Warrior - The Steel Covenant
Mortal warriors who reject divine dependency and forge their own path through steel, discipline, and blood.
Warrior - The Steel Covenant
Melee DPS / Off-Tank
When the gods walked among mortals, many rejoiced. But some saw the truth: dependence on divine power made mortals weak. When Anias died and Marael turned against Arcania, those who relied on divine blessings were helpless. The Steel Covenant emerged from this crucible-warriors who swore to never depend on gods, to forge strength through discipline, blood, and iron alone.
The Warrior Tradition
"I don't hate the gods. I simply refuse to need them. When Anias died, the Paladins wept and their light flickered. When the Clerics doubted, their healing faltered. But my sword? My sword cut just as deep. My arm? Just as strong. That is the lesson of the Duskfall: only mortal strength is truly yours."
General Kira Ironhand, Founder of the Steel Covenant
Origin of the Covenant
Before the Duskfall, there were no Warriors-not as they exist today. There were soldiers, fighters, champions. Many of them drew upon divine blessings, channeling fragments of power from Anias or Erion to enhance their combat prowess.
Then Anias died.
In that moment of cosmic tragedy, every divinely-empowered fighter felt their strength waver. Paladins watched their light dim. Blessed weapons lost their glow. Soldiers who had relied on divine enhancement found themselves suddenly, terrifyingly mortal.
General Kira Ironhand watched her entire regiment crumble. Not from enemy attacks-from despair. The soldiers who had trusted in divine power could not function without it. They had forgotten how to fight as mere mortals.
But Kira had never trusted the gods. She had trained her body, honed her reflexes, sharpened her blade. And when everyone else faltered, she stood. She gathered the survivors-those who still remembered that steel doesn't need faith-and forged them into something new.
She called it the Steel Covenant: a vow to never again depend on power that could be taken away.
Philosophy of Steel
The Steel Covenant is not anti-religious. Warriors do not hate the divine-they simply refuse to need it. Their philosophy centers on self-reliance and the belief that mortal strength, properly trained, is the only strength that can never be stolen.
| Attribute | Value | Description |
|---|---|---|
| Steel Over Spark | Core Tenet | A trained blade is more reliable than borrowed divinity |
| Blood Buys Strength | Core Tenet | Every skill is earned through sweat, pain, and practice |
| No Gods, No Masters | Core Tenet | Depend on no power you cannot control |
| Die Standing | Core Tenet | Better to fall fighting than live kneeling |
Why Warriors Cannot Be Corrupted
The Dominion's generals were all twisted by the Anguish Stone-Paladins who lost their light, healers consumed by grief, mages overwhelmed by Titan energy. But there are no corrupted Warriors among the Five Generals.
The Anguish Stone corrupts through cosmic connection. Warriors have none. Their power comes entirely from within-and there is nothing for the Stone to twist.
Lore Connections
| Attribute | Value | Description |
|---|---|---|
| Power Source | Mortal Will | No cosmic dependency, only trained flesh and forged steel |
| Divine Patron | None | Warriors explicitly reject divine patronage |
| Headquarters | The Iron Citadel, Meridia | Where the original Covenant was sworn |
| Enemy | Dependence Itself | Warriors oppose anything that makes mortals weak |
Regional Ties:
- Meridia - Human homeland where the Steel Covenant was founded
- Redmire - Darkan forge-masters share the Covenant's respect for self-made strength
- Valoryn - Warriors serve the Alliance, though some resent the Paladins' prominence
Racial Affinities:
Humans - The Covenant was founded by humans; the philosophy suits their cosmic independence
Darkan - The Forge Creed resonates; strength through discipline mirrors Darkan values
Lilin - Rare; most Dream-daughters prefer magical paths
Luminar - Very rare; their divine nature conflicts with Covenant philosophy
Class Relations
| Class | Relationship | How Warriors View Them |
|---|---|---|
| Paladin | Philosophical Tension | We respect their courage but question their faith. When the gods fail-and gods always fail eventually-what will they have left? We've seen it happen once. We refuse to be that vulnerable. |
| Cleric | Grudging Acceptance | We'll take their healing-we're not fools. But we don't understand their devotion to a dead goddess. We honor the living through action, not the dead through prayer. |
| Mage | Cautious Respect | They at least rely on their own training, even if their power source is dangerous. The Anguish might consume them, but at least they're not waiting for a god to save them. |
| Ranger | Practical Alliance | They listen to the wild rather than commanding it. There's wisdom in that. And their arrows find their mark through practice, not prayer. We understand each other. |
Notable Figures
General Kira Ironhand
The Founder. A human general who watched divinely-empowered soldiers crumble during the Duskfall and swore it would never happen again. She forged the Steel Covenant from survivors who still remembered how to fight without borrowed power. She now serves on the Grand Alliance council, a voice of practical strength in a war full of cosmic complications.
Forge-Master Grimjaw III
A Darkan warrior who embraced the Steel Covenant after his clan's shamans failed to protect them from a Dominion assault. He proved that the Covenant's philosophy transcends human origins-and that Darkan discipline perfectly complements Steel Covenant training.
The Iron Hundred
The original warriors who swore the first Covenant with Kira. Only three still live, but their names are sacred to every Warrior. To be called "worthy of the Hundred" is the highest honor a Covenant warrior can receive.
