Warrior - The Steel Covenant

Mortal warriors who reject divine dependency and forge their own path through steel, discipline, and blood.

Warrior - The Steel Covenant

Warrior - The Steel Covenant

Melee DPS / Off-Tank

Easy

When the gods walked among mortals, many rejoiced. But some saw the truth: dependence on divine power made mortals weak. When Anias died and Marael turned against Arcania, those who relied on divine blessings were helpless. The Steel Covenant emerged from this crucible-warriors who swore to never depend on gods, to forge strength through discipline, blood, and iron alone.

StrengthAgilityVitality

The Warrior Tradition

"I don't hate the gods. I simply refuse to need them. When Anias died, the Paladins wept and their light flickered. When the Clerics doubted, their healing faltered. But my sword? My sword cut just as deep. My arm? Just as strong. That is the lesson of the Duskfall: only mortal strength is truly yours."

  • General Kira Ironhand, Founder of the Steel Covenant

Origin of the Covenant

Before the Duskfall, there were no Warriors-not as they exist today. There were soldiers, fighters, champions. Many of them drew upon divine blessings, channeling fragments of power from Anias or Erion to enhance their combat prowess.

Then Anias died.

In that moment of cosmic tragedy, every divinely-empowered fighter felt their strength waver. Paladins watched their light dim. Blessed weapons lost their glow. Soldiers who had relied on divine enhancement found themselves suddenly, terrifyingly mortal.

General Kira Ironhand watched her entire regiment crumble. Not from enemy attacks-from despair. The soldiers who had trusted in divine power could not function without it. They had forgotten how to fight as mere mortals.

But Kira had never trusted the gods. She had trained her body, honed her reflexes, sharpened her blade. And when everyone else faltered, she stood. She gathered the survivors-those who still remembered that steel doesn't need faith-and forged them into something new.

She called it the Steel Covenant: a vow to never again depend on power that could be taken away.

Philosophy of Steel

The Steel Covenant is not anti-religious. Warriors do not hate the divine-they simply refuse to need it. Their philosophy centers on self-reliance and the belief that mortal strength, properly trained, is the only strength that can never be stolen.

The Steel Tenets
AttributeValueDescription
Steel Over SparkCore TenetA trained blade is more reliable than borrowed divinity
Blood Buys StrengthCore TenetEvery skill is earned through sweat, pain, and practice
No Gods, No MastersCore TenetDepend on no power you cannot control
Die StandingCore TenetBetter to fall fighting than live kneeling

Why Warriors Cannot Be Corrupted

The Dominion's generals were all twisted by the Anguish Stone-Paladins who lost their light, healers consumed by grief, mages overwhelmed by Titan energy. But there are no corrupted Warriors among the Five Generals.

The Anguish Stone corrupts through cosmic connection. Warriors have none. Their power comes entirely from within-and there is nothing for the Stone to twist.

Lore Connections

Steel Covenant Principles
AttributeValueDescription
Power SourceMortal WillNo cosmic dependency, only trained flesh and forged steel
Divine PatronNoneWarriors explicitly reject divine patronage
HeadquartersThe Iron Citadel, MeridiaWhere the original Covenant was sworn
EnemyDependence ItselfWarriors oppose anything that makes mortals weak

Regional Ties:

  • Meridia - Human homeland where the Steel Covenant was founded
  • Redmire - Darkan forge-masters share the Covenant's respect for self-made strength
  • Valoryn - Warriors serve the Alliance, though some resent the Paladins' prominence

Racial Affinities:

  • Humans - The Covenant was founded by humans; the philosophy suits their cosmic independence
  • Darkan - The Forge Creed resonates; strength through discipline mirrors Darkan values
  • Lilin - Rare; most Dream-daughters prefer magical paths
  • Luminar - Very rare; their divine nature conflicts with Covenant philosophy

Class Relations

ClassRelationshipHow Warriors View Them
PaladinPhilosophical TensionWe respect their courage but question their faith. When the gods fail-and gods always fail eventually-what will they have left? We've seen it happen once. We refuse to be that vulnerable.
ClericGrudging AcceptanceWe'll take their healing-we're not fools. But we don't understand their devotion to a dead goddess. We honor the living through action, not the dead through prayer.
MageCautious RespectThey at least rely on their own training, even if their power source is dangerous. The Anguish might consume them, but at least they're not waiting for a god to save them.
RangerPractical AllianceThey listen to the wild rather than commanding it. There's wisdom in that. And their arrows find their mark through practice, not prayer. We understand each other.

