Paladin - Erion's Vanguard

Holy warriors who carry the Spark of Light into battle against the darkness.

Paladin - Erion's Vanguard

Paladin - Erion's Vanguard

Tank / Support Hybrid

Medium

When Anias fell, her son Erion inherited the Spark of Light-the first light ever created. He could not bear its burden alone. To those mortals who swore to defend Arcania, he granted fragments of this divine radiance. They became the Paladins: living shields against the darkness, bearers of hope in the Abyssal Age.

StrengthVitalitySpirit

The Paladin Tradition

"I carry a fragment of the first light ever created. When I fall-and I will fall-that light will pass to another. We are not individuals. We are a chain of flame stretching back to Erion himself, and forward until the darkness is finally broken."

  • Aldric the Undying, First Paladin

Origin of the Vanguard

When Anias died in the Duskfall, her son Erion faced an impossible choice. His mother had given him the Spark of Light-the very first light she ever created, the essence of her being-with her dying breath. He could guard it alone, hoarding divine power while Arcania burned. Or he could share it.

Erion chose to share.

The first to receive a fragment was Aldric, a human knight who had defended Anias's temple against overwhelming odds. Though his body was broken and his soldiers dead, Aldric refused to flee. When Erion offered him a choice between peaceful death and eternal war, Aldric chose war.

That was two hundred years ago. Aldric still fights. He is called "the Undying" not because he cannot die, but because he will not stop. He is the template for all Paladins: mortals who choose duty over comfort, service over self, light over safety.

Philosophy of the Spark

Paladins believe the Spark of Light is not power to be wielded, but responsibility to be carried. Each fragment is a sacred trust from Erion, and through him, from Anias herself. To bear the Spark is to accept three oaths:

The Three Oaths
AttributeValueDescription
The Oath of ProtectionSacred DutyShield the innocent, even at cost of your life
The Oath of TruthSacred DutySpeak no lies, break no promises
The Oath of ServiceSacred DutyYour life belongs to Arcania, not yourself

The Price of Breaking Faith

A Paladin who breaks their oaths does not simply lose power-they become Hollow. The Spark is extinguished, leaving an empty shell that feels nothing, wants nothing, hopes for nothing. The Hollow wander Arcania as tragic warnings: the light gives everything, and takes everything when betrayed.

Lore Connections

Divine Connections
AttributeValueDescription
Power SourceThe Spark of LightFragments of the first light, granted by Erion
Divine PatronErionSon of Anias and Marael, Last of the Gods
Sacred SiteValorynErion's stronghold, where the Spark burns brightest
EnemyThe DominionAlassa's forces seek to extinguish all light

Regional Ties:

  • Valoryn - The heart of Paladin training, where Erion himself occasionally appears
  • Lumeria - Many Paladins pilgrimage here to honor Anias's memory
  • All Homelands - Paladins serve wherever darkness threatens

Racial Affinities:

  • Luminar - Natural affinity; they are fragments of Anias's light, Paladins carry Erion's
  • Darkan - Many seek the Spark as redemption for their Titan heritage
  • Humans - Aldric was human; the order welcomes all who prove worthy
  • Lilin - Some Dream-daughters have embraced the Spark, blending dream and light

Class Relations

ClassRelationshipHow Paladins View Them
ClericAllied SiblingsBoth serve the divine light through different paths. Clerics heal with Anias's essence; we fight with Erion's gift. Together, we are complete.
WarriorRespectful TensionWe admire their discipline but question their rejection of divine aid. In the end, we fight the same enemy-and that is enough.
MageCautious AllianceThe Anguish is dangerous, born of the very forces that threaten Arcania. But Mages have chosen to turn that power against our enemies. We trust their courage, if not their methods.
RangerNatural ComplementThey connect to Anias's dreams; we carry her son's gift. Different aspects of the same divine legacy, united against darkness.

Notable Figures

Aldric the Undying

The First Paladin. A human knight who received the first fragment of the Spark from Erion himself. Two hundred years later, he still leads the charge against the Dominion. Some say he has become more light than flesh-that when he finally falls, the original Spark will return to Erion. Others say he simply refuses to die until Alassa is defeated.

