Party System
Group mechanics, experience bonuses, and cooperative gameplay in Arcania.
The war against the Dominion cannot be won alone. Arcania's party system allows adventurers to band together, combining their strengths to tackle challenges that would overwhelm any solo fighter.
Party Size & Experience Bonuses
Larger parties earn bonus experience on all kills. This bonus applies to each party member individually.
| Party Size | XP Bonus | Total Party XP |
|---|---|---|
| Solo | 0% | 100% |
| 2 members | +10% | 220% (110% each) |
| 3 members | +20% | 360% (120% each) |
| 4 members | +30% | 520% (130% each) |
| 5 members | +40% | 700% (140% each) |
Tip
A full party of 5 members earns 40% more XP per person than solo players. Group up whenever possible for faster leveling.
Level Restrictions
Party members must be within 10 levels of each other to receive experience from kills.
| Scenario | Result |
|---|---|
| Level 20 + Level 25 | Both receive XP (5 level difference) |
| Level 20 + Level 30 | Both receive XP (10 level difference) |
| Level 20 + Level 31 | Level 31 receives no XP (11 level difference) |
Warning
If you're outside the level range, you won't receive experience even if you contribute to the kill. The party bonus still applies to eligible members.
Loot Distribution
Arcania uses a free-for-all loot system. When enemies drop items, any party member can pick them up.
How It Works
- Drops appear on the ground for all party members to see
- First player to pick up an item claims it
- No automatic distribution or rolling system
- Party members should communicate about valuable drops
Note
Coordinate with your party on loot priorities before entering difficult content. Many groups designate drops based on class or need.
Party Roles
Effective parties balance three core roles:
Tank
Draws enemy attention and absorbs damage.
Healer
Keeps the party alive through sustained healing.
- Primary:
Cleric
Damage Dealer (DPS)
Eliminates enemies as quickly as possible.
Recommended Compositions
| Content | Suggested Party |
|---|---|
| General Farming | 2-3 |
| Elite Creatures | 1 |
| Area Bosses | 1 |
| Dominion Bosses | 1 |
Tip
For Dominion Boss encounters, consider bringing two
Clerics. The sustained healing requirement often exceeds what a single
Cleric can provide.
Party Tips
- Stay together - XP only counts if you're in range of the kill
- Balance roles - A party of 5
Mages/
Rangers/
Warriors will struggle against bosses - Know your role -
Paladins/
Warriors should lead,
Clerics should stay safe,
Mages/
Rangers should focus targets