Stonegrave Expanse

The third dominion - a wasteland of scorched earth and titan bone where Kharagul commands endless legions.

"Kharagul doesn't think. It doesn't plan. It simply hungers. Every creature that falls to its forces feeds the next wave. The only way to win is to break faster than it can rebuild."

  • War Council Briefing

Stonegrave Expanse is the third dominion, a desolate wasteland where the earth itself is scarred by the Titans' ancient clash. Fused bone and twisted metal jut from scorched soil, remnants of a violence that predates creation. Here, Kharagul the Bloodthirster commands legions that leave nothing but dust.

Stonegrave Expanse Overview
AttributeValueDescription
Dominion Level3High-tier territory, tests tactical coordination
BossKharagul the BloodthirsterPrimordial entity drawn from the Anguish
EnvironmentWastelandScorched earth, titan bones, corrupted metal
Primary ThreatAttritionEndless waves, resource depletion, exhaustion

The Land

Before the Fall

There was no "before" for Stonegrave-this land has been a graveyard since the Titans died. The bones of the Void Titan and Dark Titan scattered across the cosmos, and some fell here. The earth has never recovered.

Current State

The Anguish Stone's presence has awakened dormant energies in the titan remains. Bones twitch. Metal sings with malevolent resonance. The land itself seems to hunger, drawing life force from anything that walks upon it.

Environmental Hazards

  • Titan Bone Fields - Razor-sharp fragments; movement causes damage
  • Energy Drains - Proximity to certain remains depletes mana
  • Resonance Storms - Periodic waves that disrupt abilities
  • Consumption Zones - Areas that slowly convert living matter to dust

Kharagul the Bloodthirster

Origin

Kharagul was not transformed-it was drawn forth. When the Anguish Stone's power reached Stonegrave, it resonated with the titan remains buried there. From the accumulated rage and hunger of the dead Titans, Kharagul coalesced-a primordial entity that embodies the worst aspects of both cosmic beings.

Nature

Unlike other generals who have personalities and histories, Kharagul is barely sentient. It is hunger given form, aggression made manifest. It doesn't hate its enemies-it simply consumes them. The distinction is important: there is no reasoning with it, no appealing to its nature. There is only survival or death.

Kharagul Statistics
AttributeValueDescription
TypePrimordial EntityRaw Anguish given form
Combat StyleOverwhelming ForceMassive damage, endless regeneration
WeaknessBurst DamageCannot regenerate if killed quickly enough
Special MechanicBloodthirstGrows stronger with each kill, ally or enemy

Abilities

PhaseAbilityEffect
Phase 1Titan's HungerHeavy single-target damage, heals on hit
Phase 1Summon LegionSpawns waves of lesser creatures continuously
Phase 2Consume the FallenAbsorbs dead creatures for massive healing
Phase 2BloodrageAttack speed and damage scale with kills
Phase 3Primordial FuryEnrage timer-wipe if not killed in time

Tip

Kharagul heals from anything dying near it-including its own minions. Control the adds by pulling them away before killing, or use abilities that disintegrate rather than kill.

Strategy

  • Tank: Multiple tanks recommended for add management
  • Healer: Conservation is key; this is a marathon, not a sprint
  • DPS: Burst damage essential for final phase; save cooldowns
  • Support: Add control abilities more valuable than single-target buffs

Key Tactics

  1. Manage the Adds - Don't let them die near Kharagul
  2. Conserve Resources - The fight is long; pace your mana and cooldowns
  3. Coordinate Burst Windows - Phase 3 is a strict DPS check
  4. Accept Losses - Some deaths are inevitable; don't overcommit to saves

Common Mistakes

  • Killing adds near Kharagul (feeds its healing)
  • Burning cooldowns in Phase 1 (needed for Phase 3 enrage)
  • Trying to heal through everything (resources deplete)
  • Ignoring the enrage timer (Primordial Fury is unsurvivable)

Lore Significance

The Titans' Legacy

Stonegrave proves that the Titans' clash still echoes through reality. Their remains carry power even in death-power that the Anguish Stone can awaken and weaponize.

The Price of Victory

Defeating Kharagul typically costs lives. Unlike other dominions where skilled parties can achieve clean victories, Stonegrave demands sacrifice. This is part of its lesson: war has costs that skill cannot avoid.

Note

Historians note that Kharagul is the only general that never speaks, never threatens, never shows anything resembling personality. It simply attacks until destroyed or until nothing remains to attack.

The Attrition Philosophy

Stonegrave teaches that some battles cannot be won through tactics alone. Sometimes victory requires simply enduring longer than the enemy-outlasting rather than outfighting.

Rewards

RewardTypeDescription
Ring of KharagulAccessoryT3 Ring with physical-aspected stats
Finger of TitanMaterialUsed to forge T4-T5 armor
Crystal of Dominion x10CrystalEnhancement material (+8 to +15)
Expanse SurvivorAchievementUnlocks Eclipse Barrens

Quotes

[Kharagul does not speak. It only roars-a sound described by survivors as "the death-cry of a universe, compressed into a single throat."]

"We lost twelve good soldiers in Stonegrave. Not to Kharagul-to what we had to become to beat it. You don't leave that place unchanged."

  • Captain Mira, Human Warrior