Ranger - Children of the First World

Guardians of the wild who draw power from the primal world that existed before the gods.

Ranger - Children of the First World

Ranger - Children of the First World

Ranged DPS / Utility

Medium

Before Marael brought order. Before Anias brought divine life. Before the gods walked the earth-there was the First World. A wild, untamed realm born from Anias's unconscious dreams during her eternal slumber. Rangers are those who learned to tap into this primal power, becoming one with the wilderness that predates divinity itself.

AgilityStrengthIntelligence

The Ranger Tradition

"The trees remember when there were no gods. The rivers recall when the only light was starlight. I do not command the wild-I listen. And the wild whispers secrets older than divinity itself."

  • Grove Warden Sylana, First Listener of Lythora

Origin of the First Listeners

Before Anias awakened, she dreamed. For ages beyond counting, while she slumbered in the void after the Titans' destruction, her unconscious mind radiated creative energy. This energy took form: forests grew, rivers flowed, creatures emerged-all born from the peaceful dreams of a sleeping goddess.

This was the First World-creation without intention, life without divine plan. And within it, the Lilin emerged as Anias's dream-daughters, the first beings to exist.

When Anias finally awakened and began consciously shaping reality, the First World didn't disappear. It simply... receded. It became the wild places, the ancient forests, the untamed corners where primal energy still pulses stronger than divine order.

The first Rangers were those who learned to hear the Earthsong-the voice of the First World, still echoing through creation. They didn't discover a new power. They remembered an old one-older than the gods themselves.

Philosophy of the Wild

Rangers do not worship the First World or pray to it. They commune with it. Their relationship with primal power is fundamentally different from divine classes: they listen rather than petition, harmonize rather than command.

The Wild Principles
AttributeValueDescription
Listen Before SpeakingCore PrincipleThe First World has wisdom older than gods; learn before acting
Take Only What Is OfferedCore PrincipleThe wild shares its power freely with those who respect it
Protect the Ancient PlacesCore PrincipleWhere the First World still thrives must be defended
Remember the DreamingCore PrincipleHonor the sleeping goddess whose dreams gave the wild life

The First World and the Lilin

Rangers draw power from the First World-Anias's unconscious creation from before she awakened. The Lilin were born from this same dreaming. This makes Rangers and Lilin natural allies; they connect to the same ancient source.

Many of the greatest Rangers have been Lilin, whose dream-born nature gives them intuitive understanding of the First World. But any race can learn to hear the Earthsong-it simply requires patience, humility, and the willingness to listen.

Lore Connections

Primal Foundations
AttributeValueDescription
Power SourceThe First WorldAnias's unconscious dreams, still echoing through creation
Divine ConnectionAnias (Pre-Awakening)Connects to the goddess before she knew she was creating
Sacred SiteLythora (First Forest)Where the First World is strongest and the Earthsong clearest
EnemyThe DominionCorruption spreads where the First World once thrived

Regional Ties:

  • Lythora - The First Forest, where Rangers train alongside the Lilin
  • Wild Places - Every ancient forest, primordial grove, and untamed wilderness
  • The Mother Trees - Sacred trees that grew from Anias's earliest dreams

Racial Affinities:

  • Lilin - Deepest natural connection; they were born from the same dreams Rangers tap into
  • Humans - Adaptable; can learn to hear the Earthsong through dedicated practice
  • Darkan - Some Earth-bonded Darkan find resonance with the First World's primal energy
  • Luminar - Struggle most; their conscious divine light sometimes drowns out the unconscious Earthsong

Class Relations

ClassRelationshipHow Rangers View Them
PaladinNatural ComplementThey carry Erion's conscious light; we tap into his grandmother's unconscious dreams. Different branches of the same divine tree, united against the same darkness.
ClericKindred SpiritsThey connect to Anias's memory; we connect to her dreams. Both honor the goddess, but through different aspects. We understand each other in ways others cannot.
WarriorPractical AllianceThey reject cosmic power entirely; we embrace the oldest cosmic power. Different philosophies, but we both value skill and discipline. Their arrows fly true through practice, not prayer-we respect that.
MageCautious TensionThe Anguish and the First World are... incompatible. Their power disrupts ours; our power resists theirs. We work together when we must, but we keep our distance.

Notable Figures

Grove Warden Sylana

First Listener of Lythora and founder of Ranger training in the First Forest. A Lilin who has communed with the Earthsong for longer than most civilizations have existed. She teaches that the First World is not a tool to be used, but a family member to be honored.

