Character System
Complete guide to races, classes, stats, and character progression.
"Numbers tell the story of your strength, but they do not define your spirit. A warrior with half the stats of another may still triumph-if their will is greater."
Erion, Last of the Gods
Players create a unique character by selecting a race and class, then develop their character through stat allocation and equipment choices.
Races
Arcania features four playable races, each with unique lore, visual identity, and starting stat bonuses.
| Race | Primary Bonuses |
|---|---|
| All Stats +1, +5% XP | |
| INT +3, SPR +3 | |
| AGI +4, SPR +2 | |
| STR +4, VIT +4 |
Tip
New players should consider Human for versatility, or choose based on their preferred class. See the class pages for race recommendations.
Classes
Each class has a distinct playstyle, unique abilities, and preferred stat distributions.
| Class | Role | Difficulty | Primary Stats |
|---|---|---|---|
| Tank/Support | Medium | STR, VIT, SPR | |
| Healer/Support | Medium | SPR, INT, VIT | |
| Ranged DPS/CC | Hard | INT, SPR, AGI | |
| Melee DPS/Off-Tank | Easy | STR, AGI, VIT | |
| Ranged DPS/Utility | Medium | AGI, STR, INT |
Primary Stats (5)
Primary stats are the five core attributes you directly allocate points to. Each affects multiple derived stats.
Note
Primary stats come only from level-up point allocation and racial bonuses. Equipment provides derived stats (like
Attack Speed or
Max HP) but not primary stats like STR or VIT.
| Attribute | Value | Description |
|---|---|---|
| Strength (STR) | Physical power | Physical damage, armor penetration |
| Intelligence (INT) | Magical power | Magic damage, mana pool, magic penetration |
| Vitality (VIT) | Health & toughness | Max HP, physical defense, HP regen |
| Agility (AGI) | Speed & precision | Crit chance, crit damage, attack speed, movement |
| Spirit (SPR) | Magic attunement | Mana regen, magic resistance |
Per-Point Scaling
| Stat | Per Point Bonus |
|---|---|
| STR | +2.0 |
| INT | +2.5 |
| VIT | +12 |
| AGI | +0.12% |
| SPR | +4 |
Starting Stats by Class
| Class | STR | INT | VIT | AGI | SPR | Total |
|---|---|---|---|---|---|---|
| 14 | 6 | 14 | 8 | 8 | 50 | |
| 16 | 4 | 12 | 14 | 4 | 50 | |
| 4 | 18 | 8 | 10 | 10 | 50 | |
| 6 | 12 | 10 | 6 | 16 | 50 | |
| 12 | 8 | 8 | 16 | 6 | 50 |
Stat Points Per Level
| Level Range | Points/Level | Cumulative |
|---|---|---|
| 1-50 | 5 | 250 |
| 51-85 | 4 | 390 |
Derived Stats (13)
Derived stats are calculated from primary stats, equipment bonuses, buffs, and other sources. Equipment provides derived stats through slot identity bonuses and socketed gems.
Stat Categories
Primary Stats (5)
│
├── Offensive (7)
│ ├── Physical Attack
│ ├── Magic Attack
│ ├── Critical Chance
│ ├── Critical Damage
│ ├── Attack Speed
│ ├── Armor Penetration
│ └── Magic Penetration
│
├── Defensive (2)
│ ├── Physical Defense
│ └── Magic Resistance
│
├── Resources (4)
│ ├── Max HP
│ ├── Max Mana
│ ├── HP Regeneration
│ └── Mana Regeneration
│
└── Utility (1)
└── Movement Speed
How Stats Affect Abilities
Abilities scale from derived stats, not primary stats directly:
Level Up → Allocate Primary Stats (STR, INT, etc.)
↓
Primary Stats convert to Derived Stats
↓
Equipment adds more Derived Stats
↓
Abilities scale from total Derived Stats
| Class | Abilities Scale From |
|---|---|
Note
This means equipment directly affects ability damage. A sword with +50
Physical Attack adds +50 damage (×skill multiplier) to Warrior abilities!
Offensive Stats
Physical Attack
Physical Attack = (STR × 2) + Weapon Damage + Equipment Stats
Magic Attack
Magic Attack = (INT × 2.5) + Weapon Spell Power + Equipment Stats
Critical Chance
Critical Chance = 5% + (AGI × 0.12%) + Equipment Stats
Cap: 50%
| AGI | Crit Chance |
|---|---|
| 50 | 11% |
| 100 | 17% |
| 150 | 23% |
| 200 | 29% |
Critical Damage
Critical Damage = 125% + (AGI × 0.25%) + Equipment Stats
Cap: 200%
| AGI | Crit Damage |
|---|---|
| 50 | 137.5% |
| 100 | 150% |
| 150 | 162.5% |
| 200 | 175% |
Attack Speed
Attack Speed = Weapon Base × (1 + AGI × 0.005) × (1 + Equipment Stats)
Soft Cap: 2.5 APS
| AGI | Speed Bonus | 1.0 Base → Actual |
|---|---|---|
| 50 | +25% | 1.25 APS |
| 100 | +50% | 1.50 APS |
| 150 | +75% | 1.75 APS |
| 200 | +100% | 2.00 APS |
Armor Penetration
Armor Penetration = (STR × 0.05%) + Equipment Stats
Cap: 40%
Reduces enemy Physical Defense by the percentage before damage calculation.
