Stonegrave Expanse
The third dominion - a wasteland of scorched earth and titan bone where Kharagul commands endless legions.
"Kharagul doesn't think. It doesn't plan. It simply hungers. Every creature that falls to its forces feeds the next wave. The only way to win is to break faster than it can rebuild."
- War Council Briefing
Stonegrave Expanse is the third dominion, a desolate wasteland where the earth itself is scarred by the Titans' ancient clash. Fused bone and twisted metal jut from scorched soil, remnants of a violence that predates creation. Here, Kharagul the Bloodthirster commands legions that leave nothing but dust.
| Attribute | Value | Description |
|---|---|---|
| Dominion Level | 3 | High-tier territory, tests tactical coordination |
| Boss | Kharagul the Bloodthirster | Primordial entity drawn from the Anguish |
| Environment | Wasteland | Scorched earth, titan bones, corrupted metal |
| Primary Threat | Attrition | Endless waves, resource depletion, exhaustion |
The Land
Before the Fall
There was no "before" for Stonegrave-this land has been a graveyard since the Titans died. The bones of the Void Titan and Dark Titan scattered across the cosmos, and some fell here. The earth has never recovered.
Current State
The Anguish Stone's presence has awakened dormant energies in the titan remains. Bones twitch. Metal sings with malevolent resonance. The land itself seems to hunger, drawing life force from anything that walks upon it.
Environmental Hazards
- Titan Bone Fields - Razor-sharp fragments; movement causes damage
- Energy Drains - Proximity to certain remains depletes mana
- Resonance Storms - Periodic waves that disrupt abilities
- Consumption Zones - Areas that slowly convert living matter to dust
Kharagul the Bloodthirster
Origin
Kharagul was not transformed-it was drawn forth. When the Anguish Stone's power reached Stonegrave, it resonated with the titan remains buried there. From the accumulated rage and hunger of the dead Titans, Kharagul coalesced-a primordial entity that embodies the worst aspects of both cosmic beings.
Nature
Unlike other generals who have personalities and histories, Kharagul is barely sentient. It is hunger given form, aggression made manifest. It doesn't hate its enemies-it simply consumes them. The distinction is important: there is no reasoning with it, no appealing to its nature. There is only survival or death.
| Attribute | Value | Description |
|---|---|---|
| Type | Primordial Entity | Raw Anguish given form |
| Combat Style | Overwhelming Force | Massive damage, endless regeneration |
| Weakness | Burst Damage | Cannot regenerate if killed quickly enough |
| Special Mechanic | Bloodthirst | Grows stronger with each kill, ally or enemy |
Abilities
| Phase | Ability | Effect |
|---|---|---|
| Phase 1 | Titan's Hunger | Heavy single-target damage, heals on hit |
| Phase 1 | Summon Legion | Spawns waves of lesser creatures continuously |
| Phase 2 | Consume the Fallen | Absorbs dead creatures for massive healing |
| Phase 2 | Bloodrage | Attack speed and damage scale with kills |
| Phase 3 | Primordial Fury | Enrage timer-wipe if not killed in time |
Tip
Kharagul heals from anything dying near it-including its own minions. Control the adds by pulling them away before killing, or use abilities that disintegrate rather than kill.
Strategy
Recommended Party
- Tank: Multiple tanks recommended for add management
- Healer: Conservation is key; this is a marathon, not a sprint
- DPS: Burst damage essential for final phase; save cooldowns
- Support: Add control abilities more valuable than single-target buffs
Key Tactics
- Manage the Adds - Don't let them die near Kharagul
- Conserve Resources - The fight is long; pace your mana and cooldowns
- Coordinate Burst Windows - Phase 3 is a strict DPS check
- Accept Losses - Some deaths are inevitable; don't overcommit to saves
Common Mistakes
- Killing adds near Kharagul (feeds its healing)
- Burning cooldowns in Phase 1 (needed for Phase 3 enrage)
- Trying to heal through everything (resources deplete)
- Ignoring the enrage timer (Primordial Fury is unsurvivable)
Lore Significance
The Titans' Legacy
Stonegrave proves that the Titans' clash still echoes through reality. Their remains carry power even in death-power that the Anguish Stone can awaken and weaponize.
The Price of Victory
Defeating Kharagul typically costs lives. Unlike other dominions where skilled parties can achieve clean victories, Stonegrave demands sacrifice. This is part of its lesson: war has costs that skill cannot avoid.
Note
Historians note that Kharagul is the only general that never speaks, never threatens, never shows anything resembling personality. It simply attacks until destroyed or until nothing remains to attack.
The Attrition Philosophy
Stonegrave teaches that some battles cannot be won through tactics alone. Sometimes victory requires simply enduring longer than the enemy-outlasting rather than outfighting.
Rewards
| Reward | Type | Description |
|---|---|---|
| Accessory | T3 Ring with physical-aspected stats | |
| Material | Used to forge T4-T5 armor | |
| Crystal | Enhancement material (+8 to +15) | |
| Expanse Survivor | Achievement | Unlocks Eclipse Barrens |
Quotes
[Kharagul does not speak. It only roars-a sound described by survivors as "the death-cry of a universe, compressed into a single throat."]
"We lost twelve good soldiers in Stonegrave. Not to Kharagul-to what we had to become to beat it. You don't leave that place unchanged."
- Captain Mira, Human Warrior