Ability System

Class abilities with scaling, progression, and enhancement systems.

Ability Scaling

All abilities scale from derived stats, not primary stats directly:

ClassAbilities Scale From
PaladinPhysical Attack (+ Magic Attack for hybrid abilities)
ClericMagic Attack
WarriorPhysical Attack
RangerPhysical Attack
MageMagic Attack

Note

Equipment directly affects ability damage. A sword with +50 Physical Attack adds +50 × skill multiplier to Warrior abilities!

Tip

Reading Ability Stats: Values shown as "80→250" indicate Level 1 → Level 10 progression. See individual class pages for complete level-by-level scaling tables.


Paladin Abilities

AbilityTypeDescription
Divine StrikeSingle Target80→250 + (Physical Attack × 0.75→1.25) holy damage, +25% vs Undead
Righteous TauntAggroForces all enemies in range to attack you (3→8s duration)
Shield BondDefensiveShare 50% of your Physical Defense with nearest ally (6→15s)
Judgment of ErionUltimate400→1400 + (Physical Attack × 1.5→3) + (Magic Attack × 0.5→1) AoE + stun

Note

Paladins are the premier tank class, designed to protect allies and absorb damage. See the Paladin class page for detailed ability scaling tables.


Cleric Abilities

AbilityTypeDescription
Healing LightDirect Heal100→430 + (Magic Attack × 1.5→3) HP restored
PurifyCleanse50→240 + (Magic Attack × 0.5→1) heal + remove 1→All debuffs
Divine ShieldProtectionApplies Shield absorbing 80→400 + (Magic Attack × 1→2) damage for 8→12s
Divine InterventionUltimateResurrect ally at 20→100% Max HP

Note

Clerics are the heart of any group. See the Cleric class page for detailed ability scaling tables.


Warrior Abilities

AbilityTypeDescription
Power StrikeSingle Target100→360 + (Physical Attack × 1→2) physical damage
WhirlwindArea Attack60→260 + (Physical Attack × 0.6→1.1) damage in 5→9m radius
War CrySelf BuffApplies Empowered (+15→45% damage) for 8→18s
Blade StormUltimate80→300 + (Physical Attack × 0.75→1.25) × 5→10 hits AoE

Note

Warriors are the backbone of Erion's infantry. See the Warrior class page for detailed ability scaling tables.


Ranger Abilities

AbilityTypeDescription
Aimed ShotSingle Target90→370 + (Physical Attack × 1→2) physical damage
Multi-ShotArea Attack50→210 + (Physical Attack × 0.6→1.1) damage to 3→8 targets
Vine TrapControl30→170 + (Physical Attack × 0.25→0.75) damage + 2→5s root
Arrow RainUltimate100→360 + (Physical Attack × 0.75→1.25) × 4→9 waves AoE

Note

Rangers are mobile skirmishers who control distance. See the Ranger class page for detailed ability scaling tables.


Mage Abilities

AbilityTypeDescription
FireballSingle Target90→370 + (Magic Attack × 1→2) magic damage
Frost NovaArea Control50→210 + (Magic Attack × 0.5→1) damage + 1.5→3.5s slow in 6→10m
Chain LightningMulti-Target70→270 + (Magic Attack × 0.75→1.25) damage, 3→8 bounces
Meteor StormUltimate200→750 + (Magic Attack × 1.25→2.25) × 3→8 hits AoE

Note

Mages are glass cannons with devastating damage. See the Mage class page for detailed ability scaling tables.