The First Listeners

The legendary Rangers who first learned to hear the Earthsong. Unlike other orders, the First Listeners weren't founded by a single figure-they emerged naturally, in different places and times, as mortals learned to listen to the wild. The title "First Listener" is now given to master Rangers who can hear the deepest whispers of the First World.

Warden-Commander Thorne

Current leader of Ranger forces in the Grand Alliance. A human who spent twenty years in Lythora learning from the Lilin before returning to lead his people's scouts and skirmishers. He bridges the gap between the practical military needs of the war and the spiritual traditions of Ranger training.

The Dreamwalkers

A specialized order of Luminar Rangers who overcame their race's natural difficulty with the First World. By harmonizing their conscious divine light with the unconscious Earthsong, they became something new-bridges between Anias's waking and sleeping creations. They are rare, but their insights have deepened understanding of both divine and primal power.


Abilities

All Ranger abilities can be leveled from 1 to 10. Higher levels increase effectiveness and reduce cooldowns.

Aimed Shot

Type: Single Target / Physical

A precise arrow shot that deals high damage.

LevelDamageManaCooldown
190 + (Physical Attack × 1.0)256s
2110 + (Physical Attack × 1.1)255.5s
3130 + (Physical Attack × 1.2)305s
4155 + (Physical Attack × 1.3)304.5s
5180 + (Physical Attack × 1.4)354s
6210 + (Physical Attack × 1.5)353.5s
7245 + (Physical Attack × 1.6)403s
8280 + (Physical Attack × 1.7)402.5s
9320 + (Physical Attack × 1.8)452s
10370 + (Physical Attack × 2.0)451.5s

Multi-Shot

Type: Area Attack

Fire multiple arrows hitting all enemies in a cone.

LevelDamageTargetsManaCooldown
150 + (Physical Attack × 0.6)33510s
260 + (Physical Attack × 0.65)3359.5s
372 + (Physical Attack × 0.7)4409s
485 + (Physical Attack × 0.75)4408.5s
5100 + (Physical Attack × 0.8)5458s
6115 + (Physical Attack × 0.85)5457.5s
7135 + (Physical Attack × 0.9)6507s
8155 + (Physical Attack × 0.95)6506.5s
9180 + (Physical Attack × 1.0)7556s
10210 + (Physical Attack × 1.1)8555s

Vine Trap

Type: Control / Root

Place a trap that roots enemies who step on it.

LevelDamageRoot DurationManaCooldown
130 + (Physical Attack × 0.25)2s3018s
240 + (Physical Attack × 0.3)2.2s3017s
350 + (Physical Attack × 0.35)2.5s3516s
460 + (Physical Attack × 0.4)2.8s3515s
575 + (Physical Attack × 0.45)3s4014s
690 + (Physical Attack × 0.5)3.3s4013s
7105 + (Physical Attack × 0.55)3.6s4512s
8125 + (Physical Attack × 0.6)4s4511s
9145 + (Physical Attack × 0.65)4.5s5010s
10170 + (Physical Attack × 0.75)5s508s

Arrow Rain (Ultimate)

Type: Area Attack / Ultimate

Rain arrows down on a target area, hitting all enemies multiple times.

LevelDamage (per wave)WavesRadiusManaCooldown
1100 + (Physical Attack × 0.75)410m100180s
2120 + (Physical Attack × 0.8)410m100170s
3140 + (Physical Attack × 0.85)511m100160s
4165 + (Physical Attack × 0.9)511m100150s
5190 + (Physical Attack × 0.95)612m100140s
6220 + (Physical Attack × 1.0)612m100130s
7250 + (Physical Attack × 1.05)713m100120s
8285 + (Physical Attack × 1.1)713m100110s
9320 + (Physical Attack × 1.15)814m100100s
10360 + (Physical Attack × 1.25)915m10090s

Playstyle

Rangers are mobile skirmishers who control the battlefield from a distance. They excel at kiting (staying mobile while dealing damage) and utility (traps, slows, vision).

Combat Flow

Position at Range → Apply Traps → Build Focus with Aimed Shots → Control Distance → Devastate with Arrow Rain

Rangers never want enemies close. Their entire kit revolves around creating and maintaining distance.

Starting Stats

AttributeValueDescription
Strength12Bow draw strength
Intelligence8Reading the battlefield
Vitality8Moderate survivability
Agility16Primary stat-speed and precision
Spirit6Connection to the First World

Base HP: 120 | Base Mana: 120