanse → Eclipse Barrens → Hall of Fallen → Throne of Ruin

Each dominion must be conquered in sequence. The generals are bound to their territories-they cannot be bypassed, only defeated.

The Nature of Corruption

The Anguish Stone-forged from the essence of the Titans' clash-allows Alassa to create and control creatures of immense power. Each general was shaped differently:

Warning

The dominion generals are not simply powerful enemies. They were created, transformed, or corrupted by the Anguish Stone's power. Understanding their origins is key to defeating them.

GeneralOriginTransformation
VharunGuardian spiritEmptied of self, filled with resentment
SaelistraHealerGrief twisted into madness
KharagulPrimordial beingDrawn from the Anguish itself
MorgathisAvatarCarved from ruin by titan energy
CassianMortal manHollowed by Alassa, filled by the Stone

Strategic Importance

Each dominion serves a purpose beyond simply blocking the path:

  • Dreadmar Frontier - Tests raw combat ability and survival skills
  • Mire of Whispers - Tests mental fortitude and party cohesion
  • Stonegrave Expanse - Tests tactical coordination and resource management
  • Eclipse Barrens - Tests faith and willpower against despair
  • Hall of Fallen - Tests everything, including the meaning of victory

The Campaign

The war effort from Valoryn has pushed through different dominions at different times:

Campaign Progress
AttributeValueDescription
Century 1LossDreadmar Frontier remained unconquered; forces scattered
Century 2StalemateMultiple pushes, multiple retreats; lines stabilized
Current EraAdvanceMarael's alliance enabled breakthrough; all dominions contested

Note

With Marael now allied with Erion, the balance has shifted. For the first time in two centuries, there is genuine hope of reaching the Throne of Ruin.

What Lies Beyond

Past the Hall of Fallen stands Alassa's palace-the Eterna Citadel transformed into the Throne of Ruin. Within, Alassa waits with the Anguish Stone, her connection to the Dark Titan growing stronger with each passing year.

The final confrontation approaches. But first, five generals must fall.

Prepare for Battle

Each dominion page contains detailed information about:

  • The territory's geography and hazards
  • The ruling general's abilities and history
  • Recommended strategies and party compositions
  • Lore connections and story significance

Choose a dominion to begin your study.