Notable Figures

General Kira Ironhand

The Founder. A human general who watched divinely-empowered soldiers crumble during the Duskfall and swore it would never happen again. She forged the Steel Covenant from survivors who still remembered how to fight without borrowed power. She now serves on the Grand Alliance council, a voice of practical strength in a war full of cosmic complications.

Forge-Master Grimjaw III

A Darkan warrior who embraced the Steel Covenant after his clan's shamans failed to protect them from a Dominion assault. He proved that the Covenant's philosophy transcends human origins-and that Darkan discipline perfectly complements Steel Covenant training.

The Iron Hundred

The original warriors who swore the first Covenant with Kira. Only three still live, but their names are sacred to every Warrior. To be called "worthy of the Hundred" is the highest honor a Covenant warrior can receive.

Commander Theron Vex

Current head of Warrior training in Valoryn. A human who lost his family to the Dominion and channeled his grief into pure, focused discipline. He is known for producing the most disciplined fighters in the Alliance-and for his legendary refusal to accept healing until every wounded soldier under his command has been tended first.


Playstyle

Warriors are aggressive damage dealers who rely on sustained pressure and self-sufficiency. They don't wait for heals or hope for divine intervention-they end fights before such things become necessary.

Combat Flow

Engage → War Cry → Power Strike → Whirlwind (if multiple enemies) → Blade Storm (finish)

Warriors excel at controlled aggression. Build momentum with War Cry, focus priority targets with Power Strike, and use area attacks when outnumbered. Your survival depends on killing enemies before they kill you.


Abilities

All Warrior abilities can be leveled from 1 to 10. Higher levels increase effectiveness and reduce cooldowns.

Power Strike

Type: Single Target Attack

A powerful overhead swing that deals heavy physical damage.

LevelDamageManaCooldown
1100 + (Physical Attack × 1.0)206s
2120 + (Physical Attack × 1.1)205.5s
3140 + (Physical Attack × 1.2)255s
4165 + (Physical Attack × 1.3)254.5s
5190 + (Physical Attack × 1.4)304s
6220 + (Physical Attack × 1.5)303.5s
7250 + (Physical Attack × 1.6)353s
8285 + (Physical Attack × 1.7)352.5s
9320 + (Physical Attack × 1.8)402s
10360 + (Physical Attack × 2.0)401.5s

Whirlwind

Type: Area Attack

Spin with weapon extended, hitting all enemies within range.

LevelDamageRadiusManaCooldown
160 + (Physical Attack × 0.6)5m3512s
275 + (Physical Attack × 0.65)5m3511s
390 + (Physical Attack × 0.7)6m4010s
4105 + (Physical Attack × 0.75)6m409s
5125 + (Physical Attack × 0.8)7m458s
6145 + (Physical Attack × 0.85)7m457s
7170 + (Physical Attack × 0.9)8m506s
8195 + (Physical Attack × 0.95)8m505.5s
9225 + (Physical Attack × 1.0)9m555s
10260 + (Physical Attack × 1.1)9m554s

War Cry

Type: Self Buff

Shout to boost your own damage for a duration.

LevelDamage BoostDurationManaCooldown
1+15%8s3030s
2+17%9s3028s
3+19%10s3526s
4+21%11s3524s
5+24%12s4022s
6+27%13s4020s
7+30%14s4518s
8+34%15s4516s
9+38%16s5014s
10+45%18s5012s

Blade Storm (Ultimate)

Type: Area Attack / Ultimate

Enter a whirlwind of steel, rapidly striking all nearby enemies multiple times.

LevelDamage (per hit)HitsRadiusManaCooldown
180 + (Physical Attack × 0.75)56m80180s
295 + (Physical Attack × 0.8)56m80170s
3110 + (Physical Attack × 0.85)67m80160s
4130 + (Physical Attack × 0.9)67m80150s
5150 + (Physical Attack × 0.95)78m80140s
6175 + (Physical Attack × 1.0)78m80130s
7200 + (Physical Attack × 1.05)89m80120s
8230 + (Physical Attack × 1.1)89m80110s
9260 + (Physical Attack × 1.15)910m80100s
10300 + (Physical Attack × 1.25)1010m8090s

Starting Stats

AttributeValueDescription
Strength16Raw physical power
Intelligence4Irrelevant to combat
Vitality12Must endure without healing
Agility14Speed and precision
Spirit4No magical connection

Base HP: 150 | Base Mana: 80 (used only for non-magical techniques)