Magic Penetration
Magic Penetration = (INT × 0.05%) + Equipment Stats
Cap: 40%
Reduces enemy Magic Resistance by the percentage before damage calculation.
Defensive Stats
Physical Defense
Physical Defense = (VIT × 2) + Armor Value + Equipment Stats
Damage Reduction = Defense / (Defense + 100 + AttackerLevel × 5)
| Defense | vs Level 50 | Reduction |
|---|---|---|
| 200 | 200 / 550 | 36% |
| 400 | 400 / 750 | 53% |
| 600 | 600 / 950 | 63% |
| 800 | 800 / 1150 | 70% |
Magic Resistance
Magic Resistance = (SPR × 2) + Magic Armor + Equipment Stats
Magic Reduction = Resistance / (Resistance + 100 + AttackerLevel × 5)
Resource Stats
Max HP
Max HP = Class Base + (VIT × 12) + (Level × 15) + Equipment Stats
| Class | Base HP |
|---|---|
| 200 | |
| 150 | |
| 120 | |
| 120 | |
| 100 |
Max Mana
Max Mana = Class Base + (INT × 8) + (SPR × 4) + (Level × 8) + Equipment Stats
| Class | Base Mana |
|---|---|
| 200 | |
| 180 | |
| 120 | |
| 100 | |
| 80 |
HP Regeneration
HP Regen = (VIT × 0.5) + (SPR × 0.2) + Equipment Stats per tick (2 seconds)
Out of Combat: ×3 multiplier
In Combat: ×1 multiplier
Mana Regeneration
Mana Regen = (SPR × 0.8) per tick (2 seconds)
Out of Combat: ×2 multiplier
In Combat: ×1 multiplier
Utility Stats
Movement Speed
Movement Speed = 100% + (AGI × 0.1%) + Equipment Stats
| AGI | Move Speed |
|---|---|
| 50 | 105% |
| 100 | 110% |
| 150 | 115% |
| 200 | 120% |
Stat Caps
| Stat | Cap | Type |
|---|---|---|
| 50% | Hard cap | |
| 200% | Hard cap | |
| 2.5 APS | Soft cap (50% efficiency beyond) | |
| 40% | Hard cap | |
| 40% | Hard cap |
Class Stat Priorities
| Class | Primary | Secondary | Tertiary |
|---|---|---|---|
| VIT | STR | SPR | |
| SPR | VIT | STR | |
| SPR | INT | VIT | |
| INT | AGI | SPR | |
| STR | AGI | VIT | |
| VIT | STR | AGI | |
| AGI | STR | INT |
Example Calculations
Level 50 Warrior
Stats: STR 150, INT 20, VIT 80, AGI 100, SPR 20
Physical Attack = 150 × 2 = 300 (+ weapon)
Physical Defense = 80 × 2 = 160 (+ armor)
Max HP = 150 + (80 × 12) + (50 × 15) = 1,860
Critical Chance = 5% + (100 × 0.12%) = 17%
Critical Damage = 125% + (100 × 0.25%) = 150%
Attack Speed = 1.0 × (1 + 100 × 0.005) = 1.5 APS
Armor Penetration = 150 × 0.05% = 7.5%
Level 50 Mage
Stats: STR 20, INT 150, VIT 60, AGI 80, SPR 100
Magic Attack = 150 × 2.5 = 375 (+ weapon)
Magic Resistance = 100 × 2 = 200 (+ armor)
Max HP = 100 + (60 × 12) + (50 × 15) = 1,570
Max Mana = 200 + (150 × 8) + (100 × 4) + (50 × 8) = 2,200
Critical Chance = 5% + (80 × 0.12%) = 14.6%
Magic Penetration = 150 × 0.05% = 7.5%
Leveling System
Experience Curve
XP Required = Level × 1000 × (1 + Level × 0.05)
| Level | XP Required | Cumulative |
|---|---|---|
| 1→2 | 1,050 | 1,050 |
| 10→11 | 15,000 | 82,500 |
| 25→26 | 56,250 | 656,250 |
| 50→51 | 175,000 | 4,462,500 |
| 84→85 | 436,800 | 12,150,000 |
Stat Respeccing
| Respec Type | Cost | Cooldown |
|---|---|---|
| Full Reset | 50,000 gold | 7 days |
| Free Respec Token | Event reward | N/A |
Tip
Free respec tokens are given during major balance patches. Save your gold!
Character Deletion & Recovery
Warning
Characters above level 10 have a 7-day recovery period. Delete carefully!
Deletion Rules
- Characters below level 10: Immediate deletion
- Characters level 10+: 7-day recovery period
- Characters with guild leadership: Must transfer first
Recovery
- Deleted characters can be recovered within 7 days
- All items and progress preserved
- Gold has 10% tax on recovery