Vharun the Fallen Warden

Once the greatest Paladin of his generation, Vharun was captured by Alassa's forces and corrupted by the Anguish Stone. He now serves as one of her Five Generals, ruling the Dreadmar Frontier. Every Paladin knows his story: a reminder that even the brightest light can be extinguished, and that the enemy knows exactly how to break them.

High Commander Seris

Current leader of the Paladin Order in Valoryn. A Luminar who has served for three centuries, she coordinates the Vanguard's operations across all fronts. She is one of the few beings Aldric treats as an equal.


Playstyle

Paladins are the frontline of Arcania's defense. They absorb punishment, protect allies, and punish evil with holy vengeance.

Combat Flow

Engage → Taunt Enemies → Shield Bond Ally → Divine Strike → Judgment

Paladins excel as the frontline protector. Use Righteous Taunt to draw enemy attention, Shield Bond to protect your squishiest ally, then deal damage with Divine Strike and Judgment of Erion.


Abilities

All Paladin abilities can be leveled from 1 to 10. Higher levels increase effectiveness and reduce cooldowns.

Divine Strike

Type: Single Target Attack

A holy-infused melee attack. The Paladin swings their weapon which glows briefly with golden light, dealing holy damage to a single enemy.

LevelDamageManaCooldown
180 + (Physical Attack × 0.75)258s
295 + (Physical Attack × 0.8)257.5s
3110 + (Physical Attack × 0.85)257s
4125 + (Physical Attack × 0.9)306.5s
5140 + (Physical Attack × 0.95)306s
6160 + (Physical Attack × 1.0)305.5s
7180 + (Physical Attack × 1.05)355s
8200 + (Physical Attack × 1.1)354.5s
9225 + (Physical Attack × 1.15)354s
10250 + (Physical Attack × 1.25)403s

Righteous Taunt

Type: Aggro / Taunt

The Paladin shouts a challenge, forcing all nearby enemies to target them for a duration. A small shockwave effect appears around the Paladin when cast. Essential for protecting allies in group content.

LevelDurationRangeManaCooldown
13s8m3020s
23.5s8m3019s
34s9m3518s
44.5s9m3517s
55s10m4016s
65.5s10m4015s
76s11m4514s
86.5s11m4513s
97s12m5012s
108s12m5010s

Shield Bond

Type: Defensive / Support

The Paladin creates a defensive link with the nearest ally, sharing 50% of their Physical Defense with that ally. A faint golden line connects both characters while active. The Paladin keeps their full defense-both characters benefit.

LevelDefense SharedDurationManaCooldown
150% of Phys Def6s3525s
250% of Phys Def7s3524s
350% of Phys Def8s4023s
450% of Phys Def9s4022s
550% of Phys Def10s4520s
650% of Phys Def11s4518s
750% of Phys Def12s5016s
850% of Phys Def13s5014s
950% of Phys Def14s5512s
1050% of Phys Def15s5510s

Judgment of Erion (Ultimate)

Type: Area Attack / Ultimate

A pillar of light drops from above onto a target area, dealing heavy holy damage to all enemies within and stunning them.

LevelDamageRadiusStunManaCooldown
1400 + (Physical Attack × 1.5) + (Magic Attack × 0.5)8m1.5s100180s
2480 + (Physical Attack × 1.65) + (Magic Attack × 0.55)8m1.5s100170s
3560 + (Physical Attack × 1.8) + (Magic Attack × 0.6)9m1.5s100160s
4650 + (Physical Attack × 1.95) + (Magic Attack × 0.65)9m1.8s100150s
5750 + (Physical Attack × 2.1) + (Magic Attack × 0.7)10m1.8s100140s
6860 + (Physical Attack × 2.25) + (Magic Attack × 0.75)10m2.0s100130s
7980 + (Physical Attack × 2.4) + (Magic Attack × 0.8)11m2.0s100120s
81100 + (Physical Attack × 2.55) + (Magic Attack × 0.88)11m2.2s100110s
91250 + (Physical Attack × 2.7) + (Magic Attack × 0.95)12m2.2s100100s
101400 + (Physical Attack × 3.0) + (Magic Attack × 1.0)12m2.5s10090s

Starting Stats

AttributeValueDescription
Strength14Divine might flows through you
Intelligence6Faith, not knowledge
Vitality14The light sustains your body
Agility8Steady, not swift
Spirit8Connection to the divine

Base HP: 200 | Base Mana: 100