Commander Theron Vex
Current head of Warrior training in Valoryn. A human who lost his family to the Dominion and channeled his grief into pure, focused discipline. He is known for producing the most disciplined fighters in the Alliance-and for his legendary refusal to accept healing until every wounded soldier under his command has been tended first.
Playstyle
Warriors are aggressive damage dealers who rely on sustained pressure and self-sufficiency. They don't wait for heals or hope for divine intervention-they end fights before such things become necessary.
Combat Flow
Engage → War Cry → Power Strike → Whirlwind (if multiple enemies) → Blade Storm (finish)
Warriors excel at controlled aggression. Build momentum with War Cry, focus priority targets with Power Strike, and use area attacks when outnumbered. Your survival depends on killing enemies before they kill you.
Abilities
All Warrior abilities can be leveled from 1 to 10. Higher levels increase effectiveness and reduce cooldowns.
Power Strike
Type: Single Target Attack
A powerful overhead swing that deals heavy physical damage.
| Level | Damage | Mana | Cooldown |
|---|---|---|---|
| 1 | 100 + (Physical Attack × 1.0) | 20 | 6s |
| 2 | 120 + (Physical Attack × 1.1) | 20 | 5.5s |
| 3 | 140 + (Physical Attack × 1.2) | 25 | 5s |
| 4 | 165 + (Physical Attack × 1.3) | 25 | 4.5s |
| 5 | 190 + (Physical Attack × 1.4) | 30 | 4s |
| 6 | 220 + (Physical Attack × 1.5) | 30 | 3.5s |
| 7 | 250 + (Physical Attack × 1.6) | 35 | 3s |
| 8 | 285 + (Physical Attack × 1.7) | 35 | 2.5s |
| 9 | 320 + (Physical Attack × 1.8) | 40 | 2s |
| 10 | 360 + (Physical Attack × 2.0) | 40 | 1.5s |
Whirlwind
Type: Area Attack
Spin with weapon extended, hitting all enemies within range.
| Level | Damage | Radius | Mana | Cooldown |
|---|---|---|---|---|
| 1 | 60 + (Physical Attack × 0.6) | 5m | 35 | 12s |
| 2 | 75 + (Physical Attack × 0.65) | 5m | 35 | 11s |
| 3 | 90 + (Physical Attack × 0.7) | 6m | 40 | 10s |
| 4 | 105 + (Physical Attack × 0.75) | 6m | 40 | 9s |
| 5 | 125 + (Physical Attack × 0.8) | 7m | 45 | 8s |
| 6 | 145 + (Physical Attack × 0.85) | 7m | 45 | 7s |
| 7 | 170 + (Physical Attack × 0.9) | 8m | 50 | 6s |
| 8 | 195 + (Physical Attack × 0.95) | 8m | 50 | 5.5s |
| 9 | 225 + (Physical Attack × 1.0) | 9m | 55 | 5s |
| 10 | 260 + (Physical Attack × 1.1) | 9m | 55 | 4s |
War Cry
Type: Self Buff
Shout to boost your own damage for a duration.
| Level | Damage Boost | Duration | Mana | Cooldown |
|---|---|---|---|---|
| 1 | +15% | 8s | 30 | 30s |
| 2 | +17% | 9s | 30 | 28s |
| 3 | +19% | 10s | 35 | 26s |
| 4 | +21% | 11s | 35 | 24s |
| 5 | +24% | 12s | 40 | 22s |
| 6 | +27% | 13s | 40 | 20s |
| 7 | +30% | 14s | 45 | 18s |
| 8 | +34% | 15s | 45 | 16s |
| 9 | +38% | 16s | 50 | 14s |
| 10 | +45% | 18s | 50 | 12s |
Blade Storm (Ultimate)
Type: Area Attack / Ultimate
Enter a whirlwind of steel, rapidly striking all nearby enemies multiple times.
| Level | Damage (per hit) | Hits | Radius | Mana | Cooldown |
|---|---|---|---|---|---|
| 1 | 80 + (Physical Attack × 0.75) | 5 | 6m | 80 | 180s |
| 2 | 95 + (Physical Attack × 0.8) | 5 | 6m | 80 | 170s |
| 3 | 110 + (Physical Attack × 0.85) | 6 | 7m | 80 | 160s |
| 4 | 130 + (Physical Attack × 0.9) | 6 | 7m | 80 | 150s |
| 5 | 150 + (Physical Attack × 0.95) | 7 | 8m | 80 | 140s |
| 6 | 175 + (Physical Attack × 1.0) | 7 | 8m | 80 | 130s |
| 7 | 200 + (Physical Attack × 1.05) | 8 | 9m | 80 | 120s |
| 8 | 230 + (Physical Attack × 1.1) | 8 | 9m | 80 | 110s |
| 9 | 260 + (Physical Attack × 1.15) | 9 | 10m | 80 | 100s |
| 10 | 300 + (Physical Attack × 1.25) | 10 | 10m | 80 | 90s |
Starting Stats
| Attribute | Value | Description |
|---|---|---|
| Strength | 16 | Raw physical power |
| Intelligence | 4 | Irrelevant to combat |
| Vitality | 12 | Must endure without healing |
| Agility | 14 | Speed and precision |
| Spirit | 4 | No magical connection |
Base HP: 150 | Base Mana: 80 (used only for non-magical techniques)