Weapons

Class-specific arms with hybrid random stats for god roll hunting.

Weapons in Arcania are class-specific, with each class wielding arms suited to their combat style and lore. All weapons use the hybrid random stat system with base damage, identity stats, random bonus stats, and sockets for gems.


Weapon Stat Model

Each weapon provides multiple stat components:

ComponentDescription
Base DamageDamage range (scales by tier, ~±10% variance)
Identity StatPhysical Attack (melee/ranged) OR Magic Attack (staffs)
Prestige StatPrestige Damage (only on Prestige quality drops)
Random Bonus Stats1-3 stats rolled from class-specific pool
SocketsEmpty slots for gems (1/1/2/2/3 by tier)

Note

Weapons are the primary source of offensive stats. They use class-specific bonus pools for relevant combat stats.


Weapon Types by Class

ClassWeapon TypesIdentity Stat
PaladinMaces, Flails, MaulsPhysical Attack
WarriorSwords, Spears, ScythesPhysical Attack
RangerBowsPhysical Attack
MageStaffsMagic Attack
ClericStaffsMagic Attack

Base Damage Ranges

Base damage has ~±10% variance:

TierDamage Range
Tier 19-16
Tier 218-33
Tier 336-60
Tier 463-99
Tier 599-154

Identity Stat Ranges

All identity stats have ±20% variance for god roll hunting:

TierPhysical AttackMagic Attack
Tier 14-65-7
Tier 210-1412-18
Tier 320-3024-36
Tier 436-5444-66
Tier 560-9072-108

Tip

Magic Attack values are slightly higher than Physical Attack to compensate for mana costs and cast times.


Bonus Stats & Sockets by Tier

TierBonus StatsSockets
Tier 11 random1
Tier 21 random1
Tier 32 random2
Tier 42 random2
Tier 53 random3

Prestige Weapons

Weapons have a 10% chance to drop as Prestige quality, gaining bonus flat damage.

TierPrestige Damage
Tier 1+5
Tier 2+10
Tier 3+18
Tier 4+28
Tier 5+45

Note

Prestige Damage is added to your final damage calculation. A Prestige Tier 5 weapon adds +45 flat damage on top of all other bonuses.


Weapon Bonus Pools

Physical Weapons (Warrior/Paladin/Ranger)

StatT1T2T3T4T5
Crit Chance %0.4-0.60.8-1.21.6-2.42.4-3.64-6
Crit Damage %1-22-44-66-1010-15
Attack Speed %0.8-1.21.6-2.42.4-3.64-66.4-9.6
Armor Pen %0.3-0.50.6-1.01.2-1.81.8-2.62.8-4.2

Magic Weapons (Mage/Cleric)

StatT1T2T3T4T5
Crit Chance %0.4-0.60.8-1.21.6-2.42.4-3.64-6
Crit Damage %1-22-44-66-1010-15
Attack Speed %0.8-1.21.6-2.42.4-3.64-66.4-9.6
Magic Pen %0.3-0.50.6-1.01.2-1.81.8-2.62.8-4.2

Example: Tier 5 Warrior Weapon

Standard God Roll:

Executioner (Tier 5 Dual Swords)
├── Base Damage: 140-154 (max)
├── Identity: Physical Attack +90 (max)
├── Bonus 1: Crit Chance +6% (max)
├── Bonus 2: Crit Damage +15% (max)
├── Bonus 3: Attack Speed +9.6% (max)
└── Sockets: [ ] [ ] [ ]

Prestige God Roll:

★ Executioner (Tier 5 Dual Swords) [PRESTIGE]
├── Base Damage: 140-154 (max)
├── Identity: Physical Attack +90 (max)
├── Prestige: Prestige Damage +45
├── Bonus 1: Crit Chance +6% (max)
├── Bonus 2: Crit Damage +15% (max)
├── Bonus 3: Attack Speed +9.6% (max)
└── Sockets: [ ] [ ] [ ]

Example: Tier 5 Mage Weapon

God Roll:

Oracle's Light (Tier 5 Staff)
├── Base Damage: 140-154 (max)
├── Identity: Magic Attack +108 (max)
├── Bonus 1: Crit Chance +6% (max)
├── Bonus 2: Crit Damage +15% (max)
├── Bonus 3: Attack Speed +9.6% (max)
└── Sockets: [ ] [ ] [ ]

Paladin Weapons

Paladins wield maces, flails, and mauls-blessed weapons designed to crush evil and protect the innocent.

TierWeaponWieldingReq. Level
Tier 1Iron MaceOne-Handed1
Tier 2Guardian MaceOne-Handed11
Tier 3Noble FlailOne-Handed26
Tier 4Colossus MaulTwo-Handed41
Tier 5Dawn BreakerTwo-Handed56

Note

One-Handed = Can pair with shield | Two-Handed = No shield, more damage

Lore

Paladin weapons are forged with fragments of the Spark of Light woven into their metal. Higher tiers contain more concentrated divine essence, making them increasingly effective against shadow creatures.


Warrior Weapons

Warriors wield swords, spears, and scythes-practical weapons that rely on mortal skill rather than magical enhancement.

TierWeaponWieldingReq. Level
Tier 1Iron SwordDual Wield1
Tier 2Battle SpearTwo-Handed11
Tier 3Flame SwordDual Wield26
Tier 4Dark ScytheTwo-Handed41
Tier 5ExecutionerDual Wield56

Lore

Warrior weapons follow the Steel Covenant philosophy: pure craftsmanship without magical dependency.

Note

Dual Wield = Fast attacks | Two-Handed = Heavy attacks


Ranger Weapons

Rangers wield bows crafted from First World materials, each drawing power from the primal wilderness.

TierWeaponWieldingReq. Level
Tier 1Scout BowTwo-Handed1
Tier 2Hunter's RecurveTwo-Handed11
Tier 3Ambition StringbowTwo-Handed26
Tier 4Venomstrike BowTwo-Handed41
Tier 5Phantom LongbowTwo-Handed56

Lore

Ranger bows are grown as much as crafted. The wood comes from First World trees that still remember Anias's dreams.


Mage & Cleric Weapons

Mages and Clerics share a weapon progression, wielding staffs that channel either the Anguish (arcane) or the Eternal Light (divine).

TierWeaponWieldingReq. Level
Tier 1Silkwood StaffTwo-Handed1
Tier 2Silverwing RodTwo-Handed11
Tier 3Mystic StaffTwo-Handed26
Tier 4Manticore SpireTwo-Handed41
Tier 5Oracle's LightTwo-Handed56

Lore

Though Mages and Clerics use the same weapons, the power they channel differs:

  • Mages draw upon the Anguish-raw Titan energy that must be carefully controlled
  • Clerics channel the Eternal Light-Anias's distributed essence that flows through living things

Acquisition Sources

TierPrimary Sources
Tier 1Homeland vendors, starting quests
Tier 2Regional quests, elite enemies
Tier 3Dominion Zone 1-2 drops, boss rewards
Tier 4Dominion Zone 3-4 drops, boss rewards
Tier 5Legendary quests, final boss drops